Staredit Network > Forums > Null > Topic: SEN Mafia #2: MOAR
SEN Mafia #2: MOAR
This topic is locked. You can no longer write replies here.
Oct 22 2007, 10:53 pm
By: Moose
Pages: 1 2 343 >

Oct 22 2007, 10:53 pm Moose Post #1

Welcome to the guessing game of murder, mystery, and statistics. ;o

Players are all in a town that is infiltrated by the Mafia. Dead bodies start turning up and everyone becomes a suspect. If the Townspeople manage to lynch all the Mafia, they win. Otherwise, the Mafia kill everyone in the town and claim victory.

Players will receive roles via Private Message at the start of the game. There will be some Mafia members, and the majority of players will be Townspeople. Each Mafia member kills one person per night. The Mafia will know who all the other Mafia are.

The game is split into two sections, Day and Night. (Game Time, not according to the real world.) The game may start at either section depending on balance issues.

During the night section, the Mafia strikes. Certain Townspeople may have actions to perform as part of their special roles as well, which are explained in detail below.
Night ends with a posted report of the killings and various other actions. Killings will include "subtle" clues identifying killers -- or red herrings to throw you off. Clues may be taken from anywhere - anything and everything is fair game. All sorts of information is up for grabs, including usernames, signatures, avatars, profiles, etc. Clues will vary with the progress of the game - if the Townspeople are doing very well, expect bad clues and red herrings. Likewise, if the Mafia is about to win, expect more obvious and helpful clues. Generally, some or all clues will be revealed at the end of the game.

-- DAY
Democracy rules by day: voting. All players (Mafia included) participate in a "town meeting" to interpret clues and discuss amongst themselves who might be Mafia. Every player (including Mafia) may place a vote to select a player to be lynched and killed off. Players with special roles should be careful in persuading others to vote without revealing themselves. Votes must be placed for specific individuals only (ie, not "whatever will create a tie" or "biggest bandwagon"). Votes must be clear ("I vote X" is always good)... if your vote is ambiguous or confuses it may not be counted.
Once the vote is "decided" (either by majority or time up), someone is lynched and their alignment and role revealed. If there are ties between multiple players after deliberation, both (or all) of the suspects are lynched at my discretion.
If there the Mayor role is in play, the vote for a lynch on the first day is replace by a general election of the Mayor.

This process repeats until one side is victorious. The townspeople win where there are no Mafia, the Mafia wins when they outnumber the Townspeople.

** Talking to others about the game outside of the game is NOT prohibited. Expect deception, broken trust, and shattered friendships. Outside communication takes place at your own risk. Some well-played impersonations can dramatically alter the outcome of the game. :) **

Credit: Hajjhowe & Triple 6 @ PWA message board.
DapperDan2006, Toa, and whoever else ran Mafia on SEN or Maplantis.

** ROLES **
TOWNSPERSON - The average, ordinary townsperson. Their limited powers include the power of persuasion, power of intellect (clue interpretation), and power of the vote.

MAFIA - They've invaded the town, and they each kill someone every night. They know the identity of the other Mafia members.

DETECTIVE - Each and every night, the detective gets to "investigate" one player, discovering their target's alignment and role. The trick for the Detective is persuading others in their votes when they learn of special role holders. If the detective is killed, their accumulated information thus far may be revealed at my discretion.

DOCTOR - Each and every night, the doctor may save one person from death. Should someone attack that person, the doctor will keep them alive. Doctors may protect each other, but may not protect themselves. The mafia may target the same person more than once and still get a kill regardless of a Doctor's protection (ie, kill, save, kill).

PSYCHO - If the Psycho is lynched by the town, he gets to take a player of his choice with him to the grave. If the Psycho is attacked by the mafia, the Psycho dies but also "injures" his killer, who will be unable to attack the next night.

BOONDOCK SAINT - A vigilante aligned with the town who gets to kill one person each night based on their own personal suspicions. The Boondock Saint may not strike until the second night. If the Boondock Saint targets a Mafia who also targets him, only the Mafia dies. In all other cases, Mafia kills are processed first.

VILLAGE IDIOT - The Village Idiot is technically town-aligned, but wants to get himself lynched through a vote. Should the village idiot succeeds, he is awarded 100 minerals. (if enabled, otherwise he does it for the lulz.)

// next game additions
MAYOR - The mayor is elected at the start of the game to "lead" the town. Any player may be elected mayor, including mafia and other special roles. He gains the following powers:
-Additional voting weight during the day varying on number of votes alive. (his normal 1 vote +10% of total potential votes, rounded up)
-May declare EITHER two (2) days of "double lynchings" OR one (1) day of "triple lynching".
-Protection of bodyguards (because his role isn't hidden, making him a target). So long as one or more bodyguards are alive, the mayor may not be targetted at night. (However, he can always be lynched.) If not obvious, he gains the benefits of knowing the identities of his bodyguards (less Mafia suspects).

BODYGUARD - The bodyguard(s) are randomly selected from normal townspersons after a mayor is elected. So long as at least one bodyguard is alive, the mayor may not be targetted at night. They also gain the benefits of knowing who the other bodyguard(s) are (less Mafia suspects).
// end next game additions

For this game only, the mafia has a maximum of five kills per night.
If a psycho injury or a doctor save comes into play, the Mafia's killing power is always by one when it applies, even though there may be another functional mafia. (I guess the best explanation is to pretend the townie roles affect the mafia as if there were five, even if six are actually alive :P) Regarding mafia members doubling up on a member, it would function as if only five mafia set out to attempt kills.

If the name is striked out, the person is dead. When the game starts, the types and numbers of each special role present in the game will be posted.

Fairly simple. I need as many sign-ups as possible. The more people that sign up, the funner the game should be (and more special roles will be created). There is no maximum amount of players.

If you have any questions, PM me.
NOTE: All players from the previous round have been automatically added to the list. If you wish to be removed, please let me know. If you don't remove yourself and receive a role, let me know so I can pass it to someone else.

1. Dapperdan (P)
2. ToA (P)
3. Doktor Shotgun (P)
4. cheeze (P)
5. WoAHorde (P)
6. FatalException (P)
7. JamaL (P)
8. Xx.Doom.xX (P)
9. JaFF (P)
10. Zycorax (P)
11. Syphon (P)
12. Echo (P)
13. EzDay281 (P)
14. ClansAreForGays (P)
15. dumbducky (P)
16. Merrell (P)
17. ~:Deathawk:~ (P)
18. l)ark_ssj9kevin (P)
19. JordanN (P)
20. Cob (P)
21. Falkoner (P)
22. Mindarchon (P)
23. Oo.Twitch.oO (P)
24. Crimson Magnum (P)
25. Yoshi da Sniper (P)
26. isolatedpurity (P)
27. moneylover (P)
28. Killer_Kow (P)
29. NerdyTerdy (P)
30. Zergblender (P)
31. Doodan (P)
32. Nimitz (P)
33. devilesk (P)
34. Laser Dude (P)
35. Jello-Jigglers (P)
36. MasterJohnny (P)
37. DT_Battlekruser (P) *A winnar is he!
38. Chui (P)
39. Ejac (P) *saved by doctor
40. Cnl.Fatso (P)
41. omginbd (P) *saved by doctor
42. Dark_Marine_123 (P)
43. NudeRaider (P)
44. frazz (P)
45. Heegu (P)
45. No more this time. Sign up next round! :)

23 of 39 TOWNSPERSON alive. (faction count, including special town-aligned roles. IE, non-mafia.)

6 of 6 MAFIA alive. *1 injured

0 of 1 DETECTIVE alive.

2 of 2 DOCTOR alive.

1 of 1 BOONDOCK SAINT alive.

0 of 3 PSYCHO alive.

0 of 1 VILLAGE IDIOT alive, and he's quite happy about it!

** PRIZES **
VILLAGE IDIOT gets himself lynched: 100 minerals.
PSYCHO gets lynched and suicides into a Mafia: 50 minerals.
BOONDOCK SAINT kills off a Mafia: 25 minerals.
DOCTOR makes a save: 15 minerals.
MAFIA victory: 50 minerals to each surviving Mafia. 25 to the others.

-NOTE: I fill the role of "God". I decide tie votes and whatever cases will be necessary. Depending on how I have to crunch the numbers, I may be the collective target of the mafia for the first night. Divine intervention via lightning bolts may occur. If you have any suggestions when an issue arises, let me know.

-NOTE 2: Old Topic (for the lulz).

Post has been edited 59 time(s), last time on Nov 11 2007, 6:05 pm by Mini Moose 2707.

Oct 22 2007, 10:53 pm Moose Post #2

ROLE PMs are as follows:

You have been selected to be a TOWNSPERSON role in SEN Mafia. You are otherwise defenseless, but get to lynch someone by popular vote during the daytime. Pray you make it through the night, pay attention to the clues, and vote wisely. :)

You have been selected for MAFIA roles in SEN Mafia. Each night (including this one), PM me the name of one living person from the list and they shall be killed by morning (well, unless the Doctor saves them).

Your fellow Mafia:
1. 1
2. 2
3. 3

I recommend you CC them in on your hits, so you don't strike the same person. If you double up and don't notice, I'll just say you both killed the person.

You have been selected for the DOCTOR role in SEN Mafia. Each night (including this one), PM me the name of one living person and you will follow them around, and save their life should the mafia attack them. You may not select yourself.

Choose wisely, and good luck.

You have been selected for the BOONDOCK SAINT role in SEN Mafia. After this night, you are to PM me the name of one living person who you will then have "killed" in the morning. You may not use this power now, the first night. Remember, you are aligned with town and want to kill the Mafia based on your own personal suspicions.

Choose wisely, and good luck.

You have been selected for the DETECTIVE role in SEN Mafia. Each night (including this one), PM me the name of one living person and you will conduct your investigation on them. I will respond to you with the results containg their their alignment and role. Be careful in trying to sway the town's votes when you uncover valuable information.

Choose wisely, and good luck.

You have been selected for the PSYCHO role in SEN Mafia. You function as a normal townsperson but have two special powers which are used upon death:
1. Should you be killed at night by the Mafia or Boondock Saint, they will be "injured" and unable to attack the next round. This power is used automatically.
2. If you are lynched by popular vote by the town, you have the option of taking any surviving player with you to the grave. This power is not used automatically, and you do not have to use it if you don't want to.

Good luck.

You have been selected for the VILLAGE IDIOT role in SEN Mafia. You function as a normal townsperson, but WANT to get the town to lynch you. If you get lynched by the town, you win 100 minerals.

Good luck.

TOWNSPERSON -> If you want to win, analyze analyze analyze those clues to death. Once multiple sets of clues have been released, I reccomend consolidating all clues into one post for easy reference.

MAFIA -> Know when you jump on bandwagons against fellow Mafia. Suspicious voting patterns can give you away. Technically, you can just disappear the whole game (and might be better off playing under the radar), but make sure your hits don't give you away.

DETECTIVE -> If you find someone who is Mafia and should be killed, or people are voting for someone you shouldn't be killed, try to swing the vote. However, try not to reveal yourself.
If there is one mafia left and you know who it is, you may want to reveal yourself and get him killed, resulting in epic lulz and win.

DOCTOR -> If there are multiple doctors alive and you find out the identities of other doctor(s), slow the mafia's progress by protecting each other. It will divert one or more of their kill attempts to get rid of you.

PSYCHO -> Keep in mind your powers when the town is voting. If you are absolutely certain someone is a mafia, you may want to get yourself lynched in order to use your suicide power upon them, also resulting in epic lulz and win.

GENERAL -> Remember that the Boondock Saint's kills are mixed in with the rest. This means Mafia can figure which killer he is by process of elimination and use his kill for clues on who he is. This also means the town can figure out who he is and not vote to lynch him.

-> This is from the rules, and is something you may have overlooked.
** Talking to others about the game outside of the game is NOT prohibited. Expect deception, broken trust, and shattered friendships. Outside communication takes place at your own risk. Some well-played impersonations can dramatically alter the outcome of the game. :) **

Post has been edited 6 time(s), last time on Nov 11 2007, 6:21 pm by Mini Moose 2707.

Oct 22 2007, 10:59 pm Crimson Magnum Post #3


Awesome. =D


Oct 22 2007, 11:22 pm JordanN Post #4

Hey, what about adding in another role like the Police, Godfather,The Mayor and such.


Oct 22 2007, 11:24 pm WoAHorde Post #5

Because, he deems these roles effective.


Oct 22 2007, 11:26 pm Jello-Jigglers Post #6

Sign me up? thanks :)


Oct 22 2007, 11:41 pm Money Post #7

So the mineral prize is affective this round?


Oct 22 2007, 11:49 pm Moose Post #8

For the Village Idiot, yes. I need to work out some numbers for how the other roles will get stuff.

Oct 23 2007, 12:09 am JaFF Post #9

I hope Moose doesen't give the Village Idiot role to someone who has fun disabled. :P


Oct 23 2007, 12:17 am Demented Shaman Post #10



Oct 23 2007, 12:18 am Laser Dude Post #11

2 things.

1. I want in.

2. Could you add a link to the profiles, please? It's a pain when we need to search through several hundred IDs to investigate a profile.


Oct 23 2007, 12:29 am Money Post #12

What are the "special townie roles"?


Oct 23 2007, 12:34 am Moose Post #13

You shouldn't be allowed to play, just for asking that. I'll pretend you never posted that.

Added a (P) which links to profiles next to to every player's name.

Oct 23 2007, 12:37 am Money Post #14

This is my second time playing. I count 7 roles at the top with descriptions, and 7 at the people alive section. Also 7 messages.


Oct 23 2007, 12:38 am Moose Post #15

So what are you asking when you say "what are the special townie roles"?

Oct 23 2007, 12:41 am Money Post #16

0 of ? TOWNSPERSON alive. (count includes special townie roles)


Oct 23 2007, 12:46 am Moose Post #17

That means that the overall count of townspeople alive also includes the Detective, Doctor, Psycho, Boondock Saint and Village Idiot(s). IE, all the people that are townspeople with special roles. The question marks are there because I haven't decided how many of each role there are going to be.

Oct 23 2007, 12:46 am Ultraviolet Post #18

Anyone not mafia affiliated.

Oct 23 2007, 12:49 am Money Post #19

Oh ok, thanks.


Oct 23 2007, 2:32 am Nimitz Post #20

If you achieve your goal as a town moron and get mins, what happens if you disabled them ?


Pages: 1 2 343 >
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[07:16 pm]
Ultraviolet -- Alternatively, you can just use EUDs to modify unit vision range on the fly, creating the potential for a blind effect. Vision range is one of those dynamic variables (not sure if this is actually the correct terminology) that doesn't require a unit to be recreated for it to take effect. It goes into effect immediately for all units of that type and can be changed as often as you like.
[07:15 pm]
Ultraviolet -- I'm not sure about parasite, but for blind, I seem to remember if you place CPU medics on cliffs around, they will blind any enemy units who pass. Might have to be units of a certain value or type, not sure about that detail
[05:34 pm]
Dem0n -- without EUDs, you have to aggravate a Medic/Queen so that it blinds/parasites the unit
[05:34 pm]
Dem0n -- probably with EUDs
[05:30 pm]
RdeRenato -- Is there a way to start with a blinded unit or with a parasite (?)
[05:05 pm]
MTiger156 -- opps, Production is for demos so that makes sense. How is Map Showcase a trap then?
[04:20 pm]
MTiger156 -- Map Production is a trap how? :megathink:
[02:44 pm]
lil-Inferno -- NudeRaider
NudeRaider shouted: NudeRaider business as usual in ums assistance, 1 whopping topic updated each in map production and showcase. It's a surge indeed for SENs standards, but not the one I'm looking for. ;)
cuz no one needs assistance (or gets it in the discord) and map production/showcase threads are traps lmao
[02:00 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: where is the corona mapping surge?
in my pants
[11:28 am]
Rawflesh0615 -- But I really don't understand that part.
Please log in to shout.

Members Online: Roy, IlyaSnopchenko, DarkenedFantasies, Zycorax, sqemo, RdeRenato