Crash Trigger
Dec 31 2009, 4:05 am
By: LeeV18  

Dec 31 2009, 4:05 am LeeV18 Post #1



In this .scx map, "Kill Me" (in attachment) there is a crash trigger that actually crash Starcraft.

When does this occur while playing it?
This is a funny movie map and you have to watch and wait (15 minutes) till it ends. After that, credits will come up and with, a message popup saying "Starcraft will now Crash" and it really did crash Starcraft.

I was wondering if anyone here could help figure out what was use to make the crash trigger in this map.

Attachments:
Kill Me! [v1.0](Movie).scx
Hits: 5 Size: 670.16kb



None.

Dec 31 2009, 4:21 am Killer2121 Post #2



in the map the maker used a Disabled Starport to crash the player, but that no longer works on hacks such as oblivion.



None.

Dec 31 2009, 4:34 am DavidJCobb Post #3



There are so many ways to crash StarCraft it's not even funny. Off the top of my head:
  • Place an Independent Command Center anywhere on the map
  • Disable a Zerg building. (Not all crash, but many do.) (Trigger: SET DOODAD STATE)
  • Disable a Terran Add-on that is not a Nuclear Silo. (Trigger: SET DOODAD STATE)
  • Preplace a Weapon sprite (such as a Marine Gauss Rifle Hit) anywhere on the map. (SCMDraft tree: Sprites>Effects>Weapons)
  • Place any units sorted (in SCMDraft) under Unit>Neutral>Neutral.
  • Preplace the sprite for Psionic Storm.
  • Place any of the "Unused" buildings under Protoss or Zerg.

Have fun.



None.

Dec 31 2009, 7:56 pm Heinermann Post #4

SDE, BWAPI owner, hacker.

http://www.staredit.net/wiki/Crashlist




Dec 31 2009, 8:03 pm Jack Post #5

>be faceless void >mfw I have no face

Make an EUD with random numbers, with a condition above the EUD that's a switch. Set the switch to crash. (i think. It may just crash the game when starting the map, or just disconnect, I forget)



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jan 1 2010, 4:53 am TiKels Post #6



Place disabled (via property not trigger) sprites of units and it'll crash even oblivion users if they look at it. (If I'm not mistaken)



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Jan 1 2010, 5:33 am rockz Post #7

ᴄʜᴇᴇsᴇ ɪᴛ!

Quote from TiKels
Place disabled (via property not trigger) sprites of units and it'll crash even oblivion users if they look at it. (If I'm not mistaken)
Most sprites which crash SC won't crash Oblivion. Any that do will probably be patched if leaked to zyn. There are a few, but as soon as zyn finds out, he can easily fix it.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jan 1 2010, 8:57 am EzTerix Post #8



Yeah I remember using a "set doodad state" trigger and it crashed my map. Not even sure what it's supposed to do besides crash ;p



None.

Jan 1 2010, 3:26 pm Morphling Post #9



Quote from EzTerix
Yeah I remember using a "set doodad state" trigger and it crashed my map. Not even sure what it's supposed to do besides crash ;p
It was used to open and close doors.



None.

Jan 1 2010, 7:23 pm ImagoDeo Post #10



Quote from Morphling
Quote from EzTerix
Yeah I remember using a "set doodad state" trigger and it crashed my map. Not even sure what it's supposed to do besides crash ;p
It was used to open and close doors.

Originally, yes, but people found other uses for it.



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