Staredit Network > Forums > SC1 Melee Map Projects > Topic: (2)Crystal Valley
(2)Crystal Valley
Oct 11 2007, 2:13 am
By: Recreate  

Oct 11 2007, 2:13 am Recreate Post #1



Here's a map that I made a while ago.
Its twilight terrain, 2 player, 96x96.
I posted it on warboards, and I would like to know what u guys think.

Attachments:
Crystal Valley.scx
Hits: 10 Size: 49.63kb
crystal valley.JPG
Hits: 29 Size: 265.95kb



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Oct 11 2007, 2:39 am Protogod Post #2



Sup some_person.

Your map definitely improved.

Loved the theme, loved how you fixed some of the tankability issues, tightened the main's choke, worked on the natural, and just all the work you put into this. The only thing I'd really like to see you do now is be even more creative with your ideas. This map was a great theme-piece, but you can use alot mre physical features to accentuate the intricacies of your map. You can use spells, more special buildings, sprites, w/e you want as long as you don't go crazy.

However for a basic map, this is great and I love the improvements you made.



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Oct 11 2007, 4:08 am blacklight28 Post #3



Seems like a very fun map. But, try making so that you can't build ANYTHING on the backwards ramps.



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Oct 12 2007, 2:21 am TitanWing Post #4



It's not going to make a difference if someone can sqeeze a Pylon onto the ramps.

Don't worry about it, some_person, you've done a great job on this map.



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Oct 13 2007, 7:26 pm Fisty Post #5



I agree, greatzorz idea. The only thing I can beg for is some deco.



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Oct 16 2007, 1:29 am Recreate Post #6



ok, thanks for the comments guys.
In the map, I added in 2 nuetral buildings and some doodads. I mostly placed them on the sides near the cliffs because I dont think any of tthe doodads are buildable/walkable.
I think the map is pretty much done unless you have some more suggestions.
Right now, I didnt add in that many buildings/spells because I dont think they will do anything for the map.




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Oct 16 2007, 2:54 am TitanWing Post #7



All it needs now is a little more crushed rock and flagstone deco and it's good to go.



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Oct 17 2007, 1:59 am Recreate Post #8



alright, I added in some terrain mixtures and I guess the map is done.


Post has been edited 1 time(s), last time on Oct 17 2007, 2:06 am by Recreate.



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Oct 25 2007, 6:13 am Recreate Post #9



ok, I fixed a problem with the worker scouting so I had to add in some more power generators and changed the terrain arround a bit.
And one more thing, is it possible to set the hp of the neutral buildings to 10% or something like that?

Attachments:
(2)Crystal Valley.scx
Hits: 3 Size: 60.8kb

Post has been edited 3 time(s), last time on Oct 25 2007, 6:40 am by Recreate.



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Oct 25 2007, 4:14 pm ATG Post #10



Yeah.Double click on them and set the hp from the properties to 10 ("%" doesn't need to be written cuz it is already in there ;)). I hope I helped you.



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Oct 28 2007, 10:06 pm yenku Post #11



Not bad man.



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Mar 7 2008, 4:31 am MNeox Post #12



I like the concept of this map
especially how the minerals go with the terrain
(twilite), really gives it a theme.
Though I don't see many doodads the minerals
seem to give off the overall scenery
I mite play on this map
it really looks like there could be a different
gameplay from other maps.
balance seems well done.
good job.



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Mar 7 2008, 8:26 pm who Post #13



I know there's a neutral building at the inbase expo, but I think it gives far too many minerals, which favors Terran (probably). Also, you shouldn't make all your deco symmetrical.

isn't this an extremely old topic though



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Apr 5 2008, 4:24 pm LML Post #14



there are too many minerals.
Also this map is T favouring since it is too narrow, there is no place to make a big fight, a terran can roll-over a P pretty ez, so P must win in early game or he is dead.

the minerals at the expo in your main should get less minerals (like 1k for 1st row, 700 for next, and then random things between 40 and 200).
the cliffs in the middle should be removed, to open the middle up and make it more balanced for PvT. Also there are alot of tanksports around the main, which need to be removed, too.



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Jun 17 2008, 4:26 pm Dem0n Post #15

ᕕ( ᐛ )ᕗ

ZOMG! PEOPLE I KNOW! :O Awesome!




Jun 17 2008, 4:52 pm Symmetry Post #16

Dungeon Master

Quote from name:Dem0nS1ayer
ZOMG! PEOPLE I KNOW! :O Awesome!

Necroing is alright if you're going to make a productive post, but please avoid making posts like these (necro or not).



:voy: :jaff: :voy: :jaff:

Jun 18 2008, 9:42 am BeDazed Post #17



I am wondering if the balance of this map is alright. The distance between the two base seems way too close. And the middle may be way too thin.



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