Staredit Network > Forums > SC1 Map Showcase > Topic: Hero Sanctuary v1.10
Hero Sanctuary v1.10
Sep 26 2009, 8:33 pm
By: Norm
Pages: < 1 « 40 41 42 43 44 >
 

Jun 15 2010, 2:45 am Norm Post #821



Man, I know I told you guys Wednesday, but Damn do I like to spoil you...

Changlist


Attachments:
Hero Sanctuary [1.08].scx
Hits: 9 Size: 416.54kb



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Jun 15 2010, 2:59 am Changeling Post #822



The change list is too complicated.

You should be less specific.



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Jun 15 2010, 3:29 am Norm Post #823



Quote from Changeling
The change list is too complicated.

You should be less specific.

Your sarcasm is too funny.

You should be less witty about things.



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Jun 15 2010, 5:45 pm ClansAreForGays Post #824



Did you touch crimson wolf?




Jun 15 2010, 6:09 pm Norm Post #825



Quote from ClansAreForGays
Did you touch crimson wolf?

Yes. Night time L3 spell Eclipse. Added a spell delay ranging from 2.8-4.2seconds depending on spell power and whether you have elixir or not.



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Jun 16 2010, 1:37 pm ThedarKOne Post #826



A much needed nerf indeed.

I still kinda think the CoM's l1 needs to be nerfed somehow. It's near impossible to kill the CoM (lurk) late game as it has so much mana to shift forms constantly. Although, I'm not really sure of any ideas to nerf it at this point.



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Jun 16 2010, 5:01 pm Norm Post #827



Disable it when it's in lurker form.

Stun it when it's in hydra form.



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Jun 16 2010, 5:46 pm ClansAreForGays Post #828



Here's a good show of my CW. Straight up womped this PuffMeister joke and make him cry glitches.[attach=6768]

Attachments:
HS_PuffMeister.rep
Hits: 4 Size: 533.9kb




Jun 17 2010, 3:27 am ThedarKOne Post #829



Yes, but how many units can actually do disables to where it can't cast.



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Jun 17 2010, 5:25 am m.0.n.3.y Post #830



good STUFF NORM



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Jun 17 2010, 6:00 am fat_flying_pigs Post #831



Tourny huh.... Xero, Flash, wanna make a [super stacked] team?

And about the necro: +4 was already a nerf from +5 from when I combo'd L3 + toss damage whore. That, and the base damage was already nerfed sometime before. The nerf in necro damage makes it extremely difficult to rush L4 (since mana needs to be up'd), especially when facing small units. (psycho straight up rapes necro unless necro can spam L3, which almost never happens).

@dark: rine and rm are still op. together, they can attack enemy cannons on the first night, and break past 3 cannons +1 pylon by the end of day 2. All the mean while, they can still farm with their heroes (easier to farm with rine; more damage to base with RM). In addition, in a 2v2, they shift span constantly, and splash feed a ton.
The defiler is only the most powerful late game, and still gets raped by the RM's L4 + spawn.
Zealot > psycho/rm/CoM/ninja in pvp, but does not have the "hero splash & farm + minion base break" that the psycho/rm do.
Illu is the best hero, but also takes the most skill to use. I have seen no one use him to his fullest potential, which is enough to beat the psycho/rm.
Lastly, CoM is good, but gets raped by 2 things: 1) small units + armor; small units take 50% damage from hydra attack; lurk attack is weak. Any brute build will defeat the Com's zerg missile attacks. 2) Disable. //// The CoM is best for ambushing, base breaking, denying spawn kills, and killing enemy spawn w/o taking damage.

@norm: Psycho, RM, and possibly DT (idk with the night length shortened) cannot be on the same team. If it is 2v2, spawns cannot be moved, else a psycho/rm + CoM/DT? combo would rape (with the exception to mass ling spawn or higher and base break).



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Jun 17 2010, 2:00 pm ThedarKOne Post #832



RM and Psycho might be able to break cannons, but they are also very easy to kill early game (well maybe not the RM). I do agree that Serpent is only good late game when it has spells and mass mana, but it is still capable of killing both the Psycho and RM late game (one l3 or l4 can counter the RM's L4). Also, CoM can kill Psycho late game if used correctly.

I do not agree with you saying that the Illu is the "best" hero in the game, mainly due to the fact that I don't believe there is any one hero that is the "best" hero. I will agree, however, that if used correctly the Illu can completely devastate players and take away their ability to take damage and then go heal (due to his ultimate combo).



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Jun 17 2010, 5:59 pm Norm Post #833



I will not enforce any rules that are not coded into triggers besides the out-of-game rules already listed in the tournament topic.

I believe that the 1.07 --> 1.08 update brought us a lot closer to balance, and even though I didn't make a complete changelist, I will inform you that psycho's dropship did get a HP nerf, RM's magic orb now has less armor, and other powerful pvp characters (such as the ninja) have gotten their spells tweaked in an attempt to control the ownage. I'm going to see how this tourney turns out the way the game allows it to - without arbitrary rules.



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Jun 17 2010, 6:02 pm ClansAreForGays Post #834



Wrong topic




Jun 17 2010, 7:48 pm ThedarKOne Post #835



:lol:



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Jun 17 2010, 8:51 pm Darknessmanlol Post #836



Man, Im Somewhat NEW to Hero Sanctuary, and I can already tell you that your smoking Something. Maybe a mix between Coke and Heroin, and injecting it or something...

Yea, Psycho can make a quick hit when used right, but then again, Its VERY EASILY countered by the Necro if they Skel quickly. Plus since they sim automaticly due to them being the summoning class, they can have high ups for their marines. When Psycho attacks, send all marines at him and surround him. He will take maybe 2-3 shots to kill each marine, but by the time He shoots them down to half, half the time he is already dead due to being picked away quickly.

RM, That one is a Tough guy. RM is probably the counter for everything, if used correctly, which I HAVE seen. Otherwise, the best one to counter RM would be an Excellent Illusionist. Why? If they make an early power maifest, they can feed quickly on the spawns by upgrading attack up. If they got a quick and good simmer, his armor is that much more up. Then, send the power manifest after RM. Yea, its gonna get hurt quickly if the RM uses Orb or Corsair, but summon him back, and send him back. The theory, if your lucky, is since you cover about half of its space, the spawn will surround, and you can pick away quickly, making a good kill. Though, if they are a Baser, then you got problems.

Mmk? Mmk



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Jun 19 2010, 7:07 am fat_flying_pigs Post #837



Quote from Darknessmanlol
Man, Im Somewhat NEW to Hero Sanctuary, and I can already tell you that your smoking Something. Maybe a mix between Coke and Heroin, and injecting it or something...

Yea, Psycho can make a quick hit when used right, but then again, Its VERY EASILY countered by the Necro if they Skel quickly. Plus since they sim automaticly due to them being the summoning class, they can have high ups for their marines. When Psycho attacks, send all marines at him and surround him. He will take maybe 2-3 shots to kill each marine, but by the time He shoots them down to half, half the time he is already dead due to being picked away quickly.

RM, That one is a Tough guy. RM is probably the counter for everything, if used correctly, which I HAVE seen. Otherwise, the best one to counter RM would be an Excellent Illusionist. Why? If they make an early power maifest, they can feed quickly on the spawns by upgrading attack up. If they got a quick and good simmer, his armor is that much more up. Then, send the power manifest after RM. Yea, its gonna get hurt quickly if the RM uses Orb or Corsair, but summon him back, and send him back. The theory, if your lucky, is since you cover about half of its space, the spawn will surround, and you can pick away quickly, making a good kill. Though, if they are a Baser, then you got problems.

Mmk? Mmk
The psycho has 1 thing that rapes the skelies: mines. At best, the necro can manage to constantly do 4-5 damage per rine to the psycho. If the psycho gets a few hp ups, or a sigil, then mine spamming rapes the skellies. That, and to get 12 skeletons, it requires 4 spires + 1 hatchery (for creep). I that time, the psycho absolutely rapes the necro. By the time the necro can potentially kill the psycho, the psycho usually has Dropship L2, and spams mines everywhere, or can 1-2 hit summons, and has 60/80/100 mana max. IMO, the best unit for killing the psycho is the sammy. Especially with his oL3.

The rm rapes the illu in every possible way, more so than the psycho vs necro. Against the ultra early game, she uses L2. Since the ultralisk is so fat, the lings simply mass up on it and rape. It probably won't kill it, but will greatly slow the illu's exp. Mid and late game, her L4 dominates the ultra. Her L4 not only summons 8 dragoons for 3 shots each, but also disables any enemy hero under the sci vessel. This means the ultra cannot teleport back, and takes 100% damage from goons, since it is fat (large unit takes 100% from explosive damage). I've found the best anti orb unit is the necro (mid-late game, with ups). Best anti kerri is the sammy.



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Jun 21 2010, 4:43 am ThedarKOne Post #838



Only thing Illu can do vs RM is to l4, and if that is not enough, do its ultimate while RM goes to heal and hope it dies.



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Jun 30 2010, 3:26 am Norm Post #839



1.09 Will be released on July 12th, so look forward to that.



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Jun 30 2010, 5:51 pm Norm Post #840



..And I have a special surprise in store for you guys with shit computers =).



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Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
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Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
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Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
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Oh_Man -- definitely EUD
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