**GAMEPLAY**- Townspeople will be given social statuses at random. These statuses will decide how much money they have to spend. The money they have can be used to buy items that grant the player specific powers, such as a set of surgeon tools giving a player Doctor abilities.
- Players will be able to have only one item at a time. They can prolong their abilities or get new ones by buying more of their current item or buying a completely different one.
- Whenever a townsperson commits a successful night action, such as a player with surgeon tools protecting a player who has been hit by the Mafia, he/she will receive extra money, depending on what action they used. If a night action negatively affects the player's team, such as a player with a revolver killing another townsperson, they will not be rewarded any money.
- Players cannot trade purchased items.
- Players can transfer funds to other players. Transfers must be made at night and take an entire day to process. Mafia members can receive funds, but they cannot use them.
- Players can write a will in which they state to whom all their money will go to after they die. The will is posted publicly and everyone will know who inherited the money.
- After Mafia members are randomly selected, they will be given personalities at random. These personalities will allow the Mafia members to choose a role specific to their personality, such as a lowly thug choosing to be a Hitman. These roles are permanent and cannot be changed.
**ROLES**| Town |Social Statuses:Wealthy Entrepreneur - The highest class of Sen City, these people invested wisely and saved up a great deal of money. They were smart spenders and knew how to manage their money before the mob came into town. These people can purchase any item found within the town. They have a starting budget of $1000.
- Transfer Funds: The player can transfer some money to another player. Transfers must be made at night and take one day/night cycle to process.
Modest Worker - These people live moderately, neither living a life of glory nor a life of poverty. They have some money saved up, but not that much. These people can purchase any item except for the revolver, surgeon tools, and government trust. They have a starting budget of $450.
- Transfer Funds: The player can transfer some money to another player. Transfers must be made at night and take one day/night cycle to process.
Failing Businessman - These people made the mistake of investing in terrible businesses, basically throwing their money away for nothing. They have almost nothing saved up, and therefore can only buy cheaper items. These people can only purchase bulletproof vests or pharmaceuticals. They have a starting budget of $100.
- Transfer Funds: The player can transfer some money to another player. Transfers must be made at night and take one day/night cycle to process.
Unlucky Hobo - The lowest class of Sen City, these people have the worst of it. They were born into poverty and could not find a way out. They have absolutely nothing of their own, and live on the cold streets, just barely scraping by in life. Having no money, these people cannot purchase any items and may only participate in daily votes.
- Miserable Lifestyle (Passive): The Hobo has never had, and will never have, any money in his life. Therefore, he cannot receive any money. Any money transferred to a Hobo will not go through.
*None of these budgets reflect real-life situations. Don't overthink it.
Items (Can be bought and used on the same night):Revolver ($600) - Allows the player to kill another player at night. Comes with one bullet. Extra bullets must be purchased in order to make more night hits. Bullets cost $100 each, and can only be bought if a revolver is already owned. If a Mafia member is killed by a revolver, the player will receive $100.
- Shoot: Shoots a player at night. Number of uses depends on how many bullets the player owns.
- Buy Bullet ($100): Buys an extra bullet. Only one bullet can bought at a time.
Government Trust ($700) - Allows the player to buy the trust of a city official who can end a day vote early. The trust of the government worker cannot be bought more than once. If the person who is lynched through a shortened day vote is Mafia, the player who ended the vote early will receive $250.
- End Voting: The player gets his city trustee to end the day vote early. Can only be used once.
Surgeon Tools ($500) - Allows the player to save another player from death. The surgeon tools are only durable enough for two uses, and more must be bought if extra attempts to save lives are to be made. If a player is successfully saved, the player who performed the surgery will receive $150.
- Perform Surgery: The player performs surgery on a player who has been hit. The player can perform two surgeries with one set of surgeon tools.
Recording Adapter ($300) - Allows the player to tap into a player's cell phone, home phone, and computer. The player can plant the adapter in a player's home one night, and will learn of that player's night actions the next day. The player can tap into at most three players' homes before needing to buy additional adapters. Use of the recording adapter does not grant any money.
- Plant Adapter: Places the recording adapter in a player's home. The following day, the player will know exactly what the target did that night. Cannot be used on Unlucky Hobos.
- Follow Tracker: The player follows the tracking device placed in the target's cell phone, learning what role visited him/her. Players who are Failing Businessmen or Unlucky Hobos cannot afford cell phones, so the player will not be able to follow them.
Dynamite Vest ($250) - Allows the player to wear a dynamite vest that will explode if the player is killed at night. Whoever visited the player will also be killed. While the vest is worn, no other item can be bought.
- Detonate (Passive): The dynamite on the vest explodes when the player's heart stops beating, killing all who visited the player. The vest will only detonate at night.
Sheriff's Belt ($200) - Allows the player to buy a sheriff's belt from a former cop. The belt includes a key to the jail, beating stick, and handcuffs. The player can use these items to either jail a player, negating their night action, or protect a player, making them immune to all night actions. Mafia members who have the Corrupt Politician personality can bypass these actions. The sheriff's belt is only good for one use. If the player protects another player from a negative night action, he/she will receive $75.
- Detain: Places a player in jail. The player cannot use any night actions.
- Protect: Places a patrol car in front of the player's house, granting him/her immunity from all night actions.
Bulletproof Vest ($50) - Allows the player to protect him/herself from a night hit. The player keeps the vest on until he/she is either hit at night or chooses to buy another item. If the player survives a night hit because of the bulletproof vest, he/she will receive $50.
- Extra Life (Passive): The player gets an extra night life by wearing the vest.
Pharmaceuticals ($50) - Allows the player to help another player overcome an infection. The pharmaceuticals must be applied two nights in a row for the infection to be cured. If they are not used in two consecutive nights, they will go to waste and must be bought again. If an infection is successfully cured, the player will receive $50.
- Apply Medicine: The player applies the medicine to an infected player. Must be used immediately after purchase and in two consecutive nights.
- Cure Infection (Passive): The player will cure an infected player if the medicine is applied two nights in a row.
*None of these prices reflect real-life prices. Don't think too hard about it. Also, items cannot be refunded. Once you buy an item, you either use it or buy a different one.
| Mafia |Low-Life Thug - Having been in and out of jail for the past few years, this person cares about nothing but himself. He will do whatever it takes to make sure nobody pushes him around, even if it means killing them.
Roles:Mugger - Attacks people at night and steals their belongings.
- Rob: Robs a person of their purchased item. The Mugger cannot use the item, but neither can the player to whom it belongs to. The target will get his/her item back the next night. If an item with a limited amount of uses is stolen, its usage will be reduced by one.
Hitman - Kills people at night. It's all he's good for.
- Hit: Targets a player at night. If the player is not protected or saved by another, he/she will die. If multiple hits are made on the same person, only one will count.
Corrupt Politician - This man has held a government position for years, but has grown tired his city's passiveness and inability to do what's necessary to ensure safety. This person is looking for some excitement in his career, and the Mafia know just how to utilize him.
Roles:Saboteur - Can alter and rig votes.
- Change Vote: Changes the target's vote from one player to another. Can be declared one night, but may be activated any time afterwards. Changed votes can stack up.
- Rig Vote: Rigs a player's vote. If the target is lynched, the last person who voted for him/her will be seen as guilty and will also die.
- Bypass Sheriff (Passive): Having government status, the Corrupt Politician can bypass the Sheriff's detainment or protection of another player.
Ex-CIA Member - He spent years making a name for himself. He gave up everything to protect those he loved. He was betrayed by his country. Now it's time for payback.
- Alter Recording: Intercepts the recording from the recording adapter and replaces it with his own recording. The recording can be up to 30 characters long. This ability must be used on the player who owns the recording adapter, not the one who is being recorded.
- Hack Account: Guesses the social status of a player. If right, he will hack into the target's bank account and steals a specific amount of money. If the amount of money specified is more than the target has, no money will be stolen. The Ex-CIA Member will keep the money, but cannot use it on anything.
- Bypass Sheriff (Passive): Having government status, the Corrupt Politician can bypass the Sheriff's detainment or protection of another player.
City Mayor - Once a pioneer for safety and justice, the Mayor of Sen City no longer cares about his townsfolk. Instead, he is only interested in achieving his own goal, which is to tear the city apart from the inside out.
- Declare Double Lynch: The Mayor declares a double lynch for the day, and the top two candidates are killed. The declaration is not, and should not be, made publicly. Can be used once per game.
- Executive Decision: If three townspeople are lynched on three consecutive days, the Mayor steps up, telling the people he can't stand for another innocent to be killed. He then chooses one person to be executed. Can be used during the day and once per game.
- Deceitfulness (Passive): Nobody suspects the Mayor of anything. Everyone thinks he's a good guy. If lynched, the Mayor will appear to be a Wealthy Entrepreneur.
- Bypass Sheriff (Passive): Having government status, the Corrupt Politician can bypass the Sheriff's detainment or protection of another player.
Dastardly Villain - This person a god among criminals. He's a genius, a trickster, and a master at lying his way to glory. He heads the Mafia operation and controls everything they do. Without him, the Mafia will be weakened and less organized.
Roles:Mad Chemist - A genius scientist gone off the deep end, the Mad Chemist now uses his knowledge to strike fear into the citizens of Sen City.
- Inject Virus: The Mad Chemist injects a homemade virus into a target's bloodstream. On the third night following the injection, the target will die. While infected, the target cannot use any night actions. In order for the target to be saved, he/she must be treated with pharmaceuticals on nights 1 and 2 of the infection. If treated on nights 2 and 3, the infection will kill the player before he/she can be cured. The target is made aware of their infection the day following the injection. Can only be used if no players are currently infected.
- Trigger Cyanide: All Mafia members have a special cyanide capsule planted in their arms, and at any time, the Mad Scientist can activate the capsule to "kill" a teammate. The teammate's role will be revealed and he will be presumed dead. After two nights, the target will come back to life, but cannot post in the thread anymore. His return will not be publicly announced. Can be used once per game. ← Needs to be nerfed.
Evil Mortician - Bought off by the Mafia weeks ago, the Mortician makes sure no foul play is discovered in the deaths of Sen City's citizens.
- Cover Role: The Mortician changes the dead target's role. Must be used on the same night a hit is made.
- Switch Identity: The Mortician wrongly identifies the dead body as a living player. Neither the dead player nor proclaimed dead player can talk, but after one day/night cycle, the dead player will be properly identified and the proclaimed dead player will be able to talk again. Must be used on the same night a hit is made.
- Resurrect: The Mortician uses his self-made concoction to resurrect a dead player for one night. The Mortician will be able to use whatever item the target had when he/she died. The concoction takes two full days to make, allowing the Mortician to use it every three nights.
High-Valued Witness - This man has seen many crimes. He's promised to reveal the truth of the crimes, gaining insurmountable protection from others. Unfortunately for the feds, they don't realize that the so-called "truth" this man has to offer is actually just complete lies. However, fortunately for this man, he's nearly untouchable.
- Suggest: The Witness is around cops all the time, so he knows who they're selling belts to. He can suggest to the person with the Sheriff's Belt who to detain/protect. Can be used once per night.
- Incriminate: Gives a list of "criminals" to the cops. The list must consist of at least four names, and their social statuses must be correctly guessed. If all are correct, they will all be sent to jail on a $100 bail. While in jail, the players cannot vote or use night actions. Other players can pay the bail to get the jailed players out. May be used as long as no players are currently jailed.
- Witness Protection (Passive): The Witness is heavily guarded by cops at all times. Therefore, he cannot die at night. He can only die by a day lynch.