@killer_sss: If I did the Warp thing as Robo Facility, Shuttles would be fast & free for cycling your destination. (Shown with a ping).
The reaver would be used at the end as the button to warp to where you've selected by spamming shuttles.
@Tux: Er.. for the 'good games being rare' argument, i'll post that at the end.
About the idea of warp gates, my only motivation is the fact that I currently don't use the Protoss Robotics Facility. It's for the lulz.
However, I like your theory of "primary" vs. "tertiary" for maps in general. Just saying I'm not trying to fix game speed with this. It would be an option of trading minerals for faster travel basically, although would have some tactical uses as well.
I think the only really slow part of the game is at the start when everyone wants to mine minerals. I might increase the starting money, which is currently 31 minerals (just shy of being able to make an extra spawner) Or I might trigger a large meteorite sequence for the beginning of the game.
@Wormer: Versions prior to around 1.30 or so had the fuel "flipped" like that. I didn't like it. I suppose I could consider making it equal (*its impossible to make perfectly equal the way it's triggered right now but I could get it close with lots of testing.)
@Tux, @UnholyUrine, @anyone: About the good games being rare thing.
Not to offend you, but it's a big mistake to think that "as long as I, the creator, can have good games with it, then everyone can".
Because Tux quoted it again, I will repeat, that I, the creator, do not have some superior ability to have good games.
If you host, the noobs who refuse to read leave.
If I host, the noobs who refuse to read leave as well.
As for popularity defining if a map is good or not... well...
Lots of the maps I consider good, are difficult to have good games with. Not just Astrogears. BattleCruiser Command, Galactic Conquest, Armored Core, and some RPG's which are not guilty of having majorly slow gameplay or excessive walking without doing anything else. I would kind of argue my Great Wizards map too. Great Wizards is probably more "okay" then "good".
On the flip-side, some popular maps are bad. Custom Hero Wars mostly comes to mind. I mean not all bad cause CHW is addictive but theres just so many flaws.
When a map is popular AND good, you have Temple Siege. However just because its popular doesn't mean it's good, in my opinion.
It's good because it IS, Actually, Good.
Edit: Maybe we need a thread dedicated to defining what makes a map good.
Post has been edited 1 time(s), last time on Aug 11 2009, 3:50 pm by Tank_7.
None.