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Joined: Jan 22 2012, 7:27 am
Last Active: Jan 22 2012, 9:04 am
Status: Offline
Display Name: birthdayboy

Activity: 2
Posts: 6
Posts Per Day: 0.01
Topics: 0
Minerals: -146

Contact Information
E-Mail: Lewl coming soon // No spambots
Starcraft I: Not Given.
Starcraft II: Not Given.

[11:05 am]
Devourer -- Let's blame Neiv, that spamer?
[11:04 am]
Devourer -- Lies. Excuses.
[11:04 am]
O)FaRTy1billion[MM] -- Also it wasn't me. There were 4 pages when I came home from work.
[11:04 am]
O)FaRTy1billion[MM] -- NO.
[11:04 am]
Devourer -- around 800 shouts in the last 24 hours. Farty calm down =)
[11:03 am]
O)FaRTy1billion[MM] -- It spams "Invalid Opcode" because I didn't know at the time that invalid opcodes were ignored
[11:02 am]
O)FaRTy1billion[MM] -- Checking/unchecking boxes (other than cloaked) call appropriate animations .. with Show Invalid checked you can play with calling bad animations or having units spawn using special states (such as check Burrowed and then select Marine)
[11:00 am]
O)FaRTy1billion[MM] -- can select an animation from the dropdown and hit Run to call it. For more fun check Show Invalid and call those. xD
[10:58 am]
O)FaRTy1billion[MM] -- really what I'm most interested in finding is what and how animations get called for new units, since that is what I had the most trouble with
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Members Online: O)FaRTy1billion[MM], Devourer, Roy, MetalGear, Neiv