Staredit Network > Forums > Modding Assistance > Topic: BinEdit 2
BinEdit 2
Jun 5 2011, 5:42 pm
By: iCCup.xboi209  

Jun 5 2011, 5:42 pm iCCup.xboi209 Post #1



Hey so if I were to change where some text will be, what do I put for the "Mouse Response Area"?



None.

Jun 5 2011, 8:41 pm O)FaRTy1billion[MM] Post #2

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Are you using the "Button w/ Light-up" text type?
the Mouse Response Area just creates the box where mouse events are handled, based on the top left corner of the control box (maybe I should have drawn that in the preview window xD)



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
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Jun 5 2011, 9:11 pm iCCup.xboi209 Post #3



Well I tried moving some text but when I click on it, it won't do anything



None.

Jun 6 2011, 12:36 am O)FaRTy1billion[MM] Post #4

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Make the top and left of the response area the coordinates of the text, and then make it sufficiently wide and tall for the text and try that.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jun 6 2011, 1:36 am iCCup.xboi209 Post #5



Still stuck :( how exactly do I find the coordinates of the text



None.

Jun 6 2011, 3:27 am O)FaRTy1billion[MM] Post #6

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The coordinates you entered into Text X and Y



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jun 6 2011, 4:37 pm iCCup.xboi209 Post #7



Thank you but some text like the intro disappears when I put my mouse over it



None.

Jun 6 2011, 7:05 pm O)FaRTy1billion[MM] Post #8

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O.o?

Can I see the bin file? Then I'll probably be able to understand and answer the questions better.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jun 6 2011, 7:23 pm iCCup.xboi209 Post #9



And also, I changed a background picture and all the text are brown as well

and a few days ago, I deleted all the smk files and then I got an error and binedit closed

Attachments:
glumain.bin
Hits: 1 Size: 1.52kb



None.

Jun 6 2011, 8:04 pm O)FaRTy1billion[MM] Post #10

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Text is disappearing because you have the 'Right' and 'Bottom' settings wrong ... Width should be Right - Width + 1, Height should be Bottom - Top + 1.
For what you appear to be doing, Mouse Response Area should be Left = 0, Top = 0, Right = Appearance Width, Bottom = Appearance Height, and then Mouse Response Area Width and Height is calculated the same as before, but with the appropriate Left/Right/Top/Bottom values.

Also you can use the Alignment flags on the right to make the text labels more regular.


I should make a new version of BinEdit2 that is easier to use (and uses some helpful things Heinermann discovered). :P

If you want to take a look at this, I made a few changes (and might help a bit to explain what I meant in this post):
[attach=7834]

Attachments:
glumain.bin
Hits: 2 Size: 1.52kb



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

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