FF - Burden of Gilgamesh, Team Based RPG
Post #81 Trickydano Feb 14 2010, 11:55 pm
Post #82 -BW-Map_God Feb 20 2010, 3:41 am
Post #83 Kenshin23 Feb 20 2010, 4:40 am
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Sorry fellas. I'm famous for leaving my maps incomplete, however, I had a great time making this map. To be truly finished for me would be impossible, not to mention my computer I was using to create the map "ceases to live". I did however buy a brand spanking new gaming comp (check link in the tech forums) for starcraft 2 and the MINUTE I get my hands on the editor I am opening a new map at it's largest possible size with everything possibly maxed that can be maxed in SC2 maps and I will create the 5th of my mini series I guess you could say. Even now, progress has begun with my first RPG on starcraft 2.
One thing is for sure though, I'm going to need alot of testers for.... Final Fantasy: Birth of Chaos The story itself revolves around Vincent Valentine and the first few times he morphs into the being that is CHAOS! See you guys on SC2 Look for me as Kenshin24 Thanks to everyone that helped make Burden of Gilgamesh what it is today. Even incomplete, It has come a long way. EDIT: 108 hits... not bad ![]() ![]() ![]() ![]() ![]() ![]() |
Post #84 Xero Feb 20 2010, 4:41 am
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It seems that Kenshin did little for his map, but he's just redoing all the quests and boss fights. The level is capped at 20 only for the first boss, after, you can level normally again until the next level cap. This is because after gaining a bunch of levels, training on weaker units won't give you exp. And so this system was born
EDIT: WHAAAAT? ![]() ![]() ![]() ![]() ![]() ![]() |
Post #87 LionKingMax Jun 5 2010, 11:13 pm
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