Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Trigger Warden #1: ZynMapHack detect(1.0.6g)
Trigger Warden #1: ZynMapHack detect(1.0.6g)
Dec 7 2008, 1:00 pm
By: Maps
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Jan 20 2009, 8:39 am Maps Post #141



Quote from zynastor

I think my method is perfect? don't remember ever thinking that, it was more of a test for you.
no comment. test for me....... LOL

Quote from zynastor
After nearly 2 days I was starting lol and think surely you be stuck on this.

you should reasonable patch that all condition trigger. That's why i think your all ments are only excuse.

Quote
You do realize this is a battle you can't win? I could just go through all the triggers and patch them like that, or I can give you some hope and let you waste more of your time by slowly patching each trigger fully and not 1/4th of it like the death trigger. You and me both know my protection can't be beaten if I have hooked all the necessary places to stop you from reading the games memory.

oh, i find your shit fragile just 3 minutes, so i think it isn't waste of time yeah?



Quote
EDIT:

Also Moto doesn't know shit about reverse engineering thats why I only had to update my anti-hacker map fix for his crap once for his new method, I know exactly how he could work around my fix but his just to stupid to do that.

no comment.



None.

Jan 20 2009, 10:19 am zynastor Post #142



I thought you were a total noob, so my bad your not a total noob but still a noob with some knowledge.

Also I make no excuses, If I thought you would have just patched it soon after the release then I wouldn't have bothered but it did take you a while and because of that I still lol.

I think you have proven to me you cant do shit in 3 minutes, more like several hours+ work lol, and you don't find no 'fragile' point in my work you only end up using another trigger where my code has not yet hooked. How about you do one of your maps where my code has hooked the death trigger and lets see if you can work your way around that? me and you both know you can't and thats why you must use another trigger where my code is not hooked.

Quote from Zynastor
I can give you some hope and let you waste more of your time by slowly patching each trigger fully and not 1/4th of it like the death trigger. You and me both know my protection can't be beaten if I have hooked all the necessary places to stop you from reading the games memory.

^ like I said there. You can deny it all you like but you have been owned, so keep thinking your top shit all you like.



None.

Jan 20 2009, 10:37 am Maps Post #143



Quote
I think you have proven to me you cant do shit in 3 minutes, more like several hours+ work lol,

why you think? you have to sevral hours about checking trigger condition?
and you wanna say i only patched trigger where you aren't hook, so that means i'm looser and you will shit lol?
what a nice way of thinking Zyn

i really anxious why you hypersensitive my post.. lol

OK Zyn, i really expect shit update ZynMapHack v1.0.7 :lol:

Post has been edited 2 time(s), last time on Jan 20 2009, 10:44 am by Maps.



None.

Jan 20 2009, 10:52 am zynastor Post #144



You don't seem very intelligent, and like I said before my last update had you going for a bit where as all the others you had updated several hours after making your first post. Also no, it doest take me several hours, the last one I probably worked on for 30 minutes but the one before that was like 5 minutes and before that about 10 minutes, so really no more than 15 minutes messing around and writing the code for each of your updates.

Also from checking this morning quickly in trigger viewer it looks like you done the same thing I would have and if thats the case then this trigger wouldn't work with older versions of my maphack, you would need to include another. Are you gonna go fix now? lol.

And yeah, because you are now using another trigger where I have not hooked its obvious you have nothing new so I win. I can simply go though all the triggers and patch them or let your noob ass waste time so I don't have to and slowly get them all patched



None.

Jan 20 2009, 11:56 am Maps Post #145



you say you win yourself, and may you feel so good? i guess you say 'no'.



None.

Jan 20 2009, 1:34 pm Heinermann Post #146

SDE, BWAPI owner, hacker.

Haha, Zynastor, there are hundreds, maybe thousands of possible cases you'd have to individually patch.
You seem a little arrogant. I mean, saying Maps is wasting his time is just rude and stupid.

This is just like Protection vs Unprotection. The perfect unprotection can beat the perfect protection, however, it's been YEARS and the perfect unprotection has not yet been created.

So in relation, it would take you years to patch every case. Not only that, but protection methods have much less possible cases.




Jan 20 2009, 9:19 pm zynastor Post #147



Where did you get the idea of hundreds? lol, obviously you have no clue so don't even bother with trying to have a say in this argument and make yourself look like a noob.



None.

Jan 20 2009, 11:29 pm poiuy_qwert Post #148

PyMS and ProTRG developer

lol you think Heinermann has no clue? wow.




Jan 21 2009, 12:35 am O)FaRTy1billion[MM] Post #149

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Someone is indeed a little arrogant. ;o



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Jan 21 2009, 4:37 am Decency Post #150



Would it be possible to make an anti-hack that changes various places to values so that if those AREN'T changed, he's hacking? I'm not sure what Zynastor's hooks do, but if they are blocking the REAL changes that should be made for all players as well as the changes that should not be, this is possible.

Also, is making 1000's of "fake" anti-hack triggers viable?



None.

Jan 21 2009, 5:24 am Falkoner Post #151



Quote
Also, is making 1000's of "fake" anti-hack triggers viable?

Yes, but for one, it slows the download of the map, and two, it's not really that worth it.

Maps, I think the best choice would be to create an anti-map hack client, as it will be easier to update, the problem with this current solution is that all it takes is one update to his hacks and all the maps released with your anti hack become obsolete.

Zynastor, recently it was shown that EUDs can reach any section of SC memory, and I'm betting you've made at least 100 changes inside of SCs memory, which can be detected via EUDs.



None.

Jan 21 2009, 5:54 am Decency Post #152



I don't think a trigger takes that much space... if it is really undetectable unless he goes through all of the triggers, unless Zynastor is a bigger loser than he seems to be we will have anti-hacks that work.



None.

Jan 21 2009, 6:00 am CooL Post #153



Quote from zynastor
Where did you get the idea of hundreds? lol, obviously you have no clue so don't even bother with trying to have a say in this argument and make yourself look like a noob.
He just trying to do something what he knew. It's not looks like a noob, dude. :bleh:



None.

Jan 21 2009, 8:17 am zynastor Post #154



Quote from poiuy_qwert
lol you think Heinermann has no clue? wow.

Yes of course I think he has no clue, his a noob trying to argue with an experienced gamehacker saying I am wrong when I have reversed starcraft and know for a fact that there is roughly about 20 or so possible functions that can be used. The guy only wishes there was hundreds of different ways, but he is wrong.

Quote from Falkoner
Zynastor, recently it was shown that EUDs can reach any section of SC memory, and I'm betting you've made at least 100 changes inside of SCs memory, which can be detected via EUDs.

Of course I know these EUDs can reach any section of SC's memory and it doesn't matter how much patches I make because I have created something ages ago that handles everything I need with my patches including saving the old bytes so I am able to connect to b.net with my hack loaded by removing all patches or return the correct bytes for warden if it has detected one of my patches. I also use something similar to what I have done with warden for the EUDs so it doesn't matter if you make some triggers that detect every single patch in my hack, none will work and once I have gone through and hooked the necessary functions then this method will become completely useless.

So like I said before, there is no way around my fix with this EUD method unless you use another trigger that calls a different function where my code has not hooked and it wont take to long before I have them all covered.



None.

Jan 21 2009, 8:31 am poiuy_qwert Post #155

PyMS and ProTRG developer

Quote from zynastor
Quote from poiuy_qwert
lol you think Heinermann has no clue? wow.
Yes of course I think he has no clue, his a noob trying to argue with an experienced gamehacker saying I am wrong when I have reversed starcraft and know for a fact that there is roughly about 20 or so possible functions that can be used. The guy only wishes there was hundreds of different ways, but he is wrong.
Actually you have no clue about who your are talking about.




Jan 21 2009, 8:44 am zynastor Post #156



Your right I have no clue who he is and I don't really care, the guy obviously made himself look like a noob and I don't need to care what he thinks because I know I am correct.



None.

Jan 21 2009, 2:36 pm Heinermann Post #157

SDE, BWAPI owner, hacker.

You think you're correct. :lol:

The memory in question doesn't need to be something your useless hack directly modifies. Additionally, I assume you don't quite understand the full capability of these "extended conditions (and actions)".

You obviously care what I think, because you will reply to my post.

Oh yeah, I suppose you consider everyone below your "skill level" is a noob, so it doesn't bother me.

Post has been edited 1 time(s), last time on Jan 21 2009, 3:04 pm by Heinermann.




Jan 21 2009, 6:16 pm ClansAreForGays Post #158



Quote from zynastor
Where did you get the idea of hundreds? lol, obviously you have no clue so don't even bother with trying to have a say in this argument and make yourself look like a noob.
You know you're talking to the guy that discovered EUDs right?




Jan 21 2009, 9:21 pm zynastor Post #159



Quote from Heinermann
You think you're correct. :lol:

The memory in question doesn't need to be something your useless hack directly modifies. Additionally, I assume you don't quite understand the full capability of these "extended conditions (and actions)".

You obviously care what I think, because you will reply to my post.

Oh yeah, I suppose you consider everyone below your "skill level" is a noob, so it doesn't bother me.

Don't get all upset by calling my hack useless now, lol. Of course there are other methods like Moto has shown and they can easily be fixed. A hack running on the client will always be more powerful than what can be done with a map but noobs like you just don't realize this.



None.

Jan 22 2009, 12:01 am Heinermann Post #160

SDE, BWAPI owner, hacker.

Map hacks are useless to people looking for ways to enhance game play, which is what most real hackers do.
I understand the power of hacks running on the client. I also understand the limitless creativity that can be applied to Starcraft maps. You do not.

There you go with the noob thing again. Seeing as you're an "experienced game hacker", some people would think you were a bit more mature.

BTW, what games have you hacked(aside from Starcraft) to make yourself a self-proclaimed "experienced game hacker"?




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[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
[2024-5-04. : 1:05 am]
Vrael -- I won't stand for people going around saying things like im not a total madman
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