Staredit Network > Forums > SC1 Mapping Tools > Topic: Final Call For SCMDraft, Revised
Final Call For SCMDraft, Revised
Aug 18 2009, 6:37 am
By: Vrael
Pages: < 1 « 8 9 10 11 1225 >
 

Oct 19 2009, 9:05 pm payne Post #181

:payne:

Quote from payne
Quote from Mini Moose 2707
I don't know if anyone has mentioned this yet, but in Trigedit the switch condition using "set" and "not set" for switches and the set switch action using something different - "set" and "clear" is stupid.
It makes more sense as it is right now. ;o
Maybe using "0/1", then? :P

0 and !0?
Already proposed ^^



None.

Oct 21 2009, 3:52 am CecilSunkure Post #182



Once in the past I was using a bit of a tedious system involving the use of switches. This wasn't an organized system, so when it became buggy it was very hard to debug. One of these debugging times, I spent days trying to pinpoint a bug that would not be solved. After being frustrated for something like a week, I decided that there was something wrong other than my triggers. I tested a few things out and found that renaming of switches in scmdraft can cause them to stop working, at all. I changed my triggers to use a switch with a default name, and the triggers worked perfectly. I never told anyone, because I didn't think anyone would believe me. I know a couple people in the past have had this same problem, and I haven't brought it up till now because I have some semi-documented evidence to actually show that what happened wasn't just a triggering error on my part.

Here is a link to that topic: http://www.staredit.net/topic/8840/



None.

Oct 21 2009, 10:42 pm rockz Post #183

ᴄʜᴇᴇsᴇ ɪᴛ!

How hard would it be to middle click to scroll around (like in GIMP)?



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Oct 21 2009, 10:42 pm payne Post #184

:payne:

If the start locations aren't the first thing done and tested, they may bug the fuck out of you and you have to restart. :O
Also, I'd like to propose again the idea of activating the view of units' attack range (not all of them, you would select the one you want to view).
Moreover, could it be possible to have a little description for the Upgrades, all these names overwhelm my mind and I must do heavy research to find which upgrade corresponds to what I'm searching :O

EDIT: Extra -> Can you detect mouse's position because being able to navigate through the map only by moving the mouse on the edge of the screen would really rock :O



None.

Oct 21 2009, 11:13 pm samsizzle Post #185



Quote from payne
EDIT: Extra -> Can you detect mouse's position because being able to navigate through the map only by moving the mouse on the edge of the screen would really rock :O

If your gonna do this make it an option this could get REALLY annoying.



None.

Oct 21 2009, 11:42 pm payne Post #186

:payne:

Quote from samsizzle
Quote from payne
EDIT: Extra -> Can you detect mouse's position because being able to navigate through the map only by moving the mouse on the edge of the screen would really rock :O

If your gonna do this make it an option this could get REALLY annoying.
What I find annoying is the fact that we must drag these damn bars to move D:



None.

Oct 22 2009, 12:19 am Kaias Post #187



Quote from payne
Quote from samsizzle
Quote from payne
EDIT: Extra -> Can you detect mouse's position because being able to navigate through the map only by moving the mouse on the edge of the screen would really rock :O

If your gonna do this make it an option this could get REALLY annoying.
What I find annoying is the fact that we must drag these damn bars to move D:
Ever tried the arrow keys?



None.

Oct 22 2009, 12:46 am payne Post #188

:payne:

Quote from Kaias
Quote from payne
Quote from samsizzle
Quote from payne
EDIT: Extra -> Can you detect mouse's position because being able to navigate through the map only by moving the mouse on the edge of the screen would really rock :O

If your gonna do this make it an option this could get REALLY annoying.
What I find annoying is the fact that we must drag these damn bars to move D:
Ever tried the arrow keys?
They sucks, lag (for my cpu) and are too slow :O

EDIT: An other useful feature would be that once you are done with an entry (under the Classic Trigedit) and press enter to validate it, the cursor auto-selects the next customizable option of the action and if it is at the end, it verifies if all the entry are validate (Condition/Actions/Players) and clears automatically the window. I hope you get what I mean :O

Post has been edited 1 time(s), last time on Oct 22 2009, 1:14 am by payne.



None.

Oct 22 2009, 1:15 am rockz Post #189

ᴄʜᴇᴇsᴇ ɪᴛ!

It only lags when you move the mouse at the same time. A middle click to pan would be sweet, as would ctrl + wheel to zoom.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Oct 26 2009, 5:31 pm Wormer Post #190



Random wish: a way to drag (and snap) the middle of the location would have been nice.



Some.

Oct 28 2009, 7:00 pm Heinermann Post #191

SDE, BWAPI owner, hacker.

Quote from Vrael
Quote from Mini Moose 2707
I don't know if anyone has mentioned this yet, but in Trigedit the switch condition using "set" and "not set" for switches and the set switch action using something different - "set" and "clear" is stupid.
I prefer to have them that way. When you go to find/replace in Notepad++ and you only want to affect actions, for example, then you don't have to do anything different, you can just use "cleared" or "not set" whichever it is. If they are all the same you'll have to do extra work if you only want to change switch actions but not conditions.
When you go to find/replace in Notepad++ you can use Regular Expressions (Regex).
They should both be Set/Clear.

Text trigedit needs to follow some real programming rules(drop the spaces), have autocomplete, and syntax highlighting.
Writing C++ is easier than writing Trigedit triggers ATM.




Oct 28 2009, 8:04 pm NudeRaider Post #192

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

I was under the impression that text triggers are just a hub where you can copy and paste your trigger from/to. The actual writing editing will be done with external programs.




Oct 29 2009, 12:12 am Heinermann Post #193

SDE, BWAPI owner, hacker.

You could make it look like the window wasn't intended to edit triggers by removing the useless/unused menu options(Save? Save As? both do nothing), and include formatting files so that the syntax can be used properly in other programs.




Oct 29 2009, 6:51 am Wormer Post #194



Quote from NudeRaider
I was under the impression that text triggers are just a hub where you can copy and paste your trigger from/to. The actual writing editing will be done with external programs.

Quote from Heinermann
and include formatting files so that the syntax can be used properly in other programs.
Yeah,
the problem with external programs is that Text Triggers don't follow common programming rules (SPACES in identifiers! :omfg: ). As a consequence one can't have proper highlighting and autocompletion for example. (Alright, actually there are some editors which could handle highlighting of such nontrivia cases, but it takes tremendous amount of time and patience to learn how it works.)



Some.

Nov 2 2009, 2:50 am fat_flying_pigs Post #195



Is there a reason that I need to be an admin to install this? I have my SC and my editor on my flash drive, so I can use the programs on any computer. I take it by making it admin only install it adds reg files (and it won't function entirely on my flash drive if not on the computer it was installed on).



None.

Nov 3 2009, 3:17 pm payne Post #196

:payne:

So, SI, how's going the updates ?
I was thinking about an other feature : implementing a mirror tool that could work also with extended terrain.
Also, I might work a bit more on my SCMD2 default brush during the weed-end. Let's hope I finish it ;)



None.

Nov 5 2009, 11:36 pm Suicidal Insanity Post #197

I see you !

Quote from CecilSunkure
Once in the past I was using a bit of a tedious system involving the use of switches. This wasn't an organized system, so when it became buggy it was very hard to debug. One of these debugging times, I spent days trying to pinpoint a bug that would not be solved. After being frustrated for something like a week, I decided that there was something wrong other than my triggers. I tested a few things out and found that renaming of switches in scmdraft can cause them to stop working, at all. I changed my triggers to use a switch with a default name, and the triggers worked perfectly. I never told anyone, because I didn't think anyone would believe me. I know a couple people in the past have had this same problem, and I haven't brought it up till now because I have some semi-documented evidence to actually show that what happened wasn't just a triggering error on my part.

Here is a link to that topic: http://www.staredit.net/topic/8840/
Are you using the official download off my site or one of the newer versions? Also I am assuming the issue only occurs in text trigedit. I vaguely remember fixing something with the switches that could break if the trigger compiling failed once, bu tthat was back in april so I am not sure. Maybe I broke something that worked instead if its now broken and used to work. :(

payne: messing with the new strings window, also toyed with using openGL for the display but probably will not implement that. Had some deadlines @ work and coding 8-10 hours a day at work leaves little motivation for scmdraft. Mostly over with now tho.

Pigs: I can check if its possible to make the installer not need admin, I doubt it tho. But I can upload a noninstaller based version again, I mainly switched to the installer because it eliminates problems such as the plugins being extracted incorrectly, and let me remove the hacked together checks on the first start.

Nuderaider: well it was planned as a autocompleting syntax highlighting etc etc editor, but DW ran out of time due to RL stuff :(

Mouse middle button + scroll should be doable, I probably would have added it earlier if my mouse didn't automatically make that work in most programs. And if I implement openGL display for smooth zooming, then I can also use mousewheel zoom levels.

Post has been edited 3 time(s), last time on Nov 5 2009, 11:49 pm by Suicidal Insanity.




Nov 6 2009, 3:00 am Lord Malvanis Post #198



SI, It isn't still using the old window. There isn't even an option to open it up. And I'm talking about the window that Campaign Editor uses right when you start things up, that drops down with Terrain, Units, Heroes, Buildings, Ect.

Also, I'm having trouble with your zoom feature. Whenever I try to zoom out or in, SCMDraft freezes, and then crashes. I made a youtube video of what happens so you can see.

SCM Problem

Post has been edited 2 time(s), last time on Nov 22 2009, 3:51 am by Lord Malvanis.



None.

Nov 6 2009, 7:22 pm Grocel Post #199



Quote from CecilSunkure
Once in the past I was using a bit of a tedious system involving the use of switches. This wasn't an organized system, so when it became buggy it was very hard to debug. One of these debugging times, I spent days trying to pinpoint a bug that would not be solved. After being frustrated for something like a week, I decided that there was something wrong other than my triggers. I tested a few things out and found that renaming of switches in scmdraft can cause them to stop working, at all. I changed my triggers to use a switch with a default name, and the triggers worked perfectly. I never told anyone, because I didn't think anyone would believe me. I know a couple people in the past have had this same problem, and I haven't brought it up till now because I have some semi-documented evidence to actually show that what happened wasn't just a triggering error on my part.

Here is a link to that topic: http://www.staredit.net/topic/8840/
Are you using the official download off my site or one of the newer versions? Also I am assuming the issue only occurs in text trigedit. I vaguely remember fixing something with the switches that could break if the trigger compiling failed once, bu tthat was back in april so I am not sure. Maybe I broke something that worked instead if its now broken and used to work. :(

payne: messing with the new strings window, also toyed with using openGL for the display but probably will not implement that. Had some deadlines @ work and coding 8-10 hours a day at work leaves little motivation for scmdraft. Mostly over with now tho.

Pigs: I can check if its possible to make the installer not need admin, I doubt it tho. But I can upload a noninstaller based version again, I mainly switched to the installer because it eliminates problems such as the plugins being extracted incorrectly, and let me remove the hacked together checks on the first start.

Nuderaider: well it was planned as a autocompleting syntax highlighting etc etc editor, but DW ran out of time due to RL stuff :(

Mouse middle button + scroll should be doable, I probably would have added it earlier if my mouse didn't automatically make that work in most programs. And if I implement openGL display for smooth zooming, then I can also use mousewheel zoom levels.

Will you fix the saving crash bug on win-xp 64x in the next version?



None.

Nov 6 2009, 11:29 pm Suicidal Insanity Post #200

I see you !

Um what crash bug? And have you tried renaming the backup DB (In case it is too large)




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