Well, I'd never expect Portal 2 by any means would live up to the extreme hype it had over the past month
This is because the whole premise of the game is based on one thing, and I'd only buy this game for its glorified sci-fi experience.. and usually, the "experience" is enough for people to buy a whole bunch of other games that's worse...
Relatively speaking, however, the hype for sc2 was way, way WAAY more than this. Moreover, they did not deliver on what they promised (b.net 2, third-person/first-person shooter, a "good" editor, etc. etc. etc.). In other words, it was far and behind my expectations
Portal 2 should keep me entertained for a bit. However, after beating co-op with my friend locally, I feel it will not keep me entertained as long as I had anticipated. I thought the co-op would have me re-playing it over and over again, but that feeling as left me after the first completion.
I don't know why you'd ever expect a puzzle game to be re-playable. Once you know the solutions, there really isn't much left to it.
I replayed Portal 2 with developer commentary today. Whizzed past all of the gel areas that I got stuck on for 10+ minutes the first time.
I'm up for playing co-op with anyone. Haven't played it at all yet. Time zones may be a bit of an issue, I'm in NZ which is GMT +12. Generally this means when it is 6pm NZT it is 11pm PDT the day before in the US.
I was thinking, the whole "60 dollars" thing. I think the idea is to get a person to think "Pfft 60 dollars? That's nothing!" and realize the game was 60 dollars. Maybe pirating discouragement? Who knows.
The 60 dollars is a lie!
"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."
- Don't know, haven't finished yet - Disagree, Agree, Meh - Somewhat agree, but you gotta make the game for people who have not played portal 1.
Agreed.
What I HOPE they would do is release a semi-sequel, like what they did with Assassin Creed: Brotherhood, and have more challenging/intruiging puzzles with the mechanics that they've introduced in Portal 2. And not DLC size, but, like, at least 50+ levels. 30+ for single player, and 20+ for co-op. This way, they can completely drop all that "pacing" and hand-feeding bullshit and really test our skills.
They can be classy and name it Portal 2.5 or be stupid and name it Portal <<insert cliche word here>> like Portal Reinvented.. or Portal Missing Puzzles
-Agree, but they can't all be winners. They were just trying to live up to portal 1. And you are putting them to that standard. The same band did the song. -Inconsistent? Cliche in what areas? Defined bloated. -Agree.
"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."
-Inconsistent? Cliche in what areas? Defined bloated.
Also spoilers.
Portal 1 was minimal and uncomplicated. You wouldn't even think there was much of a story until the half way point, for example.
Portal 2 seems like it's trying to come across as a comedy act half the time, and the other half it just goes apeshit at every turn. Suddenly Aperture Science becomes this colossal underground monstrosity in no way alluded to in Portal 1, other robots enter the picture and can suddenly act and talk like people, convenient plot events occur at every turn (a potato? really? ). Lots of other little things like that.
It's not a bad story, mind you. I just smells a bit like a fanfic.
Post has been edited 5 time(s), last time on Apr 24 2011, 12:31 am by Tuxedo-Templar.
To me, the potato was hilarious. I just died laughing because it was so perfect. I thought the huge facility was very cool, despite really just sort of "oh yeah we didn't tell you about this haha". It all boils down to opinions.
If I daresay, no game could live up to what portal 1 delivered. It was just short enough to leave you wanting more, had near perfect structuring, an almost profound puzzle idea (though very basic and not built upon), a unique atmosphere that fostered a sort of "relationship" (companion cube <3). Portal screamed meme, and people ate it up and it was delicious.
The 60 bucks was a lie.
"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."
-Inconsistent? Cliche in what areas? Defined bloated.
Also spoilers.
Portal 1 was minimal and uncomplicated. You wouldn't even think there was much of a story until the half way point, for example.
Portal 2 seems like it's trying to come across as a comedy act half the time, and the other half it just goes apeshit at every turn. Suddenly Aperture Science becomes this colossal underground monstrosity in no way alluded to in Portal 1, other robots enter the picture and can suddenly act and talk like people, convenient plot events occur at every turn (a potato? really? ). Lots of other little things like that.
It's not a bad story, mind you. I just smells a bit like a fanfic.
Spoilerific Response
I agree with just how massive they turned this place into. The other thing that bugged me was that there was such a massive empty space around the chambers, while in the original and part of number 2, secret hallways and tiny niches were built into the map, which is just poor, inexcusable map design to retcon a feature of the building. The tests also weren't generated by GLaDOS in the original, as hinted by the glass observation rooms.
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