SPEED MAFIA II: Swift Judgement
If you have a good banner, I'll replace this with it.
If you have a good banner, I'll replace this with it.
This is a speed game of Mafia. If you want more information about SEN Mafia, then go check it out; it should be one of the stickied threads in Null. For those that do not feel like waiting 5 days for a single phase to change, this is for them.
The same rules from SEN Mafia apply, with the following exceptions:
-Day and Night last for at least 24 hours. If there's a unanimous decision in votes (Day) or all roles have used their actions (Night) it'll go faster.
-Custom roles (those that usually aren't in SEN Mafia) will be used.
-Strict punishments will be enforced for rule breaking (ie. giving clues while dead).
-Rules in SEN Mafia also apply here.
-Townies may use the DODGE/SAVE ability. If you don't know what it is, check the roles list.
** PARTICIPANTS **
A striked out name indicates the person is dead. When the game starts, the numbers of each special role present in the game will be posted.
An asterisk (*) means this person is on the Auto Signup list.
01.
02.
03.
04. Vi3t-X
05.
06.
07. Dark_Marine*
08.
09. Ultimo
10.
11.
3 of 8 TOWNSPEOPLE alive. (Including town-aligned roles.)
0 of 3 MAFIA alive.
1 of 1 BRAWLER alive.
1 of 1 CAB DRIVER alive.
***Roles may not be final.***
** DAY/NIGHT POSTS **
** ROLES IN PLAY **
TOWNSPERSON - The average, ordinary townsperson. Their limited powers include the power of persuasion, power of intellect (clue interpretation), and power of the vote.
-Townspeople may choose, once per game, to dodge all attacks for the night or save a person, preventing ONE hit placed on that person.
MAFIA - They've invaded the town, and they each kill someone every night. They may or may not know the identity of other mafia, thus they may not all be on the same side.
The mafia's killing power is X, where X is the number of Mafia alive.
BRAWLER - The brawler was raised tough, built tough, and obviously just tough. Each night, the brawler can attack a person, rendering them unconscious before they can act during the night. Their powers that they use are negated, and they cannot vote the following day.
Note: Dodge/saves that are negated are not used up.
CAB DRIVER - The cab driver is not only an expert of epic getaways, but also can pick up quite a bit of knowledge from the locals each day. In addition to having two 'regenerating hits', he has the following powers:
-Can take a person with him during the night, allowing the passenger to survive an extra hit. If the cab driver dies with a passenger, the passenger dies as well.
-During the day, he can ask me to point out a single clue from the Night post. This is only revealed to him.
Post has been edited 16 time(s), last time on Nov 4 2009, 11:15 pm by Greo.
None.