The default name "Untitled Scenario." should not have a period. Scenarios in Staredit don't have it, and it looks ugly.
This
Also, when you are under the Doodad label, it displays you the number of doodads. Could you also add the number of additional sprites the doodads suck up? It would be so handful for terrainers like me which loves to go mad with sprites
When under Location label, show the total number of locations, including Anywhere.
When under Sprites and Doodads label, please make it so we see the number of sprites/doodads selected, thanks
Moreover, when I switch to Doodads label, I sometime need to right click somewhere in order to be able to start selecting things.
When you place a doodad at the very edges of a map and try to delete it, it do not gets deleted completely and this, for the rest of your life ;P
Auto-detect when the map maker reaches 499 sprites (including doodad's) to send a pop-up saying he has reached SC's limit and asking him if he wants to continue.
When selecting terrain, sometimes, it's a real pain to achieve the selection and you select a damn tile which you didn't want to select but there is no way to unselect it. Please add a shortcut to unselect some parts.
Plus, when you select "burrowed" in the editor for a unit, it would be great if it could auto-set Burrow ability as "Researched" for the current players
Also add a grid for sprites please.
Maybe giving us a way to access directly to a unit's stats via the main screen (where you do your terrain and all) without having to surf on the menus and find the exact unit in the unit list would rock too.
Please fix the terrain palette so it do not shows one hundred useless null tile. Keep some to separate the main terrain parts, but remove that huge blank a bit after the middle.
Giving us a "New" button for the Brush palette would be appreciated much too
Right now, I must have an empty brush saved, open it and save it under a new name with the brushes I want to get a new one :S
Yup, that's a lot, but I got mad at SC's sprite limits today and it inspired me
None.