But the point is, all of you people will be using concepts centuries old. This is the reason you are bleeding yourself to stagnation on SC1 - while you learn the techniques that have been around for millenia, learn the way maps work that are centuries old, and then create a clever variation, no one creates a new map with a new concept. This is shown by my Eurasian Diplomacy map - a new concept that took me a week to build has been rather successful. However, the flaw is not only in the map makers non willingness to create maps, it is also the fault of the players not to accept the few maps that truely represent advancement.
That is a nearly word to word quote from the Magician, Raymond E Feist.
Translation: While you newbs disable ownage abilities, I'll be making an advanced diplo map which abuses them (Seriously, my maps will be modlike)
EDIT: Since you can change range and cooldown, how about s low damage 30 range artililery that takes 20 seconds to reload?
How about a missile system where you shoot at
How about a utility that can force dropships to unload - even in the sea, at which point the units are forced to stay put until rescued by another dropship.
How about a system like in Civil War Viriginia, except that you have a hundred armies on the field per person, and the hundred different army men numbers are through seperate digits on a death counter owned by P9-12.
Hell, you could do the Death counters like this:
P1 Unit X in army 1 = Last two digits in a death counter for P9
P1 Unit X in army 2 = Next three digits (there are five digits in 65k)
P1 Unit X in army 3 = Last two digits in the dc for P1
P1 Unit X in army 5 = Last two digits in the hero dc for P1
P1 Unit X in army 7 = Last two digits of the corrosponding crashable unit.
P1 Unit X in army 9 = Last two digits of the Zerg equivalent dc
P1 Unit X in army 11= Last two digits of the Protoss equivalent dc
P1 Unit X in army 13= Last two digits of the Zerg hero equivalent dc
P2 Unit X in army 15= Last two digits of the Protoss equivlant dc
The same would be for Unit Y, except a different dc.
That way, since you'd use the hero's for P5 to 8,
You could have one army per person for every two digits death counters could handle. All I hope is that its googleplex in SC2 rather than 65k - as in SC, only sixteen armies per person is possible - and only for terran non heros else the number would be even smaller. Also, you can only have 99 of one type of unit for half of them, and 650 of one type of unit for the other half. The 99 would have to be mech, and the 650s would be infantry (It wouldn't be too hard to mix up the army and units, though it could be confusing).
Just one example were better facilities would make a good concept for a map.
In just five minuties, I have thought of a concept that most of you would have dismissed as impossible without major CCMU - the concept of data storage rather than unit storage has yet to be implemented on any map that has become popular on B.Net, which proves my above theory.
Post has been edited 2 time(s), last time on Oct 28 2007, 3:21 pm by Viii_iiiV.
None.