Staredit Network > Forums > SC1 Map Production > Topic: Middle of the Ocean 3 (FINISHED)
Middle of the Ocean 3 (FINISHED)
Sep 30 2012, 11:53 pm
By: Leeroy_Jenkins  

Sep 30 2012, 11:53 pm Leeroy_Jenkins Post #1




MIDDLE OF THE OCEAN 3 RPG
A third installment in the Middle of the Ocean franchise, in production for Oh_Man's 2012 RPG Event contest. My goal for this map is to focus a lot more on the 'fun' aspects of play (spells, boss battles, firing system), while still maintaining the non-linear, atmospheric RPG that has worked so well in the past.


SPECIFICATIONS
  • Players
    Single player only.
  • Map Tileset
    Jungle
  • Map Size
    256x256


STORYLINE/INTRODUCTION
You are finally home after years and years of expeditions out on the ocean. However, your town is no longer the happy, beautiful place it used to be. A darkness has infested your once beloved town, do you have what it takes to save another civilization out in the middle of the ocean?


FEATURES
  • Dark Swarm firing system
  • Ammo system
  • Mana system
  • Directional Spells
  • Day/Night
  • Clock




SPELLS
  • STRENGTH
  • FREEZE
  • EMBER
  • BLINK
  • VORTEX
  • FOCUS
  • TRANSPORT



MONEY-MAKING
  • Exploring
  • Fishing
  • Lock-picking
  • Mining


GAMEPLAY VIDEO




PROGRESS
  • IDEAS (100%)
  • TERRAIN (100%)
  • UNIT PLACEMENT (100%)
  • TRIGGERS (100%)

MAP PUBLISHED!: TOPIC



Made with the Map Production template.

Post has been edited 4 time(s), last time on Feb 4 2013, 6:45 am by Leeroy_Jenkins.



None.

Oct 1 2012, 12:42 am Oh_Man Post #2

Find Me On Discord (Brood War UMS Community & Staredit Network)

Niice. But what the hell is going on the sound in that video??? There is a setting called STEREO MIX it allows you to record sounds from your computer without needing a microphone.

Very neat trick having a spell that creates that doodad - never seen that before!!




Oct 1 2012, 1:14 am Leeroy_Jenkins Post #3



Haha okay good to know. For now I just put a song over it.



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Oct 1 2012, 4:53 am samsizzle Post #4



This looks great leeroy. Stoked to play it.



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Oct 3 2012, 9:40 am Son- Post #5



looks awsome but wats the middle of the ocean without FISHING!!!! make a suprise shark boss battle :P



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Oct 4 2012, 1:24 am Leeroy_Jenkins Post #6



Of course it has fishing! And mining and lockpicking and boat riding! :)



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Oct 4 2012, 3:43 am LoveLess Post #7

Let me show you how to hump without making love.

WHERE IS THIS MAP LEEROY



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Oct 4 2012, 5:57 am payne Post #8

:payne:

That's looking like a very good map. Can't wait to try it out.



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Oct 5 2012, 6:55 am Leeroy_Jenkins Post #9



Also guys I'm open to ideas. Loveless, I heard you had some ideas for your Middle of the Ocean? I'd love to hear those :D



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Oct 5 2012, 5:06 pm Son- Post #10



lockpicks break and u gota buy them more then 1 time :P



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Oct 7 2012, 2:52 pm Mouse Post #11



You could look here for spells.



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Oct 9 2012, 12:14 am Azrael Post #12



Quote from Son-
lockpicks break and u gota buy them more then 1 time :P

Maybe lockpicking could be done with a minigame, with harder locks being more difficult. Losing the minigame could result in breaking a lockpick. That way it's not every lockpick that breaks, but it's also not just random either.




Oct 9 2012, 1:50 am Leeroy_Jenkins Post #13



Quote from Azrael
Quote from Son-
lockpicks break and u gota buy them more then 1 time :P

Maybe lockpicking could be done with a minigame, with harder locks being more difficult. Losing the minigame could result in breaking a lockpick. That way it's not every lockpick that breaks, but it's also not just random either.

The Elder Scrolls V: Middle of the Ocean 3. Haha, but kidding aside it's a good idea. Seems like a good way to make lockpicking less... boring.



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Oct 9 2012, 8:05 am Oh_Man Post #14

Find Me On Discord (Brood War UMS Community & Staredit Network)

This could be a good minigame for lockpicking.


The little green 'dot' moves back and forward across the slider, you have to interact (move scourge) when it is in the yellow section. At the same time, there is a countdown timer going down so you don't have too long.

You can modify difficulty by changing the size of the yellow area, or by increasing/decreasing the speed of the moving green 'dot'. You could also modify difficulty by making it so they have to successfully interact on the yellow multiple times in a row, as opposed to just once.




Oct 9 2012, 10:20 am Son- Post #15



^-----and thats harder then it looks but a pretty awsome idea and fun!



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Nov 19 2012, 8:53 am Wormer Post #16



Random idea about random spells. Make spells charge randomly from a given pool. Player can't choose a spell but he knows what spell is charged and can skip it to wait for a cooldown when a next random spell will be chosen.



Some.

Nov 22 2012, 3:53 am Leeroy_Jenkins Post #17



Quote from Wormer
Random idea about random spells. Make spells charge randomly from a given pool. Player can't choose a spell but he knows what spell is charged and can skip it to wait for a cooldown when a next random spell will be chosen.
I'm not sure I follow you :(



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Jan 10 2013, 8:43 am Leeroy_Jenkins Post #18



Just some screenshots of what the 'town' looks like!



more...


And a map!


Post has been edited 1 time(s), last time on Jan 13 2013, 5:59 am by Leeroy_Jenkins.



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