Staredit Network > Forums > Games > Topic: Guild Wars 2
Guild Wars 2
Aug 29 2012, 1:41 am
By: Oh_Man  

Sep 7 2012, 8:01 pm Oh_Man Post #21

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Quote from Fire_Kame
Quote from Oh_Man
It has looked critically at problems that previous MMOs have had and has fixed them. At least that's what I see.
Can you name some of these problems for reference?
Can you read the OP?




Sep 7 2012, 8:17 pm Fire_Kame Post #22

wth is starcraft

No need to get defensive. It appeared to me that your comments in the OP were directed specifically at what GW1 did, not MMO's in general.

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Like, if you are too high level for areas or quest, your level actually decreases to the level of that zone you are in while you are in that zone. So basically, everything is a challenge regardless of your level.

I have never heard an MMO player complain about areas being too easy after they hit end game (or whatever GW would call it). I would find this obnoxious, personally, because it applies pressure from all sides. The thing I remember about vanilla WoW (it has gotten marginally better with the newest expansion and I think they're changing it again soon) is that as a heals priest it was easy to find a group for a dungeon but it was much more difficult to farm or quest solo. The response to this was either find a questing buddy or else to stick to the green level quests. Even in the new wow there are some quests I could never complete on my own as a priest that my DK would have no problem with. By applying pressure from both the top and the bottom it seems like questing as one of these classes, if they exist in Guild Wars, would be impossible, so I don't really consider this an improvement - definitely not one that can revolutionize the MMO.

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Crafting instead of having % change of the craft being successful it is on a XP system, getting marginally less XP as the level past the recipe. I believe more rewarding that way.

I had a bit of trouble reading this because it isn't written well. But I have never failed to craft something in WoW (that being my baseline, and the reason I was asking for specifics is because I haven't played GW in a long, long time). The only game I've failed to craft something is in Morrowind, which is not an MMO, obviously, so I didn't consider this to be something you were comparing. I'm assuming you get xp when you craft things, and when you craft the same thing repeatedly the amount of xp per craftable item decreases? This is not revolutionary; in WoW you can craft 15 items that show up as green and get two points in that profession, or craft five items that are dark orange and get 5 points. In the Elder Scrolls Games (again, not an MMO) the same thing applies, it takes many more weak healing potions to compensate for a plentiful healing potion if I remember correctly.

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Gathering, all gathering locations are unique to the player therefore there is never that system where people are fighting over resources.

This is the only unique thing your post and I think would be a good thing for other games to inherit...however...I assume it would severely screw up the economy of some games that value the rarity of nodes. I was never a hardcore farmer so if someone was farming the nodes I needed then I came back and tried again when the realm was a bit more empty, so it never bothered me and I never wanted anything I couldn't get my hands on. I imagine this would cause the value of items and the status attached to them drop.

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Weather system is also neat.
Also not unique, I don't think. I could swear sometimes it was raining in areas of WoW and other times it wasn't, but this is something that one player RPGs have been doing for years, even going so far as to change the whether patterns as it relates to the main quest lines.




Sep 7 2012, 8:55 pm Riney Post #23

Thigh high affectionado

WvW is some of the best PvP Ive seen in a while for a MMO. Its an entire server vs another entire server vs yet another entire server. You can come and go as you please, and everyone is scaled to 80. Its fitting.



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Sep 9 2012, 4:20 am IskatuMesk Post #24

Lord of the Locker Room

Quote from Sacrieur
The problem is that the art style hasn't changed since the first GW, despite the more graphics power available.

I don't like their shader, it's not very good, at all.

What shader? The game's graphics are only surpassed by Unreal 3 games. I sure hope by style you aren't trying to justify the disgusting, washed-out cartoon garbage western developers have been trying to shoehorn into 3d for years. GW2's biggest weakness is, as I stated, it's using BSP for cliffs. This makes terrain look ugly. There's also a lot of animation problems. Like, indie-level animation problems. Basic shit like jerky transitions, misnamed attachment points, armor being weighted to bones, sliding feet, tons of laziness everywhere. But the rest of the graphics, despite most certainly not using any modern hardware, are amongst the best released so far.

Quote
I have never heard an MMO player complain about areas being too easy after they hit end game

The biggest related problem is that basically all MMO's punish grouping, and developers work their hardest to punish power leveling extra hard to make it as annoying to play with friends as possible. Guild wars 2 isn't very different from this mindset, but the grouping system is basically unmatched by other MMO's because mob tagging and loot distribution are gone. Good riddance. Revolutionary? Hardly. Something that should have been done years ago.

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Even in the new wow there are some quests I could never complete on my own as a priest that my DK would have no problem with.

If we're talking soloing Naxx10, then yeah. But I don't know of any world stuff a priest can't solo in WoW. I'm pretty sure a ds10 geared priest could solo some cata dungeons like throne of the tides, if you're good.

Quote
I had a bit of trouble reading this because it isn't written well. But I have never failed to craft something in WoW (that being my baseline, and the reason I was asking for specifics is because I haven't played GW in a long, long time).

Guild Wars 1 didn't have a crafting system. Guild Wars 2's crafting system is relatively simple, the only thing is that the amount of materials is a lot larger than WoW and some stuff like cooking is significantly more annoying to level up than crafts in WoW as a result of that. Another thing that differs GW2 from WoW is the discovery system in crafting which can reward rather large amounts of skill points and experience. Not revolutionary, again, just basic shit games should have been doing by now (and have done to minor extents in other titles). I for one was not a fan of Aion's random chance crafting or Requiem: Bloodymare's chance to fail upgrades and shit.

Quote
This is the only unique thing your post and I think would be a good thing for other games to inherit...however...I assume it would severely screw up the economy of some games that value the rarity of nodes.

The economy right now looks almost 1:1 to WoW in that early game mats are excessively more expensive than some of the midgame mats.

I don't think Guild Wars 2 has a weather system. I haven't seen it in 75 levels on my Elementalist or 33 levels on my warrior. Some areas have pre-defined weather like rain but there's utterly no dynamic at all from my observations. This is the single point WoW has in its favor so far.

Oh yeah, and WvW is awesome. I die a lot to exotic geared level 80's though (which have a significant advantage over a upscaled lowbie), but the siege and stuff is great. Can't wait to see the two-week rotations and guild tactics flesh out.

Post has been edited 1 time(s), last time on Sep 9 2012, 4:33 am by IskatuMesk.



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

Sep 9 2012, 11:49 am DevliN Post #25

OVERWATCH STATUS GO

I impulse bought this yesterday for the hell of it. If I end up not liking it, at least I wont feel like I'm wasting monthly payments on it. Coincidentally 30 minutes after logging in for the first time, someone attempted to login to my account from an IP in China, so that's comforting...

I'm Devlin.5631 on there, and I'm playing on Jade something or other.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Sep 9 2012, 3:02 pm Fire_Kame Post #26

wth is starcraft

Quote
If we're talking soloing Naxx10, then yeah. But I don't know of any world stuff a priest can't solo in WoW. I'm pretty sure a ds10 geared priest could solo some cata dungeons like throne of the tides, if you're good.

It has gotten better with cata (I think I stated this) but there were still quests in Icecrown I didn't have a hope in completing solo - like the frost giants. It was a side quest, sure, but I was trying to get loremaster for all my toons. Once everyone left ICC for the Cata realms it was impossible to find a group. There are several "bosses" outside of the dungeons that required a quest here or there like this. My dps just couldn't keep up with their dps.
Quote
The economy right now looks almost 1:1 to WoW in that early game mats are excessively more expensive than some of the midgame mats.

Early game mats have always been a little more than they needed to be in WoW, and some special items that people didn't have a reason to farm anymore was astronomically so - if someone chose to put it up even. There was one type of bar in particular, but I can't remember what type...it required two types of ore and another mat, and people rarely made it so it escalated the price. Meanwhile, Burning Crusade mats and entry level Wrath mats have always been a bit easier to get your hands on.




Sep 9 2012, 4:51 pm Riney Post #27

Thigh high affectionado

The guild Im part of (Also the Firefall guild Im part of) is on Ehmry Bay.



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Sep 10 2012, 4:12 am IskatuMesk Post #28

Lord of the Locker Room

Quote from Fire_Kame
Quote
If we're talking soloing Naxx10, then yeah. But I don't know of any world stuff a priest can't solo in WoW. I'm pretty sure a ds10 geared priest could solo some cata dungeons like throne of the tides, if you're good.

It has gotten better with cata (I think I stated this) but there were still quests in Icecrown I didn't have a hope in completing solo - like the frost giants.

Lol, you couldn't do the ICC frost giants on the walls? As a shadow priest? Come on... they didn't even do anything! I imagine even a disc priest would have made short work of those. Don't tell me you were in level 80 greens or something.

Quote
Meanwhile, Burning Crusade mats and entry level Wrath mats have always been a bit easier to get your hands on.

Actually, as I recall, our economy looked something like this.

Copper was the most expensive vanilla ore. Then fel iron was monstrously more expensive (even though both are piss easy to get in huge quantities, this is how I made money). Then cobalt was insanely expensive. Then all of the Cata ores were dirt cheap, including pyrite seeing as it was largely useless after launch. (e - Oh yeah, Khorium was also expensive. But I never looked at Khorium because I always knew where it spawned and I used it for engineering.)

So, copper, fel iron, and cobalt were all disproportionately more expensive. In Guild Wars 2, copper is still stupidly expensive, because almost every profession needs a lot of it. Most of those professions also need iron, but I think most people give up by then, because iron is like 1/2 or cheaper than copper.

/edit

I'm on Fort Aspenwood right now (we demolished Emhry Bay, I've got a great video of us camping you) but some people want me to transfer to Isle of Janthir. It's too bad, because most of those people are unreliable and I don't play with them, and Aspenwood is finally figuring out very basic WvW garbage and winning sometimes.



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

Sep 10 2012, 7:59 am Riney Post #29

Thigh high affectionado

Quote from IskatuMesk
I'm on Fort Aspenwood right now (we demolished Emhry Bay, I've got a great video of us camping you) but some people want me to transfer to Isle of Janthir. It's too bad, because most of those people are unreliable and I don't play with them, and Aspenwood is finally figuring out very basic WvW garbage and winning sometimes.

Its cause I wasnt there <3 TOMORROW WE DO BATTLE.



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Sep 10 2012, 8:51 am IskatuMesk Post #30

Lord of the Locker Room

WvW is really all about timezones and unofficial Oceanic servers. If there's an unofficial Oceanic server, guaranteed it will roflstomp the other two because they have an all-day presence where as most servers (including Aspenwood) drop down massively at night. Unfortunately I don't think there's a lot Anet can do about that... without ip banning servers or something.

I'm still learning a lot about the PvP in this game. Coming from WoW, my aggressiveness and skill really gave me a tremendous advantage even outnumbered and outgeared. I produced a series of videos on my forays in that game a time back. I would like to produce a similar series of videos for GW2 perhaps, but breaking into the game is a lot harder. Since there's way less skills and way less opportunity to really handle 1v2, it's much more about overarching strategy and positioning. I'm not really a fan of small-scale PvP like structured PVP in GW2, so I'll certainly be sticking to WvW. Being aggressive in this game is suicide. You really can't afford to dive anything, no matter your class. You need a co-ordinated group effort to focus and disrupt enemy groups.



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

Sep 10 2012, 4:18 pm Riney Post #31

Thigh high affectionado

Quote from IskatuMesk
WvW is really all about timezones and unofficial Oceanic servers. If there's an unofficial Oceanic server, guaranteed it will roflstomp the other two because they have an all-day presence where as most servers (including Aspenwood) drop down massively at night. Unfortunately I don't think there's a lot Anet can do about that... without ip banning servers or something.

I'm still learning a lot about the PvP in this game. Coming from WoW, my aggressiveness and skill really gave me a tremendous advantage even outnumbered and outgeared. I produced a series of videos on my forays in that game a time back. I would like to produce a similar series of videos for GW2 perhaps, but breaking into the game is a lot harder. Since there's way less skills and way less opportunity to really handle 1v2, it's much more about overarching strategy and positioning. I'm not really a fan of small-scale PvP like structured PVP in GW2, so I'll certainly be sticking to WvW. Being aggressive in this game is suicide. You really can't afford to dive anything, no matter your class. You need a co-ordinated group effort to focus and disrupt enemy groups.

Ive been looking to set something up along those lines. You need siege weapons / defenses? Better not to trust pubs rather than your own guild. An educated group of friends can turn the tide of battle swiftly, since they'll work together with their supplies rather than just hoping pubs will do the right actions.

I wish I was richer in game, barely scraping a gold from AH profits so far, but today will mark the 4th day I had the game. That way I could treb the shit outta enemy forts :awesome:



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Sep 10 2012, 4:53 pm Fire_Kame Post #32

wth is starcraft

Quote from IskatuMesk
Lol, you couldn't do the ICC frost giants on the walls? As a shadow priest? Come on... they didn't even do anything! I imagine even a disc priest would have made short work of those. Don't tell me you were in level 80 greens or something.

I was holy, and I didn't duel spec because grinding the character while grinding gear interim for both would have been a huge pain in the ass.




Sep 11 2012, 12:21 am Riney Post #33

Thigh high affectionado

http://www.escapistmagazine.com/videos/view/the-escapist-presents/6268-Art-of-Cooking-in-Guild-Wars-2

I lol'd at this, simply because it looks like what I was doing exactly today. And it looked like what I normally do when I do cooking.



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Sep 11 2012, 3:11 am IskatuMesk Post #34

Lord of the Locker Room

Quote from Fire_Kame
Quote from IskatuMesk
Lol, you couldn't do the ICC frost giants on the walls? As a shadow priest? Come on... they didn't even do anything! I imagine even a disc priest would have made short work of those. Don't tell me you were in level 80 greens or something.

I was holy, and I didn't duel spec because grinding the character while grinding gear interim for both would have been a huge pain in the ass.

Ok. A single pug icc10 run could net you an entire Shadow set. And I believe discipline could run the same gear as holy anyways. Wait, weren't a lot of the stats homogenized for dual speccing anyways in LK? Anyways, I'm going to say it's a matter of player skill and gear. If you want to solo a 5man quest like those giants you can't be running greens and not know what you're doing.

As far as Death Knights are concerned, they are just overpowered and always have been.



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

Sep 11 2012, 3:18 am MadZombie Post #35



Can't find it. I'm assuming they took it down because of how many negative comments it got. The live action Guildwars 2 commercial. It needs to be linked here immediately. It's ridiculous.



None.

Sep 11 2012, 3:34 am Fire_Kame Post #36

wth is starcraft

Quote from IskatuMesk
Quote from Fire_Kame
Quote from IskatuMesk
Lol, you couldn't do the ICC frost giants on the walls? As a shadow priest? Come on... they didn't even do anything! I imagine even a disc priest would have made short work of those. Don't tell me you were in level 80 greens or something.

I was holy, and I didn't duel spec because grinding the character while grinding gear interim for both would have been a huge pain in the ass.

Ok. A single pug icc10 run could net you an entire Shadow set. And I believe discipline could run the same gear as holy anyways. Wait, weren't a lot of the stats homogenized for dual speccing anyways in LK? Anyways, I'm going to say it's a matter of player skill and gear. If you want to solo a 5man quest like those giants you can't be running greens and not know what you're doing.

As far as Death Knights are concerned, they are just overpowered and always have been.

...k.

I hate pug raids, and I rarely had the time to spend on raids to begin with while I was playing. I think you missed what I was saying, and perhaps I used a poor example; but there were some that I couldn't play the way I wanted, so I lost interest. I don't believe in paying for something on a monthly basis if it's going to be frustrating, depressing, and waste gratuitous amounts of time.

You could say I ragequit, but really it came down to I decided to spend my money elsewhere.

Anyways, you can keep arguing with yourself all you want about how I should've specced shadow, but I'm done here. :P




Sep 11 2012, 1:09 pm IskatuMesk Post #37

Lord of the Locker Room

Oh, don't get me wrong, I think WoW is a tremendous clusterfuck. I ragequit more times than I count, the only time I went back was because I knew so many people who wanted my help (competence is hard to come by). People even paid me to help them. But the game is a mess and I understand you wholly. In that example, though, it would have been easily possible for you to do what you wanted if you put some time into it.



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

Sep 11 2012, 2:28 pm Zycorax Post #38

Grand Moderator of the Games Forum

Teh trailer: http://www.youtube.com/watch?v=o4R5Q0ZOTa8




Sep 11 2012, 9:30 pm Riney Post #39

Thigh high affectionado



:awesome:

Edit:


Post has been edited 1 time(s), last time on Sep 13 2012, 4:03 am by Riney.



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Sep 13 2012, 9:09 am IskatuMesk Post #40

Lord of the Locker Room

Let'see what screenshots I've got...


^ Guild Wars 2 had like 3 beta weekends or something but the game is insanely buggy/lazy all over the place, especially in the areas they didn't test. Charr Female are all kinds of fucked up with attachments. No two-handed weapon is oriented properly. Then there's this shield, and the Jotun swords that have torch abilities and one of them does utterly nothing.


^ lots of lazy like this with fort walls.


^ More harmful of a bug - for some reason enemy guards were spawning in our doritos and killing us.


^ The bigger the boss, the more easy it is. All of the dragons I've encountered, along with other world events except for the Fire Elemental, are basically effortless loot pinatas.

/edit

In this video I show one of the most advanced fights in Guild Wars 2, as well as a typical event.



If you'd like access to future hyper-educational material, let me know. I haven't gotten the audio balanced quite perfectly for the game yet, and that audio bug I get constantly is extremely annoying, but I intend on making more sophisticated content. This is just a video I recorded primarily for you guys. Feel special or something.

Post has been edited 1 time(s), last time on Sep 14 2012, 12:07 pm by IskatuMesk.



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

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