Or Dropship system.
One dropship.
Eight Units.
Unload A, Place A at location Input 1
Unload B, Place B at location Input 2
Unload C, Place C at location Input 3
Unload A, place A at location Input 4
Unload E, place E at location Input 5
Some people don't understand moving units to beacons, and sometimes the units wont fit.
Adding on to yours however.
You have X locations, I'll use 8 as an example.
X X X
X O X
X X X
X represents locations, O represents the middle, where the units are respawned.
Player 1 brings at least one unit to Location 1
Add 1 death count to Cantina.
Player 1 brings at least one unit to Location 2
Add 1 death count to Ruins
Etc
1 X 2
X O X
X X X
And to end it, perhaps you build a pylon. Or shoot a pylon.
X X X
X O X G -- P
X X X
X represents locations
O represents respawn location
G represents Ghost to shoot Pylon
P represents Pylon
And if you're short on locations, you could always make it.
Center location UNIT on "Selection Unit"
Player 9 brings at least one "Option" to location UNIT
Add death counts.
Many possibilities, although to myself, a dropship and/or bunker system would be the easiest to comprehend.
None.