You didn't even talk about the HP regen OUT of battle. Having to almost never go back to fountain unless you are under like 5% HP does wonders. Many tanks DO get tons of creep kills. Morde for one can get tons of creep kills. He intercepts the whole lane before they touch your creeps, spams his abilities and you get 6/7 quick creep kills. Many others do the same thing like Mundo (flamey body spell) and Shen (spammable abilities and insane life steal). The creep kills aren't hard to get. Morde's AP ratios are horrible, and usually after you have spammed your spells you ALREADY have full shield, getting that little bonus AP from rylai's doesn't help much. Also, if you think warmogs is such a bad item for the health, what other tanky item would you reccomend? Ignoring your Morde suggestions.
And I solo'd baron at level 13 in a real game as shaco. It twas epic.
Since I have some time for this now, first and formost, Warmog's is not necessarily a bad item, its just that it is very item inefficient. At max, you have about 1100 Extra health, and 100 HP/5. While HP/5 is good, it is only really effective if you get a spirit visage as well for the increased percentage of healing. The only character that is actually semi viable with a mass amount of health regen (over 100) is Mundo, due to his ult, and the fact that SV is part of his core build.
Pure health will do nothing for Mordekaiser, since stacking pure health means that you forgo resistances, making you take more overall damage, as you haven't even hit the easy to reach 50% reduction mark at 100 armor or 100 MR. With no resistance items, you'll have about 80 Armor and 54 MR, meaning you take about 56% of physical damage and 65% of magic damage, compare this to with a Sunfire Cape and a Force of Nature, which would net you 125 Armor and 130 MR, now meaning that you take only about 44% and 43% of both respectively.
To buy a Warmog's, you need 3120 Gold. We'll say 100 creep kills to max it out, with an average of 20 gold per minion, so 5120 to get the full effect of Warmog's.
Now, with no items you would have about 1940 health at level 18. Stack a Warmog's and you have 2710 health. Get attacked with 1000 points of physical damage, and you take about 560 damage, 1000 points of magic damage would result in 650 damage taken. Respectively, that leaves you with 80% and 75% of your total health left.
Fully stacked that's about 3160 health. Get attacked with 1000 points of physical damage, and you take about 560 damage, 1000 points of magic damage would result in 650 damage taken. Respectively, that leaves you with 82% and 80% of your total health left.
If, instead of a warmogs, you buy a Sunfire Cape (2510) and a Force of Nature (2175, for a total of 4685), and you would have about 2400 health with 125 Armor and 130 MR. Get attacked with 1000 points of physical damage, and you take about 440 damage, 1000 points of magic damage would result in 430 damage taken. Respectively, that leaves you with 81% and 82% of your total health left.
Now, you can see that after 1000 points of physical damage, you take 1% less of your effective health with JUST a Sunfire cape, and 7% less of your effective health with JUST a FoN and a Giant's Belt. If you take both items, you can see that you'll not only have more effective health, but you also have higher movement speed (due to FoN, and the extra gold to buy boots), so you can actually run if needed instead of getting dunked on while hoping that your minuscule HP/5 will save you, and you also have higher DPS due to the Sunfire cape.
Furthermore, neither of these items snowball, meaning you can buy them in pieces with no deficit. Got a giant's belt but need more MR? Not a problem! Throw it in there and put off the sunfire for a few minutes, it wont hurt by the time you are level 18. But need one instead of a Warmogs? Well, that's 5 minutes of creep killing bonuses you just lost! You'll also find that with FoN, you'll regenerate 42 HP/5, which is higher that a Non-Stacked Warmogs. Interesting.
You'll also find that either of these are easily interchangeable. Got a negatron cloak, but need more base health? No problem! Turn that shit into a Banshee's, and even get to block spells every 30 seconds. Got a giants belt, but need more damage? Rylai's! And you'll even help your team by AoE slowing enemies so they can't run away this time around! You could even turn the NC into a QSS for a free cleanse! And plenty of others.
TL;DR, you'll find that Warmog's is too expensive to warrant the price. The HP/5 is negligible compared to other other similar items which give you resistances. Some item's with resistances will even give you more DPS. You can even interchange items with similar results to fit needed roles on your team (As you should, you should never use a cookie-cutter one-fits-all build. Ever).
Warmog's is bad. Unless you are cho. Then it's hilarious.
Also, with a few wards, some AP and a ton of stacked JitBs, Shaco can solo baron at level 1. Fun fact.
Mundo is a good tank, as well as Nasus (godly tank).
Mundo=burst and dead.
Nasus actively discourages attacks, through his godly ultimate attack bonus and native lifesteal. When coupled with Hextech and other AP items, he's damn near unstoppable.Correction: Mundo = Ignite and dead. Nasus is godly though
Post has been edited 2 time(s), last time on Oct 12 2010, 6:46 pm by shmeeps.
None.