About
This map is a continuation from my last map, Oblivion RPG. You will choose from one of three roles, Knight, Warrior, or Mage, and venture into a theme-packed interactive world where you will fight enemies and unveil your hidden talents. An extensive feature of the game is the freedom to customize your hero for battle. There's a total of 9 attribute types (see Attributes section) and 30 passive skills to choose from.
On top of the functionality, I'm aiming for the game to possess a really strong sense of ambiance. To do this, the map will involve random weather patterns, music, and lots of sound FX. I'm also working hard on some epic terrain.
Main Features
- 3 hero classes; 6 spells
- Packed with sound FX and good music
- 32 obtainable items
- Items are randomly generated around map
- 30 unique passive skills
- Fun boss fights
- 3 game modes (easy, normal, hard)
- Main storyline & interactive characters
Improvements from Oblivion
Attributes
- Health: total HP
- Magika: total Magika
- Regeneration: Magika regeneration
- Armor: works like Spellsword
- Evasion: evade random attacks
- Carry Limit: refers to your inventory
- Spell Power: spell durations
- Restoration: spell cooldown rate
- Defiance: spell resistance
Items
So basically there are 3 types of items you can get in the game; equipment, supplies, and quest items.
Equipment increases your stats, and is subdivided into 4 categories; Amulets, Armor, Headgear, and Rings. Unlike Oblivion, however, these categories are specific to certain stat types. Prices vary, depending on the weight and stat distribution of the item. Some equipment is very expensive and will take some time to save up for.
Supplies are potions which help you in combat. They are affordable, light in weight, and very useful all game. It's unlikely you'll get by without them.
Quest Items will show up in your menu, but you won't be able to apply them.
On map load, random items are scattered about the map in random places. Items also have unique rarity values, so most of your findings will be cheap junk, but every now and then you'll get lucky!
Class Types
Knight
Mage
Warrior
Skill Sets
Alchemy
Armor
Divination
Majesty
Restoration
Skill Upgrades
Skill upgrades can be bought from Zabamund or Yagrum Bagarn for 600 gold, doubling the effect of the skill.
- Avoid Death: Upgrades skill "Salvation".
- Dual Savagery: Upgrades skill "Necromancy".
- Extra Effect: Upgrades skill "Alchemist".
- Investor: Upgrades skill "Estates".
- Unbreakable: Upgrades skill "Juggernaut".
Progress
Triggers: 10062 (100%)
Terrain: 100%
Estimated Finish Date: November 1
Screenies
http://www.staredit.net/files/2932/
Post has been edited 34 time(s), last time on Nov 5 2013, 10:49 pm by MetalGear.
None.