Staredit Network > Forums > SC1 Map Production > Topic: Diablo II - [Act 1]
Diablo II - [Act 1]
Oct 8 2007, 6:48 pm
By: payne
Pages: < 1 « 3 4 5 6 7 >
 

May 24 2008, 10:19 pm payne Post #81

:payne:

Huh, I knew all of that, lol!
But can you tell me more about the way to enhance my terrain?
Btw, zergling is temporary...



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May 26 2008, 11:30 pm stickynote Post #82



I just noticed that on the "updates" portion, you have the last date incorrect. As far as I know, there are only 12 months in a year. ;)



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May 28 2008, 9:45 pm payne Post #83

:payne:

Lol, fixed :P



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Jun 7 2008, 6:24 pm New-Guy Post #84



This is looking pretty good. I just hope you have the patience to finish it, and the endurance to take it to the end.
I know that I wouldn't.



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Jun 8 2008, 1:18 am stickynote Post #85



Payne is patient. He's been working on this map for a pretty damn long time already.



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Jun 8 2008, 4:07 pm payne Post #86

:payne:

:-_-: ^^



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Jul 10 2008, 2:34 pm payne Post #87

:payne:

Okay! Time to get back in business!
Stickynote, I'll NEED you on that, so please, contact me as soon as you think we could start working on the terrain.



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Jul 19 2008, 2:44 pm payne Post #88

:payne:

@sticky: Some screenies in case that you couldn't open the link I sent you :O
And again... the link where you can download the totality of the screenies: https://www.yousendit.com/download/Q01IRE9rNkdENlJjR0E9PQ

Attachments:
Screenshot003.jpg
Hits: 34 Size: 296.08kb
Screenshot004.jpg
Hits: 13 Size: 303.54kb
Screenshot005.jpg
Hits: 8 Size: 322.7kb
Screenshot006.jpg
Hits: 9 Size: 317.62kb



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Jul 22 2008, 9:42 am Oh_Man Post #89

Find Me On Discord (Brood War UMS Community & Staredit Network)

Yeh looks good keep up the good work.

Things about changing unit percentages though Kellimus they don't really work that well. Say for example a damaged player with 1% health could use those clouds to get his health back...




Jul 23 2008, 9:02 pm stickynote Post #90



Some of these (screenshots), I find, are difficult to reproduce in starcraft as terrain.



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Aug 2 2008, 7:59 pm payne Post #91

:payne:

Possible to get some screenies of your work so far? :omfg:



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Aug 11 2008, 12:53 pm payne Post #92

:payne:

Okay, I'm back.
Please post the map with all your progress in it :P



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Oct 22 2008, 2:53 pm payne Post #93

:payne:

I fixed some visions problem (the ruin path) and I'll start working on the Monastery Gate very soon.
Stickynote, I'm still waiting for your Graveyard piece :O



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Nov 11 2008, 4:55 pm Kaias Post #94



You should definitely pick this up again. (And start triggering)



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Nov 16 2008, 6:44 pm payne Post #95

:payne:

Me did some work on the terrain (no triggering yet :P).
I removed all sprites from the Graveyard. It was ugly, annoying and would have screwed some triggers because of the need of having DTs under them to make them act like walls.
Did some other stuff here and there too, but nothing too big so far.



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Nov 16 2008, 8:27 pm Pigy_G Post #96



If I can be of assistance in any way, terrain, triggers whatever. Let me know.



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Nov 17 2008, 12:37 am payne Post #97

:payne:

Well... have you ever played D2?
If so, if you could try an attempt for the Monastery Gate, go for it, I'm still searching for the best piece...
Btw, I again edited the first post! Many new things in it (fixed some orthographic errors and added some stuff in the "Systems" section, plus, I added a "Credits" section. To see a bigger list, go see the "Update" section").



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Nov 17 2008, 2:29 am Pigy_G Post #98



Give me a screenshot of the gate, And get on SC



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Nov 17 2008, 4:20 am Fwop_ Post #99



I do hope you have done more than just the terrain; listing all your planned features means nothing without some sort of trigger work to back it up.



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Nov 17 2008, 5:23 pm payne Post #100

:payne:

Sorry :P
My mind can't afford to start working on the triggers of this map without having all the terrain arrangement done ^^
Sorry again :-_-:



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