Staredit Network > Forums > SC1 Map Production > Topic: Monstah Dyne
Monstah Dyne
Mar 31 2008, 5:23 pm
By: LoveLess
Pages: 1 2 34 >
 

Mar 31 2008, 5:23 pm LoveLess Post #1

Let me show you how to hump without making love.

...If and when I get a PC for Christmas... What do you think of me reviving this project? I found a nice bulk of the triggers on my save slot.

Monstah Dyne

Players: 1 or 2
Type: RPG
Terrain: Jungle
New Stuff: Fully Triggered Battles, Passcode Save System, Indefinite Gameplay

Screenshots
Expect these up sometime later, I am focusing on the triggering right now, since it is about... 99.999% of the work. I will however, post progress as I go along. If you want a look at the terrain, I will most likely recycle the terrain from an old map and post some screen shots of that sometime this week.

Basics
"Monstah Dyne" is a somewhat short RPG that can be played indefinitely through raising Monstahs that you capture and breed to get better ones. You start off by buying an egg from the Monstah Shop, then hatching it at the Spiritual Room and taking off into the wilderness, where you can gain fight wild Monstahs and retrieve new ones. While you can only have a maximum of 3 Monstahs when you save, including eggs, the game allows for a lot of creativity and ingenuity. An interesting feature that will be included is the ability to get a code when you save your game and enter it while you are with a friend who also entered their code, to breed with each other's Monstahs and also do a 1v1 or a 3v3 battle to see who has the better Monstahs.

Breeding
Breeding isn't just having two Monstahs do the hippidy dippidy and getting a new one, its more of a Merging process. You lose those two Monstahs and get a new one, which inherited it's parents abilities, element and breed. When you merge two Monstahs, you choose one as the Genus and the other as the Soul. The Genus, is what the breed of the Monstah comes out to be, while the Soul is the element. Any abilities the parents had when they were merged can be learned by the child, but it must be matured to the same point as the parents. Breeding two high level Monstahs with all high level skills can leave the child without skills, so you must pay to teach it a mediocre skill or your screwed.

Battles
In battle, each Monstah can hold up to five skills at once. These five skills, or abilities, power and effects differentiate in potency according to the Monstah's stats, breed and/or element. Be careful in choosing which you have, they can result in devastating effects and/or utter fail. Skills most likely require Mana, or in some cases Health, to use. Make sure you build your Monstah to properly utilize these skills. The battle system is turn-based where you have 15 seconds to choose what your going to do and then it is your opponent's turn. Battles can consist of a 1v1 Monstah battle or a 3v3 where you use them all at once.

RPG
The RPG element of the game will be navigating the town, where you will use a High Templar and hallucinating units for their all interactions, from talking to buying. In the wilderness, there are different gates you can take to interact with the Monstahs for battling and catching, so you can further the game. There is a boss at the end of each gate, from which you receive special items to increase the power of your Monstahs in one way or another. As for story, there isn't much beyond raising your Monstahs, battling within the gates, and then fighting in the arena.

Testers
Pretty much all of Clan Dyne. :lol:

To Do List
Terrain V0.1
Trigger Monstah Stats
Trigger Monstah Skills
Trigger Monstah Battles
Terrain V0.2
Trigger Town
Terrain V0.3
Trigger Gates
Terrain V0.4
Trigger Wilderness
Trigger Bosses
Terrain V0.5
Trigger Colosseum
Terrain V0.6 - V1
Polish



Yes, I realize that this game a ripoff of a few games, but think of it as more of a ported game than anything. It would also be an interesting map to play on bnet. Bear with me and lets see how this turns out :P

Post has been edited 3 time(s), last time on Nov 30 2009, 2:31 am by LoveLess.



None.

Mar 31 2008, 6:09 pm JaFF Post #2



1. You know who to add to the tester list.
2. If you finish this, I will worship you.
3. The ideas look ULTRACOOL so far.



None.

Mar 31 2008, 6:15 pm Oyen Post #3



Add me to the tester list! I definitely wanna try this when its playable. It reminds me of Xuru Rpg, but much cooler!
Good luck on the 120,000 triggers. Don't strain yourself.



None.

Mar 31 2008, 6:21 pm HavoK Post #4



How exactly are you going to do the Password Save System...

1. Every player wont be able to have a specific code.
2. People will give out their code to their friends so they can acquire the same units.
3. Make the players 2, because it will be hard for people to get this map unless you post it up on SEN, and even then there are a lot of people who go on this and look around for good maps. I would say it is a better idea to have 2 players.

Although there is a solution to 1, you can just make like 1,000 different code for every level. Other than that it sounds awesome! Good Luck! :D



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Mar 31 2008, 8:48 pm Brontobyte Post #5



Wait a minute. Didn't not to long ago you and someone else back in the Mp days, have a disagreement about the password system? Something like "Osmap would let you "cheat" by seeing the password, so I stoped production. :flamer: "



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Mar 31 2008, 9:37 pm candle12345 Post #6



Awesome. Can't wait to playtest :D



None.

Mar 31 2008, 10:54 pm Twitch Post #7



Quote from Brontobyte
Wait a minute. Didn't not to long ago you and someone else back in the Mp days, have a disagreement about the password system? Something like "Osmap would let you "cheat" by seeing the password, so I stoped production. :flamer: "
O that was me and some random dude from D2 LOL.He said was a prountil OSMap and such and it killed starcraft.



None.

Mar 31 2008, 11:14 pm Syphon Post #8



Fix the name.



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Apr 1 2008, 12:08 am lil-Inferno Post #9

Just here for the pie

Quote from Syphon
Fix the name.
Agreed, even though it sounds really good, I'd rather play Monster Dyne than Monstah Dyne. Unless of course Syphon was talking about it being a Dyne map :lol: .




Apr 1 2008, 5:14 pm LoveLess Post #10

Let me show you how to hump without making love.

Quote from JaFF
1. You know who to add to the tester list.
2. If you finish this, I will worship you.
3. The ideas look ULTRACOOL so far.
:blush:


Quote from Oyen
Add me to the tester list! I definitely wanna try this when its playable. It reminds me of Xuru Rpg, but much cooler!
Good luck on the 120,000 triggers. Don't strain yourself.
:P


Quote from HavoK
How exactly are you going to do the Password Save System...

1. Every player wont be able to have a specific code.
2. People will give out their code to their friends so they can acquire the same units.
3. Make the players 2, because it will be hard for people to get this map unless you post it up on SEN, and even then there are a lot of people who go on this and look around for good maps. I would say it is a better idea to have 2 players.

Although there is a solution to 1, you can just make like 1,000 different code for every level. Other than that it sounds awesome! Good Luck! :D
I am going to make to just make it display the values in different orders depending on certain elements. If they wanna cheat, there isn't much I can do about it. And when I say 1 or 2 players, I mean it's 1 player, but there can be 2 for breeding/battling/dling.


Quote from Brontobyte
Wait a minute. Didn't not to long ago you and someone else back in the Mp days, have a disagreement about the password system? Something like "Osmap would let you "cheat" by seeing the password, so I stoped production. :flamer: "
:lol:


Quote from candle12345
Awesome. Can't wait to playtest :D
:bleh:


Quote from Twitch
Quote from Brontobyte
Wait a minute. Didn't not to long ago you and someone else back in the Mp days, have a disagreement about the password system? Something like "Osmap would let you "cheat" by seeing the password, so I stoped production. :flamer: "
O that was me and some random dude from D2 LOL.He said was a prountil OSMap and such and it killed starcraft.
OSMap is <3


Quote from lil-Inferno
Quote from Syphon
Fix the name.
Agreed, even though it sounds really good, I'd rather play Monster Dyne than Monstah Dyne. Unless of course Syphon was talking about it being a Dyne map :lol: .
Yeah, he's talking about the Dyne part.



None.

Apr 1 2008, 7:12 pm Brontobyte Post #11



Yeah what about that Maplantis.org topic the he made explaining why not to use Dyne as a map, and about how it wasn't a real genre.

I disagree. :D (Name) + Dyne + SC Map = Epic FTW!



None.

Apr 2 2008, 12:38 am Conspiracy Post #12



*gasp* Good thing I'm in dyne!

Can't wait to test it o.O... t3h godly map on the way. I may have a few ideas for "Monstahs" :D.

PS: This sounds familiar ;D...



None.

Apr 2 2008, 1:41 am BlueFalcon Post #13



Not going to lie. I think Monstah is lame. But if it's a good map I"ll be happy I'm sure.



None.

Apr 2 2008, 2:07 am lil-Inferno Post #14

Just here for the pie

This sounds like pokemon :lol: . Catch monsters, breed them to make new ones, level them up, learn new abilites. :lol:




Apr 2 2008, 2:54 am pneumatic Post #15



So is it "Dyne" merely because of Clan Dyne? Or does Dyne actually mean something?



None.

Apr 2 2008, 2:59 am lil-Inferno Post #16

Just here for the pie

Quote from name:razorsnail
So is it "Dyne" merely because of Clan Dyne? Or does Dyne actually mean something?
Dyne really means a small unit of a Newton, or force. Dyne maps are just like a trademark of Clan Dyne that I think just means a mark of quality ^^ . Many people are always like DYNE THIS, DYNE THAT, and think it's something bad, but it sounds better than Monstah Newton, right?




Apr 2 2008, 3:35 am pneumatic Post #17



Sounds cool. I'll playtest it, definitely.



None.

Apr 2 2008, 1:04 pm candle12345 Post #18



It sounds like pokemon.

Only, not shit.



None.

Apr 2 2008, 5:49 pm LoveLess Post #19

Let me show you how to hump without making love.

I am currently thinking about mixing up the battle system for a bit more fun. Might be a pain when it comes to 20-digit codes because of it, but the possibilities with a more interactive battle system would be... *drools*

Sos I need a bit of help... Would you want a more... strategic battle system that actually requires some thought about more than a few beefed monsters or would you not like having a looooooong save code.

Discussiveness.



None.

Apr 3 2008, 10:32 am pneumatic Post #20



I say go for the best gameplay/coolest concepts you can think of. In the long run, that will mean we'll play it more, and keep going back to it. The maps I keep going back to are the ones with really unique situations and gameplay ideas. The save codes are something we'll have to deal with no matter what. I mean, they're already going to be long, right? As long as you have all the time you need to actually write down the save code, it's fine.

You said more "interactive" battle system... even better. Anything where you can interact more with the map is better, IMO.



None.

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