Staredit Network > Forums > Games > Topic: TERRARIA
TERRARIA
May 14 2011, 9:23 pm
By: MadZombie
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Jun 24 2011, 1:58 am Neki Post #421



We need to start a SEN hardcore server yo.



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Jun 24 2011, 2:13 am Dem0n Post #422

ᕕ( ᐛ )ᕗ

MAGIC MIRROR REQUIRES MANA?! SDLFJ@R*R :flamer: :flamer: :flamer:


No more water displacement? I'll never have enough water now. :hurr:




Jun 24 2011, 2:50 am ShadowFlare Post #423



What's this about water duplication? The usual methods I used still work.



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Jun 24 2011, 3:05 am Azrael Post #424



Elaborate please.




Jun 24 2011, 3:18 am Dem0n Post #425

ᕕ( ᐛ )ᕗ

Elaborate on water displacement? It's when you have a big area that you want to fill with water/lava, so beside it, you make a tiny 1 tile "pit" by placing a tile on the edge of the pit. Then, you throw the water/lava on top of that tile, so it pours down both sides of the tile. It'll pour into the big pit like you want, and then it'll also pour into the small pit. You can recycle the water/lava that falls into the small pit to quickly fill up the large area. It looks like:


____ | -- Bucket
____\/
___ ..
▀---▀ . . . .▀▀▀
▀▀▀ . . . . ▀▀▀
▀▀▀ . . . . ▀▀▀
▀▀▀▀▀▀▀▀▀▀

. = water/lava ;o

Post has been edited 1 time(s), last time on Jun 24 2011, 3:50 am by Dem0nS1ayer.




Jun 24 2011, 3:46 am ShadowFlare Post #426



Looks like new characters now start with a copper shortsword.



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Jun 24 2011, 4:14 am Azrael Post #427



Quote from name:Dem0nS1ayer
Elaborate on water displacement?

No, I want him to elaborate on how he's getting it to work. The method you're describing doesn't work anymore.




Jun 24 2011, 6:45 am StarBlue Post #428



Ponies are playable in Terraria!



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Jun 24 2011, 12:29 pm ShadowFlare Post #429



Server mods are back up, so cross-server messages are back.

I've uploaded the update, which besides updating the client and server mods to 1.0.5, it also adds these changes:
  • Cross-server chat and notifications as I've been using on my servers (plus some enhancements since it was last seen)
  • Blood Moon start/stop command
  • invasion command now allows setting the size of the goblin army, canceling goblin army, and starting the invasion when it has not been 7 days since the last.
  • Fixes a bug in the new 1.0.5 feature that allows monsters to fill an arbitrary number of slots toward reaching max spawns, which resulted in unpredictable maximum counts for monsters

http://www.mediafire.com/?2vaj8fqa4gbmr

Anyone can now have their server participate in the message sharing between my servers to send and receive messages and notifications when running my modded server. If you are interested, I'll send you a PM with the password and details of how to set it up.

Post has been edited 2 time(s), last time on Jun 24 2011, 12:37 pm by ShadowFlare.



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Jun 24 2011, 2:22 pm shmeeps Post #430



Just to note for infinite water generation, if you make a flat platform 20 bricks long, put in about 3 buckets of water, and break out the ninth brick onto a water splitter, you can still get infinite water, albeit at a MUCH slower rate than before. Tried it last night, and it still works, though you may need to observer it with a bucket if the water "sticks" inside of smaller spaces. It also can take a few tries to get started.

Details here. (Not mine)



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Jun 24 2011, 4:34 pm Azrael Post #431



The comments say that doesn't work for lava, but I'm going to try it anyways. I've been talking about wanting "water duplication" back, but in reality I was using it on lava 99% of the time.

I love my lava. If this works I'm filling a whole map with it, before they can fix it again.




Jun 24 2011, 5:00 pm shmeeps Post #432



Yeah, lava flows too slow for that to work. Here's the basic concept:

Liquids can be split into about 4 parts, so there are four different levels per block. You need about 2 parts (so half a block) to be able to pick up the liquid. The manual bucket method (which I think still works. It was working for water yesterday, haven't tried with lava), where you align your blocks like:

Code
  O
X X
XXXXX


and place the water at the O causes the liquid to split into two parts on each side. Since you can pick up two parts with a bucket, and the bucket registers as a full block, you can do this repeatedly over and over for infinite liquid. Here you're exploiting the functionality of the bucket, not the liquid.

With the infinite waterfall, you're exploiting the flat water. If flat water can, it'll flow out to a lower level. Basically, after dumping 3 buckets of water on top, you have 12 parts of water with roughly 6 parts of liquid on either side of the top of the waterfall (though realistically, its probably about 5 on the left, and 7 on the right). Each side will dump 2 parts of water onto the block below, and two parts on the block above it, then will stop flowing since the water in the hole is saturated (even more so by the fact that the water hitting the block below takes a split second to split to either side), and so the water on top stops flowing. There seems to be a bug where the flat water will not actually "drain" per se, unless it is completely empty. Since it will attempt to drain into the saturated hole, it will sort of back flow and fill up the top again. This is accentuated by the fact that water calculations seem to slow down with the more water that is moving (and since the water keeps duplicating, we're facilitating that.)

Unfortunately, if the water calculations speed up, it'll drain out the flat water on top and stop the infinite water. This is completely random though, I, nor anyone else, have seemed to find a way to cause or not cause this.

As far as lava goes, with the reduced flow speed of lava you can exploit a bug (well, you could in 1.0.4, haven't tried this in 1.0.5) where you would "catch" the lava as soon as it hits the ground and delivers around 2 of its 4 parts. Basically, you set it up like

Code
XO
XXXXX


and continuously, as fast as you can, pick up and drop the lava at the O. This seemed to work a bit better for me, but you'll have to quit and rejoin (or /settle on a server) every so often, because the lava will stop completely after about a minute or so. I think it has something to do with a bug where lava can exist "inside" a block, which will kill enemies that stand on that block, but will do nothing to the player. Settling or rejoining in single player will make these areas spawn a bit of flat lava on top of them.

The original water dup seemed to work with lava too, it's just alot slower, and can overflow easily, which can kill you quickly if you aren't prepared.

Also, fun fact, if you can get a contained area of lava about 20 blocks wide by 8-10 blocks high, you can knock out one bottom brick, and the lava will flow infinitely which still seems to work for 1.0.5 (though I didn't leave it on for very long, we already flooded half of our large world). Basically, same concept here, except the lava / water above, to the left, and to the right of the "draining" block will each give a part to the now-empty block, which creates another liquid block, but leave the others intact. For water, you need the container to be about 16-20 blocks high (about twice as high as the lava, since it flows much faster). Note that leaving a single player map or settling in a multi player map with this method when the liquid is flowing will drain the entire thing and you'll have to re-make it. I'll see if I can post some screen shots of ours whenever I get home from work.



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Jun 24 2011, 9:58 pm Azrael Post #433



Yeah, apparently the bucket method does still work, it just takes obscenely longer to do. The way that I (and I assume most people) did it before, where you could reproduce it rather quickly with a bucket, doesn't work. It seems like the bucket now attempts to find a full block worth of water/lava, and will take whatever is missing from nearby blocks if necessary. Due to this, you have to actually wait for the liquid to fall down a little before scooping up what's left at the top. Needless to say, it now takes a ridiculous amount of time compared to before, when you could simply spam it.

Thanks for the info above, I'm going to go get a 20x10 pool of lava right now and flood the map.




Jun 24 2011, 10:23 pm lil-Inferno Post #434

Just here for the pie

Duplication of lava or water works perfectly fine for me. Once I get around to making the Inferno Estate on Shady's new server I'll make lava and water vats beneath it >:o.




Jun 24 2011, 11:03 pm shmeeps Post #435



Okay, so here's our infinite tower, so you can see the dimensions. Poured lava and water into the underworld, and they both still worked fine, but the lava doesn't seem to flow quite as well as it used to.

[attach=7845]

Then here's our flooded world. It goes down about another 100-150 blocks, and extends to the edge of the map, where it eventually pours into the ocean which drains into the underworld. Which evaporates now >8(

[attach=7846]

Attachments:
terraria1.jpg
Hits: 0 Size: 338.83kb
terraria2.jpg
Hits: 0 Size: 274.43kb



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Jun 24 2011, 11:39 pm Neki Post #436



Water evaporates in the underworld now?



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Jun 24 2011, 11:54 pm lil-Inferno Post #437

Just here for the pie

Quote from Neki
Water evaporates in the underworld now?
You may as well just read the patch notes because a lot of content was added and some tweaks made such as that. I haven't been to it yet but I've heard that hell is a lot easier to explore now.




Jun 25 2011, 12:08 am shmeeps Post #438



Quote from Neki
Water evaporates in the underworld now?
Allegedly. To be honest, haven't been down there yet, and not sure if it only happens on new worlds.

Also, hell is a bit easier since there's slimes and bats down there now, and imps got nerfed some, so you won't have like 8 imps all shooting at you at once.



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Jun 25 2011, 12:31 am Azrael Post #439



Shmeeps, the system you provided is working marvelously. I will never need to worry about lack of lava again :D




Jun 25 2011, 1:04 am ShadowFlare Post #440



Quote from lil-Inferno
Quote from Neki
Water evaporates in the underworld now?
You may as well just read the patch notes because a lot of content was added and some tweaks made such as that. I haven't been to it yet but I've heard that hell is a lot easier to explore now.

Since they have increased the types of monsters down there beyond just fire imps and bone serpents, there is less of a chance that those will spawn and there are less slots open for them because of the ones often taken up by the other monsters. When they do spawn, they take up more than one slot each, especially the bone serpent, which uses several. (some aspects of this are currently improperly implemented in 1.0.5, though)



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