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Joined: Sep 22 2008, 2:05 pm
Last Active: Nov 8 2009, 5:00 pm
Status: Offline
Display Name: Angle Lock

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Activity: 222
Posts: 197
Posts Per Day: 0.06
Topics: 45
Minerals: 0

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E-Mail: Lewl coming soon // No spambots

Battle.net
Starcraft I: Not Given.
Starcraft II: Not Given.


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[04:25 pm]
Roy -- payne
payne shouted: setting the value of "branchSize" to "1.5" in Unity automatically adds the "f" required to make it consider a float variable? I've no idea how to make my LINE TWO to work by calling the variable. How do I call it properly?
You'd get a compile error if you tried to do "float branchSize = 1.5;" because that'd be trying to set a double as a float variable without explicitly casting.
[03:53 pm]
m.0.n.3.y -- frdf
[03:46 pm]
BeatMeistro -- NudeRaider
NudeRaider shouted: Oh_Man I don't like it either, but obviously Dem0n does, so why make him remove it. Live and let live.
Yeah, i mean i guess he finds Quicksand Face Obama funny for some reason.
[03:44 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: Demon ur pic is nastay change that shit bro
I don't like it either, but obviously Dem0n does, so why make him remove it. Live and let live.
[02:35 pm]
Oh_Man -- whats up
[02:34 pm]
Vrael -- have not heard me such fine vernacular in a hog's age
[02:34 pm]
Vrael -- wow, quote of the month: "gorb UU bush gonna cop a tude"
[02:32 pm]
Vrael -- oh, I'm in no way familiar with C#, you got me there
[02:30 pm]
Dem0n -- Bruh that's C# LMAO
[02:19 pm]
Vrael -- payne
payne shouted: setting the value of "branchSize" to "1.5" in Unity automatically adds the "f" required to make it consider a float variable? I've no idea how to make my LINE TWO to work by calling the variable. How do I call it properly?
step 1: stop using java
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Members Online: Roy, NudeRaider, Oh_Man, Ashamed, SegFault, Dem0n