Ok, if I may ask, how many levels of ground are there is SC, I thnink there's water/Lava hight which I don't know if it counts as something, if a ground unit would be able to walk there, would it be on the water or in the water, if it walks in the water will it's view be blocked by edges?
Anyway, let's start with the jungle ground.
Lowest ground is dirt, mud, jungle, ruin and probably raised jungle (gonna assume it counts as low ground after my experiment with view)
raised ground seems to be at the same level as the ground it stands on and not something in between, the only difference is that there are small cliffs preventing you from walking to that ground (not up to that ground to be honest).
Temple and high ground like High dirt, jungle, ruin and high raised jungle
This makes the high temple the only ground type that is really high, no other ground type can look up that much
My conclusion is that there's a total of three real ground levels in SC, low, medium and High, there's nothing in between, only things that visually seem to be in between like catwalks and raised ground and in this case raised jungle.
Edit: Accoring to my previous experiment now ehen I have placed all different ash world ismoetric grounds as close toeach other, it seems that ash worlds only have low and medium ground and not a single tile in high.
First there's magma, not walkable and behaves like water, note that the looks are different and there are no waves.
Low ground contains some Tilsets, First one is called dirt and can edge to magma, second is called lava, it's at the same level as dirt and has all it's properties except that it's not buildable. Next one is Shale, low ground not buildable but walkable just like the lava tile. The last low ground is broken rock and looks like the ruin tile but without all vegetation.
Now for the medium hight which in Ash worlds are considered high ground because there isn't anything else.
High dirt, high lava and high shales belong to the same level, note that there are no high broken rocks nor something like a high temple which would make the real high ground.
Also something I noticed is that there are only Doodads for cliff dirst, high dirt and shales, nothing for broken rock, high shales, lava and high lava or magma.
Post has been edited 1 time(s), last time on Jun 26 2012, 12:36 pm by Roy. Reason: Use edit instead of double-posting
None.