Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Surpassing 255 Unit Max
Surpassing 255 Unit Max
Jan 24 2008, 9:31 pm
By: Echo  

Jan 24 2008, 9:31 pm Echo Post #1



I was playing New Poker Defence today from not playing starcraft forever and I noticed that the food supply for terran was 33/1000, zerg 10/1002, and protoss 3/1003. I thought it was a bug from the new patch so I tried making a new map with stacked 400 supply depots but the max was 200. Has anyone else come across this? I'm continuing to find out what makes it exceed the limit. Is this something new or old?



None.

Jan 24 2008, 9:40 pm Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

old!!! It's really old....




Jan 24 2008, 10:58 pm Echo Post #3



Oh I see! This is what I get for quitting starcraft lol.



None.

Jan 24 2008, 11:39 pm Twitch Post #4



Quote from Ahli
So old it makes me laugh yeah they just used extended units >.>



None.

Jan 25 2008, 5:54 am O)FaRTy1billion[MM] Post #5

👻 👾 👽 💪

Players*
Extended units may work, but they'd probably have side effects.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
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Jan 25 2008, 6:04 am Joshgt2 Post #6



I don't quite understand that whole list they have very well... Really I don't get their whole thing to begin with...



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Jan 26 2008, 12:16 pm pneumatic Post #7



Wait, so what's the word on extended players? Is this supply method still possible in the latest version of SC, blizzard didn't patch it over? I know they patched over EU...



None.

Jan 26 2008, 5:59 pm Falkoner Post #8



Yes, it's completely possible, and only EUD actions were patched, not conditions.



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[08:42 pm]
Ultraviolet -- :wob:
[10:09 pm]
Ultraviolet -- let's fucking go on a madmen rage bruh
[10:01 pm]
Vrael -- Alright fucks its time for cake and violence
[2024-5-07. : 7:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
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