- Please add a change character option (especially for single player mode).
I would say, especially in multiplayer games ;D imagine 1 picks his best hero first and the 3 other players have a low level hero. Maybe the first player doesn't want to fight alone vs stronger ones or rush the other players through the dungeons. Maybe just starting a new hero would be best then...
It makes sense that I add that feature because it takes the need to remake the game because of wrong heroes.
- Make the viewing of the room a bit easier, perhaps showing the whole room (except when behind a corner, etc....) It makes no sense that I have to walk to the corner of the room to reveal that corner etc....
It's possible that it might be impossible. Tinkering with footprints and making the sight blocking area thinner is the only option I could do. But I won't do that in near future.
- Add D2 uniques unto D1 weapon/armors.
I will add uniques someday. Maybe I will add some D2 ones...
- I feel the regeneration of monsters quite pointless since they regenerate too slow for grinding/level up purposes and too fast for newer players or players who are trying to explore. Perhaps have it so that the player can choose? If they choose in the beginning of the game for regeneration, have it regenerate faster?
I think you refer to the respawn.
The amount of respawned monsters is defined by the player count. Without proper respawns, the players will have a to low level, if they progress the dungeon normally. I might buff the monster's xp a little bit because monsters with more HP are more dangerous than more monsters with low hp. If I buff the xp, I can decrease the respawn amount by a small amount.
- Make it so that pressing "alt" reveals all things, not just items on the floor for the current room you're in (this means bookshelves, corpses, shrines, etc...).
Maybe some things should stay how they are to be more hidden like the levers. The interactable things are revealed by their selection circle and their displayed text on hovering the mouse over them.
I don't think that this is necessary to have and might annoy players which only want to see the names of the items on the ground next to these interactable doodads.
- Are all spell books in the game right now (besides Apocalypse, which you mentioned before)? As I haven't found spell books beyond level 1 spell books besides Town Portal, Firewall, Flash and Lightning (no Stone Curse, Telekinesis or level 3 spell books such as Fireball)
There are 17 spell books in game right now.
Maybe with a high level character you could buy them all @ Adria.
Bookshelves in cathedral will only drop up to 8 spell book types.
Bookshelves in catacombs will drop up to 12 spell book types.
Containers can drop books, too, but they drop equal to the bookshelves.
If your hero is level 15, he can buy the first book at Adria that can't spawn in cathedral (flash).
With level 42 you would be able to buy all of these books at Adria.
If you would be in Hell Level 2, you could find every book.
There is no stone curse and no telekinesis.
New suggestions/questions:
- Make all quest rewards give only positive prefixes/suffixes (if it's not already done this way, not sure)
Direct quest rewards aren't cursed.
- Add a monster shrine (from D2) where it turns the monster closest to you to a sub-boss/champion, etc... (I guess in your case, a monster that will drop a magic/rare/unique item when killed).
Possible. That sort of shrine doesn't exist, yet. I can make monsters to rare monsters whenever I want.
- Add a shrine that will regenerate bookshelves
There are no bookshelves beyond catacombs. So shrines wouldn't be useful there. I think I will add shrines to the caves.
- Will you be making a list (perhaps in-game help menu) of all the Shrines in this game and the effects of it? (Since some are slightly different and temporary unlike the original game)
Shrines that give buffs are obvious. Some effects are obvious and the other ones... try to find out.
Also, some shrines do not necessarily effect you in every case like recharging all items...
- Can you have the shrines have names before you click on them?
I'm thinking about that. I guess I will do that and add a random shrine.
- Will there be Hellfire spells in the game?
I guess not.
- How does selling of items from town refresh? Is it upon killing of 1 creature?
Time outside town without entering it.
- Can you have it so Adria heals mana like Pepin heals life? (I understand that isn't like the original)
I can have it, but I don't like it.
- This might not be feasible as you did a good job making levels randomize, but can you make it so that there's multiple ways to get to a location instead of where rooms are all linear.
So you can run in a circle?
Maybe I will find a good way to add this.
- Is there a reason why the Warrior model shows something sticking out of his arms/hands? Like an arrow or something.
The Sorcerer and Warrior model are the humanmale model from WoW. The exporter doesn't work correctly, so the model has random animation errors (rarely it's fine) and I think it rarely causes the client to crash. Once I had a flickering sc2 a few days ago (menus randomly disappeared and reappeared, even in F10 menu). I was scared and left the game
. Once the Warrior's model turned greenish and sc2 crashed a few seconds later.
This can be fixed with HotS I hope. Same as all problems with WoW models (attachment points resizing during animations, etc...).
1.charector change is pointless lame and a wats eof tiem to add when he could spend that time to repick heros just so you can cheat and copy equipment no...
Wow, that's hard to read. Try to fix your spelling. I can barely understand you.
Repick can't make you cheat. There is already an easy way I won't tell to cheat which I can't really stop...
2.your in a dam tome of course you cant see the entire room makes no sense? think!
yes, I won't reveal entire rooms. You should find the path yourself. But you have to look into every edge to spot possible openings to other rooms.
But it's not a big deal I think. Just a small annoyance despite the fact that I think that I can't really improve it.
3.dont give the regen option ridiculous....but ya having a higher difficulty so that bosses can actually kill you is a good idea.some tpye of regen may be a good idea like if no players are on the lvl its on full health and MAYBE gte health every time he kills some one.cuz its to easy you can solo no sweat dont even need other players lol...
Leoric has a small amount of life steal on hit.
Also, Pepin talks about monsters regenerating themselves. It's part of the lore.
4.i think the store reset after about 1 min 30s thru 2 min and 30s
something in that range, yes.
And add more champion monsters please. :)Give me suggestions.
Atm rare monsters can have 2 affixes. Prefix is defensive, Suffix is offensive.