I disagree that DotA is boring. I also doubt that the majority of the starcraft community truly hates DotA; rather they haven't really played it before. Temple Siege has gained quite a bit of popularity, but it is shockingly similar to DotA.
You can capture bases in DotA? OH MY
And btw sticky before you talk a bout sen as a whole, we do hate DotA, why do you think we PLAY temple siege?
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-- Updated as of December 2021 --
Time Travel: Moves you back 5 seconds in time
How will this work? Are you just going to ally the enemy playesr and let the player move at his will or what?
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i just explained it in my previous post. it works by a number of locations that constantly track the unit and uses a couple of death counters to time the moving of the locations and to assess which location is 5 seconds in the past. its really quite easy.
Update: Edited characters.
Update: Added more character information.
Update: Changed spellcasting system.
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You still need more spells. Some suggestions:
1. Invulnerability Sphere: You get a Science Vessel to cast Defensive Matrix.
2. Banishment: Teleports target hero away from your hero.
3. Binding: Target is surrounded by invulnerable Lurker Eggs
4. Liftoff: Spawns a Dropship/Shuttle/Overlord.
5. Overshield: Creates a Bunker. Only useful if one of your characters is a Terran Infantry unit.
6. Time Distruption: All nearby units are slowed and have their mana regeneration slowed.
You can look at my map for more suggestions. Click the image in my sig for the thread.
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17 spells is not enough?? how many do i need?
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As for Temple Siege being the best AoS, that's only true until some one makes a better map.
That's only true as long as someone thinks Temple Siege is best. I don't.
I like
Great Wizards better than any other AoS.
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DotA ruined Warcraft III, I do not support this at all, I think the map is a horrible idea. Flaming or not, this is the truth!
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guys im not too far off finishing and im going to need testers soon. any help appreciated. thanks.
also, quick question. i have a number of sound effects for the spells and vaious game situations. however, they take up 1mb and will make the map a fairly heavy download. considering i want the map to gain popularity, are the sound effects a good or bad idea? the sounds add so much life to the map. however i dont know if people will have the patience to download it online.
Post has been edited 1 time(s), last time on Nov 20 2008, 9:04 pm by Doodan. Reason: removing responses to flaming
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How long does it take to dl? If it takes ten seconds, I say go for it. If it takes like 30 seconds though, then you should try to make it smaller. Using virtual sounds whenever possible is a good idea. I also think there is a way to compress sounds, anyone have a link?
@Malvanis: This isn't the first "Starcraft DotA". Ever heard of Temple Siege? Even if DotA was bad (I don't think it was but w/e) that doesn't have anything to do with this map. He already said he's going to change the name as well, I think.
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it would take at least 30 seconds to download, probably more. maybe i should release 2 versions, 1 with sounds and the other without? im not sure how succesful this distribution style is though.
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Quote from name:Dark_Marine
I disagree that DotA is boring. I also doubt that the majority of the starcraft community truly hates DotA; rather they haven't really played it before. Temple Siege has gained quite a bit of popularity, but it is shockingly similar to DotA.
You can capture bases in DotA? OH MY
And btw sticky before you talk a bout sen as a whole, we do hate DotA, why do you think we PLAY temple siege?
I wasn't just refering to SEN; I was refering to the entire starcraft community. If you like Temple Siege better, I don't have any problems with that, I like temple siege too. And, it
is extremely similar to DotA. In my opinion, the newer DotAs are not that good. The old DotA maps from reign of chaos are better and although there are less heroes, each hero is much more unique. You can't capture bases in DotA, but most of the time, I don't see anybody actually capturing those bases in Temple Siege till it's near the end of the game. In DotA, if you've destroyed some of the opposing team's buildings, than your spawn gets stronger. Not quite the same, but a similar concept: overwhelm the other base.
17 spells is not enough?? how many do i need?
Enough so that each hero is completely different. Even 2 similar spells is too homogeneous.
As for Temple Siege being the best AoS, that's only true until some one makes a better map.
That's only true as long as someone thinks Temple Siege is best. I don't.
I like
Great Wizards better than any other AoS.
That's true; Great Wizards has so much variety; although everybody has the same hero, the large amount of spells that can be chosen makes each game unique. (I believe there are 25 spells?)
I also like custom hero wars, although it's not really an AoS, the concept of allowing the players to choose their own spells adds variety to the games.
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I can help you with spell ideas if you want.
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Looks like another good AoS map. It doesn't matter if there's only 6 heroes, as long as they're all unique. I also don't mind if there're 2 same spells for each hero. That's fine also as long as you have ~3-6 spells that are unique.
But from what I'm reading.. there's only 3 spells per hero... That's okay if the spells play together to make the character's niche. However, I see too many teleportation spells... And the Suicide 'may' work if there's no lives counter.
I also don't see any spells that are geared against spawns or "creeps" in wc dota
and yeah, don't call it Dota... Call it something else
For this map to be popular, you'd have to make it way more interesting than this, the heroes need to be more diverge. They're all about the same from reading ur post (However, i've never played it so I may be wrong)
I HIGHLY suggest you go play Temple Siege or read the Battle of Breach post. Temple Siege will help you see what I mean by "diverged" heroes. Each hero has their own spell set, like Assault gets a dropship, and Light mage gets high dmg spells, and dark mage gets curses. (btw.. i wanna see greatwizards =o) It also sets the standard for the spell effects that ppl are used to now (in your face greatwizards haa.. wait i havent' played it yet).
Battle of Breach will probably be crazier than my map with its 22(!) heroes (I finally read the thread haha) The ideas there are all very good. You should look at that thread for more ideas.
As for some other things. you said when a person casts a spell when it's cooling down, you'd tell him the exact second until the cooldown timer is gone. That might take all ur strings away. You should do tha last.
And I'd love to test the map =D. If you did those cooldown triggers, your triggers ought to be solid and more neat than mine.
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Temple Siege has gained quite a bit of popularity, but it is shockingly similar to DotA.
ive never played this map. i will have to check it out and see my competition. im pretty sure i can beat anything.
17 spells is not enough?? how many do i need?
Enough so that each hero is completely different.
each hero has totaly unique spells now, and though there are just 3 spells for each hero, they are quite spammable. i think too many spells would be too confusing anyway. quality over quantity in my opinion.
I can help you with spell ideas if you want.
thanks but im happy with my current list of spells. they have a short cooldown, ranging between 5 and 15 seconds, so players can frequently use them, meaning plenty of fun and definately resulting in a battle that involves teamwork, good timing and skill.
oh and guys, please check out the PLAYABLE DEMO! lol a bit excited there. it shows you the tutorial system, the basics of the spell system and the layout of the bases. have fun
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You really need four spells for each hero, especially if you only have six heroes.
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It also sets the standard for the spell effects that ppl are used to now (in your face greatwizards haa.. wait i havent' played it yet).
Great Wizards was made before Temple Siege was popular. (And I'm pretty sure ws-Tank 7 didn't know about Temple Siege when he made the map)
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K I just took the time to play Great Wizards, and It was Great! The spell upgrades are good. I owned with Ice wall + Blizzard.. or use Pit Lord, then Ice wall.. I have to say, ice wall is rigged lol. I just realllllly hate how we're all tassadars. I mean, we move so sloowww.. it takes a lot of the fun out. But it was fun experimenting with the spells. However, he definately used a lot of units for the spells, kind of a waste in my opinion.
back to this .. I still feel a bit more spells are required. since sm are repeated anyway. again, u should see other maps
. GreatWizards is pretty good, u ought to see that too lol. I'll play this when this is done or close to done or if u want me to test or when i'm not busy XP
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