A couple pages back Faz commented on the changelog. Faz, I have to say, a lot of your comments on the changes are exactly the type of thing I found to be odd about M8T, apposed to what you feel.
Volt's L4 is quite easy to kill. He's amazing on the first round if you get L2 and start buffing mana. But, I fail to see how amazing his L4 is personally.
Why is storm raised up to 60 but mana is capped at 450? The mana DM is(near) invincible with perm L2 and LM with(near) perm L1+L2/L3. The mana cap should be 300 to prevent infinite mana, and storm lowered to 50 to balance the difference.
Assault's L1 needs drain back. This skill doesn't do anything useful currently. His L4 does kind of blow. Nuke would still be a better choice here. It's Op against a team that has no detection, which is why you would want to pick some detection to balance out your team.
The Spec Ops L3 in combination with his relatively high health and damage is in theory Op(maybe). Lowering mine's health bellow 3 is unnecessary. Lowering the mana cap should prevent the Spec Ops from lane farming so easily with L4(I've yet to find any decent players who even use this).
Archer is okay(maybe) from what I saw.
Warrior's L2 and L3 both last about 0.75/1.25 seconds too long.
The Med from what I experienced is still great in 3s, but L1 needs to move and restore a(1) Medic instead of creating an army of them. It's unnecessary to have that many. Med's L3 is still bad. Restoration is too useful against the DM. Medics shouldn't have this researched.
A combination of all 3(Mael, Ensnare, L3) is usually(always) worthless compared with spamming L2/L4+Ensnare/Mael. The DM's L3 needs a shorter fuse, and shouldn't be visually disorienting. DM shouldn't have Ensnare. Damage should be 29+7. Up Brood's damage to +2, lower spawn rate during L4, and remove Broodlings after the curse ends. Increase FeedB/Mael to 87 and spawn with 78/79 energy(3 Maels is a little much). Feed is fine without being able to burst kill SciVs or Medics.
Revert Reavers to 110+10. With mana maxed at 300 this shouldn't be as spammable as it is, and yet not completely useless against someone with +5 HP ups. Change L4 to switch the LM with a decoy Temp(500 health) with Hallu and maxed energy for a little resistance to curses, stuns etc. Restore 120 gas LM>Temp and drain 120 when Temp killed. Cast again to return to normal form.
DM, Mut, Spec Ops, Summoner and Archer are all good at dealing with Sin at night. Peeps need to stop complaining about this.
As for not taking Sum out, that matter can be remedied slightly similar to mine capping. No Muncher captures(port to Sum?). However, I'm positive this would require some rebalancing.
Theoretically the Spec Ops, Warrior and Archer should be the best choices in the game at present. Assault is probably the worst choice. I haven't really tested Archer's or Spec Ops L3.
PS. I'm a westerner who plays East because it's more competitive. That's the way it is man. Don't feel bad.
Post has been edited 1 time(s), last time on Feb 12 2010, 12:19 pm by Multivision-Doors.
None.