I was under the impression that disabling also cloaks...
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
I was under the impression that disabling also cloaks...
Then why isn't it cloaking when I do it?
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I was under the impression that disabling also cloaks...
Then why isn't it cloaking when I do it?
Can you select the marine? If not it is cloaked, if SC still displays the marine is because you have not detected it. Create / bring a detector near the marine for the human player, then remove the detector and then marine should dissapear.
?????
I was under the impression that disabling also cloaks...
Then why isn't it cloaking when I do it?
Can you select the marine? If not it is cloaked, if SC still displays the marine is because you have not detected it. Create / bring a detector near the marine for the human player, then remove the detector and then marine should dissapear.
You know what? You're probably right.
I'm starting to fit the pieces of this puzzle together now. Thanks.
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Not trying to hijack thread or anything but
Disabled sprite > Enable unit sprite > Order unit sprites into one area > Move unit sprite onto base stacked unit (for loveless's effect) > Create detector > remove detector = Cloaked stacked units?
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http://www.staredit.net/wiki/Cloaking_%28Disabling%29_2Firebats may be cloaked also.
----EDIT----
Oh, snap, didn't see the second page.
At any rate, you can do this with Disabling. I tested it myself.
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SDE, BWAPI owner, hacker.
Disabled (In sprite-unit option) is COMPLETE DIFFERENT from Disabled (via triggers).
This Wiki article helped me out a ton. Thanks.
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Stack it first, by enabling the preplaced sprite and ordering it, then you can use the basic Disable Enable Enable trick on it to cloak it.
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Just to add a bit of info to the pot, the stacked sprites behave differently on different terrain tilesets. LoveLess (the creator of the sprite battle system) once told me that their behavior is radically different on installation, for example. It was a long time ago, so it was probably a new patch, hence check it yourself regardless.EDIT: Note that Heinermann says that's not true. Check to be sure.
Post has been edited 1 time(s), last time on Aug 24 2009, 10:32 am by JaFF.
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SDE, BWAPI owner, hacker.
The behaviour is not different on other tilesets, and it never was.
Though I'm not questioning your knowledge on this matter, there must've been a reason why he couldn't get this working on installation after making it work perfectly for jungle.
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I don't think
behavior is different, although maybe I'm misinterpreting that, but I know that I was able to stack High Templar in Jungle, and when I tried to move it to my Installation map, the game would crash, whether it was the tileset, or just the map, I don't know.
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This Wiki article helped me out a ton. Thanks.
You're welcome. Be sure to check the entire wiki before posting questions. Most of the time, you can find your answer more quickly and easily than we can give it to you, providing you with a greater convenience in time.
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