Staredit Network > Forums > SC1 Map Showcase > Topic: Temple Siege v1
Temple Siege v1
Jul 10 2008, 8:31 am
By: ClansAreForGays
Pages: < 1 « 5 6 7 8 9140 >
 

Aug 22 2008, 5:28 pm Moose Post #121

We live in a society.

Quote from UnholyUrine
[*]Fiine. Dark Archon now has 400 shields
MOAR!

Quote from UnholyUrine
[*]Volt's lvl4, the power Overwhelming, will have a 20 second Cooldown, and will be +8 bonus dmg. I don't know if I should allow people to use other spells while being Supercharged..
To my knowledge, he can't use other spells while Supercharged and shouldn't be able to. Keep it that way. Paralyzing while Supercharged would just be rape.
IMO, EMP rapes the Supercharged form too easily as well. Pretty much a one hit kill after an EMP, which is kind of gay. When fighting against Special Ops, the fourth special is currently useless.

Quote from UnholyUrine
The Light mage is a lot more stable with the first spell. Because of its low hp... Level 3's are for mages who thinks they're strong enough, and can catch a desperately running away hero. (Altho i think i'll change the dmg a bit)
That's why I said to increase Light Mage's HP. Dark Mage gets roughly double Light Mage's HP and that's just weird.

Quote from UnholyUrine
I'm also saving guardian for something else.. and I like the Raining Arrows Effect :C
Okay, hero guardian*.
Raining Arrows LOOKS GOOD. But that doesn't matter. You shouldn't use spells because they LOOK GOOD. The Raining Arrows are fabulous for base killing with enough upgrades, but it's just ineffective against a moving target, such as ones that are just plain faster than the Archer or can otherwise get away. A supposedly skilled Archer should be able to hit a moving target from range quite well.




Aug 22 2008, 5:58 pm Vi3t-X Post #122



Leave the Special Ops alone; and stop exploiting my strategies :lol:



None.

Aug 23 2008, 7:06 am ClansAreForGays Post #123



Quote from Mini Moose 2707
Quote from UnholyUrine
I'm also saving guardian for something else.. and I like the Raining Arrows Effect :C
Okay, hero guardian*.
Raining Arrows LOOKS GOOD. But that doesn't matter. You shouldn't use spells because they LOOK GOOD. The Raining Arrows are fabulous for base killing with enough upgrades, but it's just ineffective against a moving target, such as ones that are just plain faster than the Archer or can otherwise get away. A supposedly skilled Archer should be able to hit a moving target from range quite well.
It should spawn an observer(with speed), and after 3.5 seconds it detonates and that's where the arrows rain down
... not over the archer.




Aug 23 2008, 4:06 pm HailFire Post #124



Quote from Mini Moose 2707
Quote from UnholyUrine
[*]Volt's lvl4, the power Overwhelming, will have a 20 second Cooldown, and will be +8 bonus dmg. I don't know if I should allow people to use other spells while being Supercharged..
To my knowledge, he can't use other spells while Supercharged and shouldn't be able to. Keep it that way. Paralyzing while Supercharged would just be rape.
IMO, EMP rapes the Supercharged form too easily as well. Pretty much a one hit kill after an EMP, which is kind of gay. When fighting against Special Ops, the fourth special is currently useless.

What really annoys me about the Volt, though, is that Spec Ops is just about the only character that can take it on solo, and only with EMP. Superb tank + splash damage + paralyze effects = do not want.



None.

Aug 23 2008, 4:22 pm Lt.Church Post #125



no one got my point about dark orb, its mad easy exp and not only can vessel emp it, assaassin can cripple it which gives it to p12,and volt can magnetic it. cant remember if assault can bomb it.



None.

Aug 23 2008, 6:49 pm Thuy Post #126



Quote from Lt.Church
no one got my point about dark orb, its mad easy exp and not only can vessel emp it, assaassin can cripple it which gives it to p12,and volt can magnetic it. cant remember if assault can bomb it.

dark mage can just recast the spell and the original DA will go away, and the new one will spawn next to the dark mage
IMO it is a bit hard to kill



None.

Aug 23 2008, 6:57 pm ClansAreForGays Post #127



Quote from Lt.Church
no one got my point about dark orb, its mad easy exp and not only can vessel emp it, assaassin can cripple it which gives it to p12,and volt can magnetic it. cant remember if assault can bomb it.
Because we already completely debunked you.




Aug 23 2008, 11:18 pm Moose Post #128

We live in a society.

Unfortunately, all of those counters you listed cost more than the 25 mana used to summon the DA! :P




Aug 23 2008, 11:24 pm ShizTheresABear Post #129



Was wondering if you fixed the problem with Assault's nuke capabilities. I know that you already added a timer on the Bomber, but Assault can still get in range of the main buiding and nuke it in time. Should go with my previous suggestions.



None.

Aug 24 2008, 1:14 am ClansAreForGays Post #130



Quote from ShizTheresABear
Was wondering if you fixed the problem with Assault's nuke capabilities. I know that you already added a timer on the Bomber, but Assault can still get in range of the main buiding and nuke it in time. Should go with my previous suggestions.
What previous suggestions?

How is nuking the base imba?




Aug 24 2008, 2:29 pm Lt.Church Post #131



Quote from ClansAreForGays
Quote from Lt.Church
no one got my point about dark orb, its mad easy exp and not only can vessel emp it, assaassin can cripple it which gives it to p12,and volt can magnetic it. cant remember if assault can bomb it.
Because we already completely debunked you.
howso, when you cripple a DA its counter goes to p12, recasting it doesnt destroy the old DA, just makes another pile of exp =/



None.

Aug 24 2008, 2:31 pm InsolubleFluff Post #132



I thought the DA was perfectly balanced to be honest, it's not THAT hard to kill O.O!



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Aug 24 2008, 3:35 pm Vi3t-X Post #133



EMP costs 100 Energy + 80 Gas + Energy Recovery Time
Mael costs (65?) Energy + 25 Gas + Energy Recovery Time

Do the math.



None.

Aug 24 2008, 3:38 pm Lt.Church Post #134



(note:mael in new ver costs 100 same as emp, and DA spawns with half energy{100/125?}instead of full so it isnt terribly bad of a counter)
i didnt say it was a good counter, but you can do it; and seriously how is volt balanced EVERY game i play now someone picks volt, spams attack ups and about 100mana to spam frickin shockwave and since it has MP drain aswell, not even assassin can counter it with escape -_-,also considering he has splash his attack per up should be alil lower. you seriously need to hurry up and release a new version where volt isnt massively overpowered with 1 unit that can counter him with a lv3 spell ~_~

dododo... cant wait for the new version where only 1scourge can effect you at a time =) no more WTH I JUST LOST 60 MANA TO A LV1 SPELL, does that include stun effect meaning they cant stand over u and recast before it wears off?

Post has been edited 2 time(s), last time on Aug 24 2008, 3:48 pm by Lt.Church.



None.

Aug 24 2008, 4:21 pm Moose Post #135

We live in a society.

I beat the shit out of Volt EZ last night with Mutant.

BTW, for Light Mage, there are "problems" when you build a bunch of Zealots to cast and re-cast Light Barrier. As in, it doesn't recast. And your mana is gone.
For Light Mage, can you have the L2 spell spawn Reavers in like a cross or diagonal cross around the Light Mage, instead of at the bottom? It isn't fun having to cast upwards into Cannons from range when you're south base.
(I also ended up thanking an enemy Light Mage player for casting his L3 instead of his L1.)

I also had another bug. I was playing as purple, P4. I forgot what it was though. ;o

Recasting the DA shouldn't make a new one, it should move the old one and reset energy. That way it doesn't gain its HP/shields back. Since the idea to reduce shields to 200 or less has been refused, I'd like to see that instead.

Post has been edited 1 time(s), last time on Aug 24 2008, 4:41 pm by Mini Moose 2707.




Aug 24 2008, 8:45 pm Thuy Post #136



lol a few days ago i was owning the volt with darkmage, L4 spell with darkmage so funny LOL!! cast L2+L4=GG



None.

Aug 24 2008, 10:34 pm ClansAreForGays Post #137



nvm, couldn't repeat it.

Post has been edited 1 time(s), last time on Aug 24 2008, 10:49 pm by ClansAreForGays.




Aug 25 2008, 2:04 am ShizTheresABear Post #138



Quote from ClansAreForGays
Quote from ShizTheresABear
Was wondering if you fixed the problem with Assault's nuke capabilities. I know that you already added a timer on the Bomber, but Assault can still get in range of the main buiding and nuke it in time. Should go with my previous suggestions.
What previous suggestions?

How is nuking the base imba?
I talk to UnholyUrine in StarCraft and me and a few others have given him multiple suggestions that he's implementing in future versions.

And 2 nukes kills the temple. That's not OP? Because we've tested it many times.. and it is very OP.



None.

Aug 25 2008, 3:31 am InsolubleFluff Post #139



@Viet
I dont care how much it costs to beat it, it's not that hard, surely if you're trying to specifically counter something with certain spells it's gonna cost you quite a bit... but I mean, the DA doesn't have unlimited energy does it? It can run out, if you're Assault for instance, sure mael will let him run, but he's not harming you, cannot feedback and cannot cast spells, if Kerrigan comes, sure you're gonna be in a spot of trouble, but that's when you tell the buddy on your team to come give you a hand, because it's a strategic game, if you have the spells to 1vs1 go for it, but if you need to ambush the person, likewise...

I found that it's not that hard to kill it, so people need to stop being whiney :D



None.

Aug 25 2008, 3:39 am Lt.Church Post #140



well the most annoying part of the entire game to me was volts insane ass lv1, but its being fixed next patch so im happy =)



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