Staredit Network > Forums > SC1 Terrain > Topic: Competition Fourth Round
Competition Fourth Round
Sep 30 2008, 10:36 pm
By: LooKe  

Sep 30 2008, 10:36 pm LooKe Post #1



Official Fourth Round Topic
inside a mansion

Due Date
DUE BEFORE Sunday, October 12, 2008




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Sep 30 2008, 10:42 pm lil-Inferno Post #2

Just here for the pie

Because the other topic was full?




Sep 30 2008, 11:51 pm Falkoner Post #3



Nah, this just makes it easier for us, I like it this way. Also, can it be a high-tech mansion, what kinda mansion are you thinking of?



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Oct 1 2008, 1:21 am Vi3t-X Post #4



Spencer Mansion - Resident Evil.



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Oct 1 2008, 1:37 am Falkoner Post #5



I started trying to do a classical mansion, but SC is high-tec, so I gave up and made a high-tech mansion, it sorta reminds me of the lab ones, but whatevs:



More to come :)



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Oct 1 2008, 1:42 am Ultraviolet Post #6



Quote from Falkoner
I started trying to do a classical mansion, but SC is high-tec, so I gave up and made a high-tech mansion, it sorta reminds me of the lab ones, but whatevs:



More to come :)

Uniform walls would make it look more mansion-y. I find the bright white lighted panels make for good high tech type walls, and the plain grey ones make for nice default-ish walls.




Oct 1 2008, 1:46 am Falkoner Post #7



Yeah, I started doing that on the outside, then got bored :P When I do part 2 I'll redo part 1 and post it.



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Oct 1 2008, 3:07 pm Jello-Jigglers Post #8



Quote from Falkoner
Yeah, I started doing that on the outside, then got bored :P When I do part 2 I'll redo part 1 and post it.
Looks pretty good. That center part is kinda way cluttered tho. Is there a reason or was it just "what the heck" ? lol



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Oct 1 2008, 3:30 pm JaFF Post #9



Quote from Falkoner
I started trying to do a classical mansion, but SC is high-tec, so I gave up and made a high-tech mansion, it sorta reminds me of the lab ones, but whatevs:



More to come :)
Jello, I didn't like Falkoner's piece at all. There are several reasons:
1. Most of the sprites are totally off-topic and not well-placed, IMO
2. Some easily-fixed blockyness
3. Tables don't stand out at all (it's hard to place tables on floor because the background blends too much with the trap you use)

I hope the second version will be better.



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Oct 1 2008, 10:08 pm Jello-Jigglers Post #10



Quote from JaFF
Quote from Falkoner
I started trying to do a classical mansion, but SC is high-tec, so I gave up and made a high-tech mansion, it sorta reminds me of the lab ones, but whatevs:



More to come :)
Jello, I didn't like Falkoner's piece at all. There are several reasons:
1. Most of the sprites are totally off-topic and not well-placed, IMO
2. Some easily-fixed blockyness
3. Tables don't stand out at all (it's hard to place tables on floor because the background blends too much with the trap you use)

I hope the second version will be better.
Well i didn't say it was great. You gotta admit the tiger statue is pretty cool, but it would have been better if Falk made it a little more accented.. Maybe on a table? and the tables dont stand out its true. But for some reason i like the yellow sprites on the back of the center island thingy.



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Oct 1 2008, 10:19 pm Falkoner Post #11



Yeah, I tried my best to make the tables stand out a bit, but it's no good, I couldn't get it to work right, I did try something different though, I tried placing guntraps to cover up the lines in the flooring, to make the table stand out a bit more, you might notice them behind the table tops.

The front was cluttered because I figured it was basically the centerpiece, I guess I should moved the entrance down a bit, so I'll do that next time.

And where's the easily fixed blockiness? I'm not going to lie, it was mostly Isom, and so if there's blockiness, that surprises me.



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Oct 2 2008, 12:27 am MNeox Post #12





Can't see the parking lot very well, and I don't know if that thing in corner actually looks like a fountain. uhh, I think I did an ok job. :] I just wish I had used something to represent a red carpet.



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Oct 2 2008, 3:16 am Jello-Jigglers Post #13



Quote from MNeox


Can't see the parking lot very well, and I don't know if that thing in corner actually looks like a fountain. uhh, I think I did an ok job. :] I just wish I had used something to represent a red carpet.
Who is this a mansion to? lol they only drive motorcycles??

The torches look cool but they don't work lol.



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Oct 2 2008, 5:54 am Falkoner Post #14



I love the fountain, you did a better job of using Extended terrain than me too :)



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Oct 2 2008, 11:55 am JaFF Post #15



Quote from Falkoner
And where's the easily fixed blockiness? I'm not going to lie, it was mostly Isom, and so if there's blockiness, that surprises me.
The upper part. See left of the tiger.

ADD: I loved MNeoxes piece.



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Oct 2 2008, 9:43 pm Vi3t-X Post #16



Quote from MNeox


Can't see the parking lot very well, and I don't know if that thing in corner actually looks like a fountain. uhh, I think I did an ok job. :] I just wish I had used something to represent a red carpet.

The problem is, some of the sprites are non functional.

The unused attack for instance,
and the scanner sweep (dies off)



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Oct 2 2008, 9:56 pm Falkoner Post #17



Quote
The upper part. See left of the tiger.

Nah, that's actually how it looks, the below picture is pure Isom:




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Oct 3 2008, 12:21 am MNeox Post #18



Quote from Vi3t-X
Quote from MNeox


Can't see the parking lot very well, and I don't know if that thing in corner actually looks like a fountain. uhh, I think I did an ok job. :] I just wish I had used something to represent a red carpet.

The problem is, some of the sprites are non functional.

The unused attack for instance,
and the scanner sweep (dies off)

Nobody said it had to be "In-Game" terrain. I assumed it was just messing with the editors.



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Oct 3 2008, 10:01 am JaFF Post #19



Quote from Falkoner
Quote
The upper part. See left of the tiger.

Nah, that's actually how it looks, the below picture is pure Isom:
Sorry, didn't remember that. That's probably because I haven't seen the editor for quite a while now. :P



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Oct 3 2008, 6:31 pm InsolubleFluff Post #20



I am not gonna lie, I love MNeox's piece, it ACTUALLY reminds me of a mansion, probably Lara Croft's mansion, but a mansion non the less :P



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[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
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Ultraviolet -- 🔪🐈
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