Quote from name:mmazingnoob
Woah, that's really nice. Can the hill be accessed from all sides?
Most of them. I haven't tested them in-game. There are small patches where you can't walk, mostly at the bottom, but a marine can walk up top from all sides. It's not supposed to be much of a hill, more of a patch of grass.
Post has been edited 2 time(s), last time on May 23 2010, 10:02 pm by mmazingnoob.
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haha thats freakin awesome, mind posting the map?
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Very very great!
Though I suspect that bush in the middle to hide some UBER blockiness! >:O
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I've known about the raised jungle blend for a while but never could be bothered to actually make it since it requires major effort. Great job
!
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Very very great!
Though I suspect that bush in the middle to hide some UBER blockiness! >:O
Why the hell would there be blockiness in the middle of some raised jungle....
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^Failed to pick up sarcasm?
That is quite nice. Can you post the map?
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^Failed to pick up sarcasm?
That is quite nice. Can you post the map?
oh jeepers I just realized that... my bad.
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mmazingnoob that is AMAZING
so much better than when I messed around with raised jungle xD
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THE MOST USELESS BLEND IN THE GAME.
Installation. Substructure>Null bridge. Substructure is the only terrain in Installation that can blend to null, and it can only be blended vertically. There is no horizontal blend from Substructure to null, direct or indirect. What this means is that this terrain can only be used by tiling it in some way that the player can never see the (missing and impossible to create) ends of the bridge.
FUCKING USELESS.
AND YET I HAVE FOUND A USE FOR IT.
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Seriously, it has a FUCKING NEAT twist! <3 <3
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I already made that a long time ago but I did not post it.
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MY SENSE OF VICTORY.
YOU HATH STOLEN IT.
LOLJK. It's a useless blend anyway
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I already made that a long time ago but I did not post it.
I remember seeing that blend in one of those half-life zombie maps at some point in the past; it was on a platform as well, so there was definitely some sort of left/right blend for it. In case you made the map, would you mind digging it up to see what solution there is?
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qpk did something like that in Deep Sixs Inventory Screen.
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Man, I didn't know how cool terraining could be in SC1
My second custom ramp:
Not a big deal, but I liked how it looks.
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Looks good, adeon, I don't see any blocks (although, I'm not exactly the best person at spotting them
).
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