Staredit Network > Forums > SC1 Terrain > Topic: Oooh. Its a cliff structure.
Oooh. Its a cliff structure.
Nov 6 2009, 6:56 pm
By: AllStarEllis  

Nov 6 2009, 6:56 pm AllStarEllis Post #1





;)



None.

Nov 6 2009, 7:22 pm Excalibur Post #2

The sword and the faith

Very nice. Map please?




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Nov 6 2009, 8:13 pm Devourer Post #3

Hello

Awesome work, especially the thing on the high-dirt itself, it blends perfectly.



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Nov 6 2009, 10:36 pm AllStarEllis Post #4



Thanks ^^

Heres the map:

Attachments:
Experiments.scm
Hits: 7 Size: 53.82kb



None.

Nov 7 2009, 12:34 am ClansAreForGays Post #5



Are you guys being sarcastic? It's the most unblended blocky thing I've seen.




Nov 7 2009, 12:47 am Norm Post #6



Sure, it's blocky, but It's still sweet.

8/10.



None.

Nov 7 2009, 3:25 am Vi3t-X Post #7



It's slightly blocky with minor height problems. But that's easily fixed. Besides. Not everything can be seamless.



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Nov 7 2009, 4:18 am payne Post #8

:payne:

The idea itself is neat, but it isn't very well done.
Still a nice show-off ^^
7/10
(But too much blocky, IMO)



None.

Nov 7 2009, 5:29 am ClansAreForGays Post #9



I feel Like I'm looking at a Jackson Pollock painting, and everyone around me is astonished by something that looks like an uncoordinated mess to me.




Nov 7 2009, 5:39 am samsizzle Post #10



Quote from ClansAreForGays
I feel Like I'm looking at a Jackson Pollock painting, and everyone around me is astonished by something that looks like an uncoordinated mess to me.
The ideas alright but i agree with you...



None.

Nov 7 2009, 7:48 pm Jack Post #11

>be faceless void >mfw I have no face

I couldn't see any major blocks that really spoil it. A few minor ones but not bad. It's pretty good IMO.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Nov 7 2009, 8:03 pm ClansAreForGays Post #12



Quote from name:zany_001
AllStar’s finest terrain… reveal that his all-over line does not give rise to positive or negative areas: we are not made to feel that one part of the canvas demands to be read as figure, whether abstract or representational, against another part of the map read as ground. There is not inside or outside to AllStar’s line or the space through which it moves…. AllStarEllis has managed to free line not only from its function of representing objects in the world, but also from its task of describing or bounding shapes or figures, whether abstract or representational, on the surface of the map.





Nov 7 2009, 8:20 pm l)ark_ssj9kevin Post #13

Just here for the activity... well not really

I don't get what the concept is. Stacked structure cliffs?



guy lifting weight (animated smiley):

O-IC
OI-C

"Oh, I see it"


Nov 7 2009, 9:43 pm stickynote Post #14



Looks to me like the concept is metal jammed into cliffs.



None.

Nov 8 2009, 9:53 am AllStarEllis Post #15



I believe the terrainer has to make a choice, follow the concept and ignore the blocks? For example; Krayzee's terrain:
Or comprimise and lose originality, like Excaliburs terrain:

both of those pieces are great but I think the best terrainers are those who can balance these two aspects. :D



None.

Nov 9 2009, 6:58 pm samsizzle Post #16



Quote from AllStarEllis
Or comprimise and lose originality, like Excaliburs terrain:

both of those pieces are great but I think the best terrainers are those who can balance these two aspects. :D

I don't care if this isn't original. He laid it out nicely and it looks fantastic. But i do agree with you about the best terrainers.



None.

Nov 10 2009, 12:24 am payne Post #17

:payne:

Anyone has an in-game screenie? :O



None.

Nov 10 2009, 2:32 am stickynote Post #18



Wow. Krayzee's ice thing is absolutely amazing.



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Nov 10 2009, 5:16 am scwizard Post #19



Quote from ClansAreForGays
Are you guys being sarcastic? It's the most unblended blocky thing I've seen.
Only if you zoom in.

Now the question is, is the map this is going to be on going to be a map where they viewer will be zoomed in a lot (such as a slow paced RPG) or won't be so zoomed in (hls for instance).

Now personally I don't like this piece, because the contrast between the metal cliff stuff and the high dirt isn't pleasant to look at. Nothing to do with the blockiness.



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