is there a way to add sound slots in sfxdata.dat or ill just to accept the fact that i only have 1143 sound slots to mess with
None.
you can't add sounds, cause sound entries are all stored in sound.dat
None.
aww
so ill just replace the pissed sound slots with what sounds and place all bldg sounds one sound slot(or let them placed in misc\button.wav slot)
speaking of sound files i look at stadat.mpq and im just surprised that there are a lot of sound files (and an extra bald eyepatched portrait!) that are unused in the actual game. i wonder what if blizzard has made a way of implementing this unused stuff(like afterburners, raiders, gunships etc) in SC? (assuming that the gameplay is balanced)
None.
just a hint for you if you need sound slots...
all the talkings in the official campaigns... you can replace them totally
None.
Sounds in a mod? Unless you're making a campaign, it's a safe bet that the people playing it will be listening to music, so though a nice touch, it's usually unoticed.
None.
Sounds in a mod? Unless you're making a campaign, it's a safe bet that the people playing it will be listening to music, so though a nice touch, it's usually unoticed.
I disagree. Hercanic did sounds very well in STF, so they have potential to be effective.