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Yeah well I don't fully agree but I do see how it might work that way to the watered-down minds of the average b-net players. But seeing as custom terrain has never been directed to the general public of starcraft users because they don't fully understand its complexities, it is easy for the elevated members of sen to see the implied slopes and indicated level changes. It is really obvious for me to tell what all is going on here but maybe it isn't for you so I made this lovely picture to help illustrate
:This is a profile view of the 3rd picture as if you were standing on the low dirt-grass-high dirt transition and you were viewing in the north-western direction: You are here: http://i230.photobucket.com/albums/ee21/Jello-Jigglers/Help%20Files/CliffOptics1.png You see this: http://i230.photobucket.com/albums/ee21/Jello-Jigglers/Help%20Files/CliffOptics2.png This is how I view this work and i'm not sure that is how sharf intended but meh it works ![]() This post was edited 3 times, last edit by Jello-Jigglers: Sep 18 2007, 2:58 am. Reason given: Image Pathing Changed
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Improper terrain height is an optical illusion on top of an illusion of perspective. The game maps out walkable area with squares, but draws the terrain art to look like isometric tiles (which is the illusion of perspective), and then crazy terrainers come up with even more tricky designs that fool the viewers into thinking that there is actually height in their maps when there is not.
Speaking of optical illusions, I think somebody ought to make some M.C. Escher designs in a Starcraft map, then add triggers to let players wander around and learn about his artwork bu looking at the designs. ![]() ![]() ![]() ![]() ![]() ![]() YOU'VE GOT THE TOUCH, YOU'VE GOT THE POW-UUUUR!
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Oh good god what have I unleashed?
Jello - What the hell is that picture supposed to be? I can't even say if it is or isnt what I mean... also, to back up the opticle allusion thing, you see dirt, a cliff, grass, water, bridges, and what ever else. they are simply a mass of colored blocks that make something look the way it looks.... same thing with 3D engines.... its not that the world is 3D, it's that there are 360 degree views in all directions, it's the way your eye's perceive it that makes things look a certain way. Everyone on B-net... even people who don't RP that see this terrain love it..... I have 3 people begging me to do their terrain so.... I don't want to hear it. ![]() ![]() ![]() ![]() ![]() ![]() |
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Hey well I was backing you up but a guess if you don't want me too.... And saying you have 3 people begging you to do their terrain is actually a bad thing seeing as I've had probably 50+ so don't think too highly of yourself over three people... And I've shown hundreds(yes I really have) of people on b-net but that doesn't raise me above anything because all they compare it to is regular terrain standards... ![]() ![]() ![]() ![]() ![]() ![]() Pray
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I wont lie those are by far one of the most nice things i have seen. However could you do unit movment screen shot. So you could show us if the units can travel all over the overlaps or in just some parts.
I you dont know what i am talking about. Go to SCM then have all the settings as normal (staredit style) then click a unit to place. And it should black out the tiles that cant be walked on. I dont if any one has noticed by when some pople make very nice things like this they tend to be unwalkable ![]() ![]() ![]() ![]() ![]() ![]() |
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yes I know the unit movement thing, and Jello. the 3 people i'm talking about are the people that need that type of terrain that I show the map too. I've shown it to maybe.... 20 people? most of which, don't need extended.
Thanks guys, also the ruins ramp doesnt appear to be usable by large units...I'll probably fix that. Thanks for the comments. ![]() ![]() ![]() ![]() ![]() ![]() |
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Not even close... "more sunken" I like the new pic. Though it seems like lots of your stuff is like... hard to explain... like it all doesn't flow together if you know what I'm saying... like it looks like you made like a piece and then stuck it next to five other pieces instead of making them all mesh together... I'm sure it will look better with doodads and junk though so maybe don't worry about it too much ![]() ![]() ![]() ![]() ![]() ![]() ![]() Pray
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