Staredit Network > Starcraft I Database > File: Morrowind RPG

Sunken Treasure
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Morrowind RPG
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Filename: Morrowind(v1.3).scx
Filesize: 29322.18KB

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File Information
General
Uploaded on:Oct 29 2013, 2:58 pm
Uploaded by:MetalGear
Author:Not Given.
Downloads:2052

Map-Data
Tileset:Jungle
Dimension:256x256

Forces
Imperial Blades
Human (Protoss)
Human (Protoss)
Human (Protoss)
Version 1.3 / 28.6 MB
Computer (Protoss)
DL @ staredit.net
Computer (Protoss)
Computer (Protoss)
Computer (Protoss)
Computer (Protoss)
Force 4

Map-Statistics
Units:587
Triggers:10327
Locations:203
Strings:929
File Description
About

An epic, highly interactive multiplayer RPG, Morrowind allows you to create any kind of character imaginable. You can choose to follow the main storyline, or set off on your own to explore the land and develop your character.

Main Features

  • 3 hero classes; 6 spells
  • Packed with sound FX and good music
  • 32 obtainable items
  • Items are randomly generated around map
  • 30 unique passive skills
  • Fun boss fights
  • Main storyline & interactive characters

Useful hints

???

All Images

Comments
sixstrings1life wrote on Feb 7 2021, 11:53 pm:
Download is broken

renz wrote on Aug 9 2020, 3:13 pm:
download missing

pipinn07 wrote on Oct 2 2015, 3:23 am:
the file that i download from this weights 0 bytes, i dunno why

Swampfox wrote on Jun 9 2015, 4:19 am:
Brilliant RPG. Not quite balanced with one player in mind, as the beginning is crazy difficult and the end becomes relatively easy.

[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
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