Staredit Network > Forums > SC1 Map Showcase > Topic: One Big Zombie Rampage
One Big Zombie Rampage
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Dec 19 2009, 11:11 pm
By: USS Cane
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Dec 19 2009, 11:11 pm USS Cane Post #1



I believe there is 2 types of map makers in this world... Those who create maps in 1 day making it a world wide hit with simplicity, like impossibles or golems, and those who really take time to create something perfect, something you may call a game not a map...

Ever since i started map making which was few good years ago, iv always tryd to be one of those mentioned second... (my first map: http://www.nibbits.com/sc/maps/view/125855/ [Rank 366 out of 11,863 in StarCraft maps on Nibbits]) So i present to you One Big Zombie Rampage (Innovative Survival RPG Game)

Features.
-5 Unique stackd Units weapon system
-8 variants of items for unique character build.
-Never before seen (i believe) inventory system (il leave it as a surpirse)
-Constant centerview on hero for a unique game expiriance(everything including inventory is near ur hero)
-Many variats on what you can spend money on including interactable environment features.
-2 Difficulty levels - 1 for fun, 1 for pro gaming.



GL & HF


http://www.nibbits.com/sc/maps/view/131032/

Possible Character Builds In-Game:

Commando Build
Weapon - Chaingun
Item 1 - Heal
Item 2 - RPG/C4
Modes - Light

Very mobile good and easy to use builds for new players and not only. Altough its not very good on Heavy mode...

Samurai Build
Weapon - Crimson Katana
Item 1 - X Cut
Item 2 - Any
Modes - Light / Heavy

Crimson Katana allows you to use a powerfull item spell X Cut that kills many zombies in 1 shot + choosing Katana gives you + 5 gas bonus so you can use it more often

Medic Build
Weapon - Crimson Katana / Iron Chainsaw
Item 1 - Heal (must be)
Item 2 - Any
Modes - Light / Heavy

Katana or Chainaw gives you more gas and basicly this build is for spending 1 gas everytime to heal friends and yourself, you act as support

Tanker Build
Weapon - Handcannon
Item 1 - Barricade / Briefcase full of $$$
Item 2 - Heal (not nessery)
Modes - Light / Heavy

This build is stationary, you camp at the "Military Tank" Location (bottom top of the map) while other acomplish misions you take on zombies to easen up theire job. Barricading yourself there really helps but choosing $$$ item gives you more shots for the tank as each shot costs 500$.

Parascellus Sword Build
Weapon - Crimson Katana / Iron Chainsaw
Item 1 - Briefcase full of $$$
Item 2 - Any
Modes - Heavy

A specific build when u spend all your item gas as BFO$$$ and acumulate 20K for each shot of the hiden Railgun canon "Parascellus Sword". Also Katana/Chainsaw really helps opening "Locked Hangar Gate" in which PS Canon is located. (Parascellus Sword shot kills all zombies currently on the map)

Attachments:
OneBigZombie2.3.scx
Hits: 20 Size: 227.34kb

Post has been edited 8 time(s), last time on Dec 22 2009, 10:14 am by USS Cane.



None.

Dec 19 2009, 11:18 pm Jack Post #2

>be faceless void >mfw I have no face

Sweet! This is an awesome map.

Good stuff: stacked units, and the inventory system.

Bad stuff: the inventory system and the terrain.

The inventory takes a little while to get used to, but is pretty cool once you work it out.

The storyline isn't complicated, but having missions that have to be done in a time limit really makes the map better than any other zombie arcade map. But it's a really fun map, I recommend it to anyone.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Dec 19 2009, 11:25 pm USS Cane Post #3



Thanks jack, one love.



None.

Dec 20 2009, 4:52 am samsizzle Post #4



I think i played this after dling it in a dl only game. I thought the machine gun/minigun thing with the stacked terran marines was awesome. But sadly i died and didnt have time to play again. But twilight tileset? For zombies? WHY!?



None.

Dec 20 2009, 5:11 am Jack Post #5

>be faceless void >mfw I have no face

Quote from samsizzle
I think i played this after dling it in a dl only game. I thought the machine gun/minigun thing with the stacked terran marines was awesome. But sadly i died and didnt have time to play again. But twilight tileset? For zombies? WHY!?
That probably wasn't the final version, unless it was today. Anyway, because it has rectangular terrain, it actually makes the atmosphere better somehow, at least IMHO. However I'd have preferred badlands with extended terrain :P



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Dec 20 2009, 5:20 am samsizzle Post #6



Quote from name:zany_001
However I'd have preferred badlands with extended terrain :P
Thats what i was talking about



None.

Dec 20 2009, 5:56 am Dungeon-Master Post #7



Sadly for you, I don't think you are on the right website to receive donations, most of the members (including me) doesn't even earn money!



None.

Dec 20 2009, 12:14 pm USS Cane Post #8



About terrain: as i said im about innovation, twilight is like never used in zombie maps thats why i used it.



None.

Dec 20 2009, 3:43 pm xYoshix Post #9



This is sweet :)



None.

Dec 20 2009, 5:08 pm Kaias Post #10



Messy



None.

Dec 20 2009, 6:12 pm samsizzle Post #11



Quote from Kaias
Messy
This... I just really liked the stacked units idea.



None.

Dec 20 2009, 6:14 pm Jack Post #12

>be faceless void >mfw I have no face

What do you mean by messy?



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Dec 20 2009, 7:27 pm ClansAreForGays Post #13



Quote from Dungeon-Master
Sadly for you, I don't think you are on the right website to receive donations, most of the members (including me) doesn't even earn money!
If I like it half as much as I like TS, I would.




Dec 20 2009, 8:15 pm lil-Inferno Post #14

Just here for the pie

A bit messy in some parts (for instance, when you completed an objective it still pinged the area) but other than that it was very innovative and fun :). I liked the exploration aspect of it, and how there was more to the map than meets the eye (I found a gate and then another weapon inside of it). Kudos to you for making a good zombie map, although I'd like to see a free mode option.




Dec 21 2009, 12:48 am PearS Post #15



pretty fun =]

couple thigns. that music got annoying as hell and some little things bug me like "Zombie 2"

I ilke the backpack pretty cool.

how do you stack the marines like that?



None.

Dec 21 2009, 3:21 am USS Cane Post #16



theres a tutorial on it in sen tutorials (old section)



None.

Dec 21 2009, 4:57 am Neki Post #17



The constant center view kinda gives me a headache after-while, and the fact that you move so slow is really off-putting. Losing your hot-key after using an item is annoying, because often I'm running and it's hard to select the larva again to use another item. Infested Terrans are extremely cheap too, it was impossible to kill them before they could explode on me. The weapons concept was cool with the marines, but besides that, it was an okay map. And what do you mean P1 can't use the scv?



None.

Dec 21 2009, 5:43 am LoveLess Post #18

Let me show you how to hump without making love.

Quote from PearS
how do you stack the marines like that?
http://www.staredit.net/files/25/ Made that a long, long, long time ago. Same idea.



None.

Dec 21 2009, 8:37 am Jack Post #19

>be faceless void >mfw I have no face

Ultimo, you must be playing wrong, I almost never get hit by infested terrans. Make sure you upgrade at least one attack though.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Dec 21 2009, 9:19 pm hdogg86 Post #20



mission 4 doesnt work for some reason, ill be at the spot where its pinging, but it still wont start the mission :flamer:



None.

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