I didnt even know there was a monopoly for SC1!
Ill be making Nuke The Whales, because its so simple
Someone should make tremors!
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The haunted battlecruiser
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I didnt even know there was a monopoly for SC1!
There isn't as far as I know. I know of two projects that have been done to make monopoly and they both failed.
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I didnt even know there was a monopoly for SC1!
There isn't as far as I know. I know of two projects that have been done to make monopoly and they both failed.
Yeah, mine was one of them. Perhaps SC2's release will give me the incentive to redo and actually finish it.
Currently Working On: My Overwatch addiction.
I'll start hacking SCII maps lol
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Hmm...I think that SC2's triggers wont be
that much different for monopoly. I thought about making one too, but knew it wouldn't work out. Lol someone should make a simplfied version, Like how risk got simplified into something totla different from the board game.
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If its anything like World Edit, then it would be simpler to do a lot of the redundant triggers. I haven't messed around with World Edit much, though, so I'm not sure how much easier it would be. I just think SC2 in general would renew my interest in map making, and that alone would make me attempt it again.
Currently Working On: My Overwatch addiction.
Hmm...I think that SC2's triggers wont be that much different for monopoly. I thought about making one too, but knew it wouldn't work out. Lol someone should make a simplfied version, Like how risk got simplified into something totla different from the board game.
No, I'm sure triggering for almost any map would be drastically different in terms of efficiency, especially for the more complex maps.
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Let me show you how to hump without making love.
I didnt even know there was a monopoly for SC1!
There isn't as far as I know. I know of two projects that have been done to make monopoly and they both failed.
Yeah, mine was one of them. Perhaps SC2's release will give me the incentive to redo and actually finish it.
There were three by my count. Devlin's, target's and I also had a monopoly project that might be continued now that I am a little less occupied with other big maps.
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I wouldn't be able to stand that many triggs. the terran would be fun tho!
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I'm going to make a tonne of really cool sounding maps and add the rickroll song to them.
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I'm totally going to make a strip lil-Inferno map.
I'm going to make a tonne of really cool sounding maps and add the rickroll song to them.
That is... Such a great idea!! Why didn't I think of that?
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Let me show you how to hump without making love.
I wouldn't be able to stand that many triggs. the terran would be fun tho!
If I finish my co-op Monopoly project, you'll be blown away by the terrain
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So, I'm used to original trigedit. Am I going to have to relearn everything I know about mapping in SC2?
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I'll probably try making an rpg not necessarily to finish but because it covers the most concepts and aspects of map making. Essentially, I'd make an rpg to learn just like I did when I began SC1 mapping 7 years ago.
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RPGs will own now. I've played one on Warcraft 3 and it had a load/save ability (like you would type -save and it would give you an ID like username_unittype_randomID# and you could then go back playing with different players and type -load username_unittype_randomID# and then your unit would have the same spells, level, etc.)
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RPGs will own now. I've played one on Warcraft 3 and it had a load/save ability (like you would type -save and it would give you an ID like username_unittype_randomID# and you could then go back playing with different players and type -load username_unittype_randomID# and then your unit would have the same spells, level, etc.)
You can do the same thing in SC1 but there's no text function, it's unloading from dropships and stuff.
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