Tourny huh.... Xero, Flash, wanna make a [super stacked] team?
And about the necro: +4 was already a nerf from +5 from when I combo'd L3 + toss damage whore. That, and the base damage was already nerfed sometime before. The nerf in necro damage makes it extremely difficult to rush L4 (since mana needs to be up'd), especially when facing small units. (psycho straight up rapes necro unless necro can spam L3, which almost never happens).
@dark: rine and rm are still op. together, they can attack enemy cannons on the first night, and break past 3 cannons +1 pylon by the end of day 2. All the mean while, they can still farm with their heroes (easier to farm with rine; more damage to base with RM). In addition, in a 2v2, they shift span constantly, and splash feed a ton.
The defiler is only the most powerful late game, and still gets raped by the RM's L4 + spawn.
Zealot > psycho/rm/CoM/ninja in pvp, but does not have the "hero splash & farm + minion base break" that the psycho/rm do.
Illu is the best hero, but also takes the most skill to use. I have seen
no one use him to his fullest potential, which is enough to beat the psycho/rm.
Lastly, CoM is good, but gets raped by 2 things: 1) small units + armor; small units take 50% damage from hydra attack; lurk attack is weak. Any brute build will defeat the Com's zerg missile attacks. 2) Disable. //// The CoM is best for ambushing, base breaking, denying spawn kills, and killing enemy spawn w/o taking damage.
@norm: Psycho, RM, and possibly DT (idk with the night length shortened) cannot be on the same team. If it is 2v2, spawns cannot be moved, else a psycho/rm + CoM/DT? combo would rape (with the exception to mass ling spawn or higher and base break).
None.