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Essentially.. only good maps that do not need to be edited should be protected.
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That's basically what I've always been saying for a while now. No one makes maps, finishes them, or makes ones which get spread on battle.net and are worthy of being stolen. Therefore no one needs to worry about protection or their map being stolen. Only maps with a high probability of being stolen warrant the use of protection only as a small deterrent to noob map stealers, ie noobs who just know how to open an editor and change the name. Of course, nothing can stop the intelligent and determined map stealer.
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I don't think you realize that there isn't some huge divide between newbs and people on SEN. There are plenty of intelligent people who only use battle.net and plenty of dumb people who use SEN. Maps like Normandy and Quests and Raccoon City were unprotected and soon dozens of versions popped up.
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I personally don't care if somebody riggs my map and releases like 100 versions, whenever I play it, i'll play my own un-rigged version and others will follow the lead.
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I wouldn't care if anyone made modified versions of my maps as long as they leave my nick in the credits. The problem comes when some newbs rig it, replace my nick with theirs and then people start playing it over bnet just because it's easier or just rigged. That would truely annoy me.
Like people keep saying it over and over again, but as long as you know you made it, that's all you need to know.
You want fame, not credit, which ultimately is stupid.
Hmm, lets think. Perhaps the creator put a good amount of time in the map? All of that hard work is wasted. People don't want fame, except for a few special people. Where the hell are you getting this?
Anyways, most maps played on b.net are strip maps, a few defenses, bounds (yay!), and a few others I'm too lazy to name. The rest are private games.
Note: What's wrong with quotes...
Post has been edited 2 time(s), last time on Sep 23 2007, 4:06 pm by Xx.Doom.xX.
None.