StarQuest, AoS with tactical emphasis
Post #101 killer_sss Aug 13 2009, 10:39 pm
That does not help. It was once an epic fail when I ended up with like 1000 fuel near the forge to find out I have no minerals at all and my SCVs unloaded in the other corner of the map...
Post #106 UnholyUrine Aug 14 2009, 4:59 pm
@UnholyUrine: The "fuel location" never did re-center if you had 0 gas so that problem never existed. As I understand it darksnow and some others are saying they can actually make their ship go across the map relative to the location which stays put. They do this until they are in range of a Protoss Forge according toe darksnow.
About the ships... I did read it before. I don't see how having more ships is harmful. I like variety. I can see maybe the odd noob going "what's the difference between the two BC's?" at first but it's not like it hurts the game somehow. And with time they'll see one BC has a little more HP, damage, and 1 more armor, while the other has Yamato and burns ever so slightly less fuel.
@darksnow: I do agree SCV's getting stuck is cheesy. Now that I have more locations I could put a transport in there or something.
@Wormer: You suggested allowing slow spam click movement when out of fuel I believe. I refuse. The game rewards those who watch their fuel.
-Wormer's idea of a de-selection after a certain threshhold has been implented, if your ship is not where it should be for 12 hypercycles it gets deselected until it gets back to it's location. (I did not bother with a move for the special stasis case.)
-Ships are now prevented from leaving the vicinity of their team's HQ while the in game help is enabled.
umm its useless i can still get back to base, and its actually easier in this versionAttachments:
i attached to replay so you can see what i did
after you move out of the location, the unit gets transferred between players, but however its no longer ordered to the location, so you can just add the order action again and it should be fine
Okay its changed to alternate hypercycles now. After the 12 hypercycles of grace, it will de-select, then order the ship the next hypercycle, then de-select again, and so on. If you can out-spam this I will have to introduce a Move after say 3 full seconds.
I also changed the "no leaving HQ during help" to where it will only teleport your ship from anywhere during the initial help. As it was in 1.47, you could turn on help mid game when youre stasised, about to die, and you'd teleport to your base without using a drop of fuel.
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