For Q-R the following changes:
- Reduced the initial damage on Sigil of Silence to 70/110/150/190/230 from 80/125/170/215/260.
- Reduced the cast range on Sigil of Silence to 700 from 750.
- Increased the cooldown of Mimic to 40 seconds from 30 seconds at all ranks.
- Reduced the damage amplification on Mimic to 10/25/40% from 20/30/40%. (The tooltip was incorrectly stating 20/35/50%).
To address her mana efficiency we made the following changes:
- Increased the mana cost on Sigil of Silence to 70/75/80/85/90 from 60/65/70/75/80.
- Increased the mana cost on Distortion to 80/90/100/110/120 from 60/70/80/90/100.
- Increased the mana cost on Ethereal Chains to 80 from 70 at all ranks.
- Reduced her mana per level to 50 from 56.
We made two minor changes in addition to the ones noted above. We reduced her armor per level by 0.5 since melee need to feel she's appropriately squishy, and we reduced the damage of Distortion and Ethereal Chains by 5 at all ranks to preserve Q's position as the highest damage output ability and not adjust skill choices.
So, 700 on her Silence. Still far larger than any regular spell, save heimer's grenade. Ooooh, boy, they decreased her damage on it by a grand total of 30 at level 5. Woopdie doo. The range is fine as it was, because her gay shit jump in/jump out spell lets her get right fucking next to you to cast it anyways. Her mana stuff isn't that bad anymore, now actually looks reasonable for the damage it does.Level 5 Silence wasn't the problem; her problem was early game her damage was extremely high, specifically at level 6.
Original level 6 damage output:
Sigil of Silence (level 3): 170 dmg + 20 dmg
Mimic: Sigil of Silence (greatest multiplier gains): 204 dmg + 24 dmg
Distortion (Level 3): 90 dmg
Ethereal Chains: 90 dmg
Total: 598 dmg
New level 6 damage output:
Sigil of Silence (level 3): 150 dmg + 20 dmg
Mimic: Sigil of Silence (greatest multiplier gains): 165 dmg + 22 dmg
Distortion (Level 3): 85 dmg
Ethereal Chains: 80 dmg
Total: 522 dmg
She lost 76 dmg. This is her full combo and assumes she successfully hit you with everything and got the second proc on her chain and second proc on her Silence. I didn't include AP since by level 6 she usually hasn't shopped, and more AP only widens the gap since the ultimate multiplier decreased by 1/2. By level 6 she's at 87.3% of her former damage, down 3 armor, down 50 range on her primary nuke (50 range is more than you'd think as they almost certainly were using it at maximum length), less spam-ability with greater mana costs / decreased mana pool and increased cooldown on her ultimate from 30 to 40. Ezreal lost his throne as the best AD carry in the game to not viable from similar general damage nerfs that didn't seem that great on paper.
I think you highly overrated her. I think you overrate her now too. Learn how to play against her.
... then again, Riot is out to make money from the idiots who'll pay RP for every new champ. Since I started playing, there's only one champ that wasn't massively OP as soon as he came out, but I can't remember what his name is.
You do your argument no credit. Also, to name a recent few decidedly underpowered-at-release new heroes: Lux, Swain, Kog'Maw, Urgot, Malzahar.
None.