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Looks good, although everything has improper terrain height, although most people playing won't care, it just looks kinda weird when something suddenly goes up a cliff without rising at all.
I dont get what you mean? There is a ramp at every spot, there is one spot though where i could see your point... it's done that way so it looks more like a gradual hill then a ramp. ![]() ![]() ![]() ![]() ![]() ![]() |
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As the empics yetch to ingorilate errifins, we mascols bleen.
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A bit of blockiness, though it's still yummy looking.
I suppose you'll already have noticed most of these on your own, but... ( all for first picture only, is the second one shrunken down? ) On the ramp next to the bridge, there's a couple of very noticable lines in the cliff. There's also a slightly noticable one in the very top-right of the image. There's a couple of really bad ones on the other ramp, too. I suppose small ramps were giving you trouble. There's also a line where some slightly-darker-dirt cuts off suddenly on the right side of the upper ramp. edit: /me offers <3 to terrain design in third picture This post was edited 4 times, last edit by EzDay281: Aug 29 2007, 1:06 am.
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Pour me, poke me, watch me gloop! And before you say, 'fooey,' Find me to be a wonderful soup! |
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@ Fallen thanks, yea they can, doesnt go very far though.
@ Falkoner Which picture? I still don't get what you mean. @ EzDay281 Yea... some spots are blocky... on the dirt over hang of the cliffs on image 1, theres that one that i just cant find a good replacement, and the small ramps do have a bit of blockyness, for these purposes its good, if I have the time i may try and fix them Thanks for your comments P.S. added another Image. ![]() ![]() ![]() ![]() ![]() ![]() |
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Taking StarCraft Map Making to the Limit!
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Picture 1: The only real terrain height problems here are what you want, so I won't go into that.
Picture 2: Okay, second picture has a pretty big error, you might notice that while the left side has 2 layers, it somehow matches up to the area with 3 layers, even though the dirt below the two is the same, and cliffs don't just pop out of hills, they gradually come out, and then, the cliff somehow goes from double to ONE on the left side of the ramp. ![]() Picture 3: In this picture you are obviously going for some sort of hill, but there is a slight problem, even if it is supposed to be a hill, somehow the cliff in the pit is the same height as the one it is sitting in, it would work as a hill if it was a double cliff, but this problem also makes the double cliff you made incorrect, the 1's with the x's in the picture below show the main error. ![]() Explained? This post was edited 2 times, last edit by Falkoner: Aug 29 2007, 1:58 am.
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in the second one, that 3rd height, it is intended, the rock is sunken into the ground indecating a slight increase
and to the left of the ramp, idf you notice it is still on the 2nd level, the ramp opens up to the seond natural ramp between level 1 and 2 I see hwat you mean though picture 3 the first 1, on the ground very bottom, that is lvel one then what you have labled one on the bottom dirt on the cliff, thats just a transition its still level 2, then the third 1 is level 3, with a natural incline, then the "2" is really level 4 ![]() ![]() ![]() ![]() ![]() ![]() |
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Any fool can make a rule, and any fool will mind it.
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If i may say, extended or not, your going to need a masterpiece to top Neo Ticondera, due out sometime next month.
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Those services which the community will most readily pay for it is most disagreeable to render. You are paid for being something less than a man. --------------------------------------------------- |
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Hey sharf long time no talk lol. Looking pretty good but don't listen to all the haters saying stuff about height issues because thats the illusion most extended terrain has and sc doesn't have the capability to show inclined planes except with the ramps so dont even worry.
Keep working pal.![]() ![]() ![]() ![]() ![]() ![]() Pray
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