HERO LIST...
Medic
Active spells
1. Healing Spirit: Creates Medics for each player anywhere on map. (Can also heal Plague and Maelstrom.)
2. Divine Protection: Makes an area in which all allied units become invincible.
3. Beam of Light: Instantly stuns and silences an enemy hero from a distance.
4. Restoration: Heals all allied units and boosts magical resistance by +100% for 5 seconds.
Passive spells
1. Calming Presence: Increases mana regeneration for allied heroes anywhere on the map.
2. Guardian Angel: Gives a 50% chance to revive Medic without losing a life.
Medic is an outstanding support hero. Her main job is to keep her team alive and efficient in battle. If you play Medic, you should team up with a damage hero because she won't deliver much damage.
Phantom Warrior
Active spells
1. Mirage: Secretly replaces your hero with a hallucinated hero. (Evades damage and spells.)
2. Conjure Images: Creates 3 weaker images (25% hero damage each) and improves first passive skill.
3. Reform: Swaps position with the position of an image (anywhere on map).
4. Phantasm: Creates images (100% damage) of allied and enemy heroes.
Passive spells
1. Image Mastery: Gives a 5% chance every 0.5 seconds to create an image for free.
2. Phantom's Swindle: Gives you 25% of enemy's total income.
If you like clever trickery, this hero is for you. He delivers good damage and has great survival skills. His only drawback is that he has no stun or chase spells.
Bombardier
Active spells
1. Bombardment: Deals splash damage around unit.
2. Exothermic Blast: Area stun and kills up to 3 spawn units.
3. Reserve Fuel Tank: Replenishes mana.
4. Mine Field: Creates a huge mine field (up to 80 mines in a 12x12 area).
Passive spells
1. Vertical Launching System: increases duration of spells.
2. Turbine Engine: Faster movement speed.
This hero is well attuned for most battle situations. Though he lacks physical damage, his explosive damage is deadly. If you play Bombardier, you must be responsive and careful not to injure your allies.
Shadowsword
Active spells
1. Dark Portal: Teleports yourself and nearby allies back to base.
2. Heroic Strike: Teleports to enemy hero, delivering a mini-stun.
3. Haunt: Invisibility.
4. Metamorphosis: Transform into a more powerful DT, dealing x2 damage.
Passive spells
1. Enchanted Blade: Each time you kill a unit, another unit will instantly die. (Gains you double XP and gold.)
2. Shadow Walk: Go invisible each time you are out of range of a unit.
Shadowsword is good for sneaking around the map unnoticed. He levels fast, delivers brutal physical damage, and is a fairly good survival hero.
Engineer
Active spells
1. Engineer's Worker: Builds an SCV that can repair and build stuff.
» Missile Turret: Gives fast mana regeneration to nearby allies.
» Supply Depot: Generates cash over time.
» Academy: Spawns marines every 60 seconds.
» Bunker: High HP defensive building. (Add marines for lane control.)
2. Barrage: Creates 3 Goliaths.
3. Radial Battery: Increases duration of spells and gives invincibility for nearby structures.
4. Demolition Gun: Creates a powerful Siege Tank.
Passive spells
1. Engineer's Journal: Reduces cooldown of spells.
2. Journal of Artful War: Increases earned XP for team.
The Engineer is every newb's best friend because not only can he be relied upon for devastating physical damage, but he is great for lane control, money & XP building, and obliterating the enemy base.
Storm
Active spells
1. Static Charge: Explosive damage in all directions (6x6 grid).
2. Voltaic Warp: Teleports all surrounding heroes to you.
3. Lively Field: Drains mana from enemies and slows them.
4. Impellent Burst: Huge area stun and kills all enemies under 1000 HP.
Passive spells
1. Fusion Shield: Gives +15 armor and extra magical resistance.
2. Galvanism: Gives you mana each time you kill.
Somewhat similar to 'Volt' from TS, all his spells are area-of-effect and is great for hunting down fleeing enemies. He delivers immense magical damage to nearby units (with scarab upgrades). Just be careful not to kill your allies.
Iron Man
Active spells
1. Defuse: Breaks down up to 5 enemy Cannons. (Spell has good range.)
2. Disruption: Disallows enemies from spell-casting.
3. Gateway: Swaps position with the position of a rival hero.
4. Relocate: Teleports to a chosen hero anywhere on the map. (Cast multiple times to choose hero.)
Passive spells
1. Anodic Link: Regenerates mana fast whenever near a building.
2. Jarring Siren: Prohibits enemy passive skills.
This guy is another great support hero. His main job is to break bases and chase low HP heroes. His drawback is that he has no damage skills.
Alchemist
Active spells
1. Alkahest's Remedy: Restores shields every 3 seconds and adds magical resistance.
2. Blade Fury: Creates up to 40 Zealots in an area. (Good for trapping.)
3. Philosopher's Stone: 6 spells in 1 depending upon amount of minerals.
» 0-499: Gain 500 gold.
» 500-999: Create 750 gold for each team member.
» 1000-1499: Improves next Blade Fury attack.
» 1500-1999: +20% mana regeneration.
» 2000-2499: Heals all allied buildings.
» 2500+: Summons a hero Ultralisk. (Very powerful and the Omen can shape-shift into it.)
4. Elixir of Life: Constantly restores shields.
Passive spells
1. Gold Transmutation: Gives extra cash for kills.
2. Auto-Remedy: Automatically restores shields each time you kill.
Alchemist is a combination of the TS 'Warrior' and 'Alchemist'. This character is great for Rambo-type players who like to think they are God. He is diverse, hard to kill, effective in battle, and with 11 spells, you can't complain!
Voodoo Witch
Active spells
1. Necromancy: Summons a Zergling.
2. Invigorate: Replenishes energy points. Can be used to cast Dark Swarm and Plague. (DS teleports you to cast location.)
3. Astral Banishment: Instantly deals 450 damage and makes an enemy hero disappear for a duration of time.
» Deals 900 damage if spell is combined with level 4.
4. Hex: Creates a critter near an enemy. Once the critter dies, the target is teleported to its corpse and loses 200 mana. The unit will be silenced for as long as the critter stays alive.
Passive spells
1. Demonology: Faster Zergling movement.
2. Crippling Pollen: Lowers magical resistance of enemies and degenerates their spell cooldowns.
If you think you've got a bit of skill, this hero can be almost unstoppable. He levels slow early game, but when he catches up, he rips down bases in seconds. His main flaw is that he struggles against high-armored units.
Admiral
Active spells
1. Trample: Kills nearby spawn units for mana.
2. Iron Core: Attracts all enemy units.
3. Torturous Rocket: Launches a fast rocket towards an enemy with a heavy stun and explosive damage.
4. Deploy: Creates a series of tanks.
Passive spells
1. Shock Absorbers: Improves first spell.
2. Active Protection System: Boosts magical resistance by +40%.
If you like to use stuns to break your enemy, play Admiral. He's quite costly in mana, but once you get enough, you have in your hands a deadly hero killer, and guess what... he can kill you from the other side of the map.
Omen
Active spells
1. Mind Manipulation: Take control of spawn units.
2. Time Travel: Teleports you back 20 seconds in time. Nearby hero units will travel back with you.
3. Barricade: Creates a wall that blocks in and blocks out enemies. Also adds +30 armor.
4. Enslave: Shape-shift into an Ultralisk.
Passive spells
1. Omen's Word: 20% chance every second to instantly kill an enemy spawn unit. (Gives you XP and gold).
2. Nature's Wrath: Gives a 40% chance your base will spawn an Ultralisk each spawn.
There is one word for this hero; epic. He takes a little time to master, but once you get good at him, he's very strong, very good at killing heroes and tears apart bases. Just keep in mind, you will get some very annoyed opponents.
Attachments:
Post has been edited 25 time(s), last time on Jan 29 2012, 7:05 pm by MetalGear.
None.