Is there any competition in the Open RPG market for SC2 currently?
Given our new freedoms, this is likely to be among the most competitive genres, at least relative to how advanced it is.
Of course, since most people interested in Open RPGs seem more interested in fancy camera and interface gimicks, it does seem plausible to get the first
fun, multiplayer one out.
But everything I've just said should be taken with a few shakers of salt, as I've paid next to no attention to the SC2 mapping community past the end of the first beta phase, let alone now that it's released.
As to the topic at hand: If you're dedicated and at least decent at making things that are fun to play and interested in making a map/maps that a bunch of people get enjoyment out of, sure, make SC2 maps. While the popularity system does kind of suck, it shouldn't make too big a difference. If you're just interested in testing out and playing with ideas that were never possible in SC, sure.
Crud, I hate fancy camera and interface gimmicks >_<. I'm not a gimmick person... I don't even know how to change that kind of stuff yet...
None.
I think a lot of people are using the custom UIs and camera moves to simulate an actual stand-alone RPG game, which the editor basically lets you accomplish. You have to see the editor as an engine to create a new game, not just a SC map.
Currently Working On: My Overwatch addiction.
... But I'm trying to make an SC map, not a standalone game >_<. What about all the people who can't run the fancy camera UIs? I've heard the first person view can cause major lag...
None.
I think a lot of people are using the custom UIs and camera moves to simulate an actual stand-alone RPG game, which the editor basically lets you accomplish. You have to see the editor as an engine to create a new game, not just a SC map.
Just because you
can make a platformer game engine in Starcraft classic's map editor doesn't mean it's a good idea.
Done right, interface and camera play and everything people are trying to accomplish with RPGs now can certainly be great, and delightful things have been done; making a stand-alone RPG simply for the sake of "now you can", however, lends itself to making poor stand-alone RPGs with the same time and skill that could make great Starcraft-style RPGs.
But however you feel about them, doing things this way does increase the amount of work involved in creating the end product, and as far as "competing" in a time-sensitive environment goes, easier to make is a hard advantage to pass over.
None.