Staredit Network > Forums > SC1 Map Showcase > Topic: Texas Hold'em Poker
Texas Hold'em Poker
Aug 28 2007, 6:08 pm
By: Demented Shaman
Pages: < 1 « 2 3 4 5 68 >
 

May 24 2008, 1:45 am Demented Shaman Post #61



Quote from Brontobyte
Quote from name:devilesk
And if you actually played the map you would see that there is an abundance of sounds.

Well good thing you told me that because I haven't played it. In some post before I kindly explained that I haven't the slightest clue on how to play any type of Poker. It must of slipped your mind... :-_-:
No, because knowing how to play has nothing to do with sound effects.



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May 24 2008, 2:09 am Brontobyte Post #62



Quote from name:devilesk
No, because knowing how to play has nothing to do with sound effects.

Why would I play the game if I have no idea on how to play Poker, to which the game is directly related towards? :rolleyes:



None.

May 24 2008, 2:19 am Demented Shaman Post #63



Quote from Brontobyte
Quote from name:devilesk
No, because knowing how to play has nothing to do with sound effects.

Why would I play the game if I have no idea on how to play Poker, to which the game is directly related towards? :rolleyes:
For the same reason you're posting in this topic which is directly related to my map which is directly related to poker. :rolleyes:



None.

May 24 2008, 3:00 am Brontobyte Post #64



Quote from name:devilesk
Quote from Brontobyte
Quote from name:devilesk
No, because knowing how to play has nothing to do with sound effects.

Why would I play the game if I have no idea on how to play Poker, to which the game is directly related towards? :rolleyes:
For the same reason you're posting in this topic which is directly related to my map which is directly related to poker. :rolleyes:

So by your logic, I should play the map because I posted suggestions in this topic, which is related to your map to which I have no idea how to play? :nono: Wrong.



None.

May 24 2008, 3:22 am Demented Shaman Post #65



Quote from Brontobyte
Quote from name:devilesk
Quote from Brontobyte
Quote from name:devilesk
No, because knowing how to play has nothing to do with sound effects.

Why would I play the game if I have no idea on how to play Poker, to which the game is directly related towards? :rolleyes:
For the same reason you're posting in this topic which is directly related to my map which is directly related to poker. :rolleyes:

So by your logic, I should play the map because I posted suggestions in this topic, which is related to your map to which I have no idea how to play? :nono: Wrong.
Not wrong. :-_-:



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May 24 2008, 3:27 am Brontobyte Post #66



Quote from name:devilesk
Good idea, I'll add some effects when the min stacks change.
I concur. :thumbup: Special effects would look nice, I'm glad you liked that idea. :whistling1:

Post has been edited 3 time(s), last time on May 24 2008, 3:42 am by Brontobyte.



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Dec 13 2008, 8:21 pm Demented Shaman Post #67



After months of doing nothing I've started up work on version 1.06 again.

There's been several updates since the last version.

New text display that displays how much each person has bet. So now in addition to BLUE CALLS/BETS/RAISES/ALL IN it will now show the chip amount under it.

There's also more helpful ingame text that should help with noobs who don't know how to play. For example, the call/check option does not work if calling the current bet puts you all in. In that case if you wanted to call the bet you would need to use the all in option. However, in the game if you unloaded the check/call option it would simply do nothing. Now instead it will tell you that you do not have enough chips to call which would tell you that you would need to go all in.
Similar messages are displayed. A common noob mistake is to unload the bet marine without having made any units from the gateway. Now if you do that it will tell you that you have not specified a bet and that you have to make units from the gateway first.

A new auto-fold option has been added to the shuttle. It is a firebat and unloading it toggles auto-fold on and off. When it is on you will automatically fold whenever your turn comes up. It should be useful for when you have to go afk for a few minutes but still want to be in the game. It can be turned on and off at any time and not just during your turn.

A new majority vote ban system has been added for when you have a disruptive person in the game that you want kicked out. For games with at least 4 people you need 3 votes to ban someone. For a 3 person games you need 2 votes. There's no voteban in a 2 person game because there's no point. There's also a set of beacons for voting to set the person on auto-fold as a lesser punishment.

The showdown has also been changed so that only the best hand is shown.

I'm also still testing for bugs if any still exist. People willing to test are always needed.




Vote Area
The Terran beacons are for banning and the Protoss beacons are for voting for auto-fold


Example of new bet display (the line that says $2)


Each game this tip reminding you to hotkey is displayed on your first turn of the game.


This message is displayed when you try to unload the marine without making units from the gateway first.


This message is displayed when you have unloaded the marine but you haven't made enough units from the gateway to equal or exceed the bet/raise minimum.


Auto-Fold on message.


Auto-Fold off message.

Post has been edited 3 time(s), last time on Dec 13 2008, 8:44 pm by Mayor.



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Dec 13 2008, 11:30 pm Conspiracy Post #68



Do you think it would be possible to add an option to increase the starting amount of chips? Like instead of 150, be able to start with 300, 450, etc?

Or No, because of some of your triggers?

Then we could do a SEN Texas Hold'em Tourney :)



None.

Dec 13 2008, 11:45 pm Demented Shaman Post #69



It would be possible but it would require redoing many triggers and in my opinion not practical or worth it. I would also have to cut out features that were only possible because of the limited total chip amount, like the display chip amount text or mineral patch display, because it needs one trigger for each possible value. Currently, in a 6 player game there's 900 chips in total so that's 900 triggers and 900 strings.

The stack to blind ratio is pretty high anyway.


The good thing about the new ban area addition is that it's good for debugging. I currently have a debug version where I can test by myself with 5 other comps. I can control their actions and kick them at any time simulating what would happen if people left in the middle of hands and stuff. I've been able to work out the bugs in people leaving and stuff.

Post has been edited 2 time(s), last time on Dec 14 2008, 12:22 am by Mayor.



None.

Dec 14 2008, 12:41 am Conspiracy Post #70



Sweet. Ever plan to release the de-bug v.?

Besides that, I am available for testing most of the day. Just PM me on east @ Krisis.

We should really host a texas hold'em tourney on SEN. that would be killer.

Do you still have the SCM Loader implimented in the game?



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Dec 14 2008, 12:45 am Demented Shaman Post #71



Quote from name:Epoch
Sweet. Ever plan to release the de-bug v.?
Maybe. There's no point in anyone having it unless they're going to try to find bugs playing by themselves.



Quote from name:Epoch
We should really host a texas hold'em tourney on SEN. that would be killer.
Yes it would be cool.

Quote from name:Epoch
Do you still have the SCM Loader implimented in the game?
Not right now, but I'll add it back.



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Dec 14 2008, 3:40 am Demented Shaman Post #72




The last hand of a recent game I just had against Lakai. Gg flush.



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Dec 14 2008, 4:47 am GameLoader1337 Post #73



god damn, 4 pages in 1 hour, you've really beat the record for me XD.



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Dec 14 2008, 5:26 am Demented Shaman Post #74



Quote from GameLoader1337
god damn, 4 pages in 1 hour, you've really beat the record for me XD.
In 1 hour? More like over one year. :rolleyes:
Quote
Aug 28 2007, 2:08 pm
:lol:


FIRST POST UPDATED WITH MORE INFO.

Feedback and suggestions welcome, it's how I make the map better. The new additions in 1.06 are products of feedback.

I'll probably have 1.06 out in the morning unless I think of another feature to add or come across a glitch (unlikely though).

UPDATE: I just made a bunch of little fixes such as fixing the leaderboard display for call amount and the text display. Now the leaderboard accurately shows how many chips you would put in if you were to call and the text display after you act shows how much you put in. It also now adjusts to the people who posted blinds.

Before the fix, the leaderboard was showing the sum of what you had bet in the current betting round plus how much more would be needed to call, which isn't as helpful as just showing how much more you need to put in to call. For example, if in the preflop betting round the big blind was 2 the leaderboard would show 2 during each person's turn even though the player with the big blind should show 0 and small blind show 1, because that is how much more they actually need to put in to call.

Quote
However, the total number of chips you have committed to the current pot would also be a helpful thing to display. I already have a death counter that stores that value so it's just a matter of displaying it. I think I'll show it in the leaderboard. The two computers' scores display the amount to call and the minimum raise values but the human players' scores are still open for use.
Update: I added it and tried it out. It works, but I think it makes the leaderboard too cluttered. It makes it harder to see P1 and P8's scores which are the more useful ones. I think I might have it be displayed as text as part of the Display action

Done.

Pic of what is displayed when the Display action is used.


I think that's going to be all for version 1.06. I'm going to release it and get some feedback to see if there are any more suggestions or bugs. If there are any they'll go into the next version.

Post has been edited 9 time(s), last time on Dec 15 2008, 8:12 pm by Mayor.



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Dec 15 2008, 9:10 pm Lakai Post #75



This game is awesome :)



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Dec 15 2008, 10:07 pm Demented Shaman Post #76



I've added a maphack detection based on the triggers in this topic
http://www.staredit.net/topic/5360/

And I've finalized version 1.06 so that the filename is now TexasHoldemPoker1.06.scx, but I still need a few testers to make sure everything works. I also need someone that uses the zynastor maphack so I can check to see if the antimaphack works.



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Dec 16 2008, 4:38 am Demented Shaman Post #77



I just did a pub test and fortunately I caught a small glitch caused by someone leaving during their turn. It should be fixed now. This also means that I'm renaming it 1.07.

I played a few pub games with v1.07. All is well, except the Display action doesn't work properly because the OSMAP compression I used messes up those strings. It's still playable though and everything else works well. The display action isn't really essential to gameplay anyway. However, I'll still be releasing a 1.08 just to get that fixed.

Alright so I've settled upon Ube2 compression right now and it doesn't seem to corrupt. The filesize is now 497kb.

Post has been edited 2 time(s), last time on Dec 16 2008, 8:16 am by Mayor.



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Dec 16 2008, 8:23 pm Demented Shaman Post #78



Version 1.08 uploaded. Go download it!

EDIT: Ah, so I was playing some pub games and I found another small, but incredibly stupid glitch. It only happened because the purple player dropped right when the game started (I later asked him if he maphacked and he said yes, so antimaphack works) and so normally I have triggers set up that would skip him because he's not in the game. However, I based my turn advancement trigger on whether P4 brings exactly 0 flag to table location. However, what I didn't realize was that when a player leaves the flag is still owned by the player and not p12. This caused the game to get hung up on his turn even though he wasn't there. Anyway the fix was simply just to remove the flag altogether.

That means I'm releasing version 1.09

UPDATE: 1.09 out.

Post has been edited 4 time(s), last time on Dec 16 2008, 11:26 pm by Mayor.



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Dec 17 2008, 10:04 pm Demented Shaman Post #79



I think I'm going to host an SEN poker tournament. Anyone interested?

Also, incase you don't know where to download it.
http://www.staredit.net/files/416/



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Dec 18 2008, 9:16 pm Demented Shaman Post #80



First post updated with a lot of new content and more screenshots of the individual parts of the map.



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