I'm taking AP physics right now, but that problem is like the stuff I did last year in Honors physics.
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Don't you have an equation to go by? H(T) = Something.
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.. just use kinematics. dtbk. stop giving bad tips.
for first part:
v0 = 1.5 m/s down (up and down are same magnitude)
vf = we're looking for that
change in x: 10
gravity = -9.8
BLARG you have answer.
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A) 14.09 m/s
B) 10.115 m
DTBK that's the wrong approach because we're not looking for time. Use the chain rule
:
a = dv/dt = (dv/dx)(dx/dt) = dv/dx*(v)
adx = vdv
∫adx = ∫vdv
ax = v^2/2-v_0^2/2
v^2 = v_0^2 + 2*a*x
plug in the values:
0 = 1.5^2 + 2*(-9.81)*x
x = 0.115m
add 10m to it, you get 10.115 m which is the answer to part B)
then
v^2 = v_0^2 + 2*a*x
v^2 = 0 + 2(-9.81)(-10.115)
v = 14.09 m/s
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How would finding time which is totally irrelevant in this problem make it faster? You're just wasting time and doing unnecessary work.
v^2 = v_0^2 + 2*a*x is all you need. I was only proving how i derived my equation.
(and remember, you can't always let your graphing calculator do all the work, you have to show your work on paper
)
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This solution is the best.
Time is always what I instinctively solve first, because it usually shows a lot of information. Because with time on your side, your a rolling stone.
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In Physics: Mechanics, we've been taught to write down our given variables and to state our unknowns. With those, we decide which kinematic equation to use. Saves time especially when we've only got an hour to take the test
. However, when acceleration isn't constant and becomes a function of time, distance, or even velocity, that's where integration comes into play.
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Quote from name:NerdyTerdy
An Olympic diver on a 10.0-m platform makes a dive by leaving the platform with an initial speed of 1.50 m/s upward. Answer the following:
A) How fast is the diver going when she reaches the water?
B) How high above the pool does the diver reach at apex?
I think I know the answers, but I'm not sure and I don't have anyone to check against. Anyone here taken AP Physics?
It's a trick question. The diver never makes it to the water because his initial speed isn't enough to move him out from over the board.
Also, MA, you're wrong. B is 10.1. There's only 3 significant figures, or to the tenths, depending on the way you solve it.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
She can't, there's an elephant in the way
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The diver never makes it to the water because his initial speed isn't enough to move him out from over the board.
For a problem like this, you obviously assume that after the diver jumps off the platform, it explodes.
Physics is cool like that.
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.. just use kinematics. dtbk. stop giving bad tips.
for first part:
v0 = 1.5 m/s down (up and down are same magnitude)
vf = we're looking for that
change in x: 10
gravity = -9.8
BLARG you have answer.
That's what I would do. I'd solve for t first though and then use that to get the final velocity.
Post has been edited 1 time(s), last time on Sep 10 2008, 10:30 pm by Mayor.
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Relatively ancient and inactive
There was some fancy equation (but pretty simple), but you could probably do it via intuition and knowledge of what gravity is.
Or, as DTBK said, graph it. I loved Kinematics back when I was going over this two years ago, though. It was simple, easy to imagine and followed obvious rules. It was easy to see when you need it. Not like kilowatts and stuff. I already forgot all of that circuitry
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The diver never makes it to the water because his initial speed isn't enough to move him out from over the board.
Lies. The problem never specified that there was no horizontal (x) velocity.
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There was some fancy equation (but pretty simple), but you could probably do it via intuition and knowledge of what gravity is.
I'd use x = v
it + 1/2at^2
Solve for t and then use v
f = v
i + at to get the final velocity.
Or use v
f^2 = v
i^2 + 2ax setting v
f to 0 and solving for x to get the the distance traveled from the board to the max height. Then using the max height you can solve for v
f using v
f^2 = v
i^2 + 2ax with v
i set to 0. Correct me if I'm wrong.
Post has been edited 1 time(s), last time on Sep 10 2008, 10:56 pm by Mayor.
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