Staredit Network > Forums > Games > Topic: http://agar.io/
http://agar.io/
Apr 30 2015, 9:07 pm
By: Apos
Pages: < 1 2 3
 

Jun 25 2015, 2:53 am Apos Post #41

I order you to forgive yourself!

Well, that's pretty amazing. Similar to how we would make maps for Starcraft Broodwar and literally decode the whole game, we now have people that do the same with Agar.

http://agar.gcommer.com/index.php?title=Main_Page

For example, here is the server protocol: http://agar.gcommer.com/index.php?title=Protocol

With that, you have people that make custom servers: http://agar.azure.gs/ (That's only one of them.)

Some server implementations: https://github.com/vram4/Ogar or even https://github.com/GTB3NW/Petri

Alternate clients that can connect to server IPs: http://agar.gcommer.com/index.php?title=Client_Implementations

On my side, I coded a bot that plays the game: https://github.com/Apostolique/Agar.io-bot




Jun 25 2015, 6:10 am Swampfox Post #42



This game is brilliant. Got to #1 a couple times but was promptly hit by slingshotted viruses.



None.

Jun 29 2015, 1:43 pm poison_us Post #43

Back* from the grave

Made a character called "Riney". A friend found the same server, called himself "Riney's mom"

An hour later, half the server had incorporated "Riney" into their name somehow.




Jul 14 2015, 4:52 pm Apos Post #44

I order you to forgive yourself!

Okay, so it turns out you can control each cell separately. Normally, the client uses your mouse's X and Y coordinates and makes all your cells go that way, but with my bot, I can make each cell have a will of it's own.

Here is the result:




What sucks right now is that the server only sends the data for the visible area. The visible area's center is an average of your cells' coordinates. This means that cells don't see around themselves so they can never go really far apart.

Post has been edited 1 time(s), last time on Jul 14 2015, 4:59 pm by Apos.




Jul 14 2015, 6:51 pm A_of-s_t Post #45

aka idmontie

Awesome stuff Apos. Do you have your code anywhere?



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Jul 14 2015, 8:03 pm Apos Post #46

I order you to forgive yourself!

It's still not release but since this is Sen <3:

https://gist.github.com/Apostolique/f21304a9ef35abd5b6db
https://gist.github.com/Apostolique/f21304a9ef35abd5b6db#file-launcher-user-js

If the cells are really far apart, press Q and bring them back to the center of the screen to merge back. Press S to select a cell and manually control it. It's very useful when you need to go around someone and virus them from the back :apos:

Right now, it's not optimized for performance so if it lags, you can help it by pressing R.

Edit: Here is a little adventure:












Jul 15 2015, 6:12 pm NudeRaider Post #47

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Apos
Okay, so it turns out you can control each cell separately.
As awesome as that is, it's cheating. :ban:




Jul 16 2015, 3:28 am Apos Post #48

I order you to forgive yourself!

Quote from NudeRaider
Quote from Apos
Okay, so it turns out you can control each cell separately.
As awesome as that is, it's cheating. :ban:
It's not cheating. I am in touch with the creator and he specifically added that in so my bot could use it. I have no idea why he wanted a bot to use that though as it is some form of unfair advantage.

I'm going to be coding an RTS mod for Agar. It will allow you to control each cell independently without having assistance from the bot. This will allow people without bot to control each cells the same way which should remove the advantage for most people.




Jul 16 2015, 6:03 am NudeRaider Post #49

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Apos
It's not cheating. I am in touch with the creator and he specifically added that in so my bot could use it. I have no idea why he wanted a bot to use that though as it is some form of unfair advantage.
You just contradicted yourself: Cheating in video games involves a video game player using non-standard methods for creating an advantage beyond normal gameplay
In other games basically all cheat codes (for single player) were implemented by game developers. That doesn't make them not cheats. Agar.io developer just went a step further and allowed you to cheat in multiplayer.

But don't let these technicalities discourage you. Science go! ;)




Jul 16 2015, 6:17 am Apos Post #50

I order you to forgive yourself!

Well the thing is the creator says it's not cheating. I just go with it. :apos:




Jul 16 2015, 11:53 am NudeRaider Post #51

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Apos
Well the thing is the creator says it's not cheating.
Well, now you have the means to explain to him why it is.




Jul 19 2015, 12:33 pm Zoan Post #52

Math + Physics + StarCraft = Zoan

What about the 16 cell cap? Wouldn't this create a huge unfair advantage for you?

Quote
What sucks right now is that the server only sends the data for the visible area. The visible area's center is an average of your cells' coordinates. This means that cells don't see around themselves so they can never go really far apart.

Ohh, well then I guess it's not too unfair an advantage then. My bad.



\:rip\:ooooo\:wob\:ooooo \:angel\: ooooo\:wob\:ooooo\:rip\:

Jul 19 2015, 1:20 pm jjf28 Post #53

Cartography Artisan

obviously the game is meant to be played by bots, playing as a human is just a demo :kame:



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