Staredit Network > Forums > SC1 Contests > Topic: Summer Modding Contest III
Summer Modding Contest III
Jul 21 2008, 6:49 am
By: Corbo  

Jul 22 2008, 1:10 am A_of-s_t Post #21

aka idmontie

Quote from Corbo
I agree.
But it still is too soon for another contest to happen.
Wait at least a couple of weeks. Or maybe waaay after the mineral reset so people make bigger donations
>>
<<
Just wait untill October and have it due on New Years Eve.



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Jul 22 2008, 2:03 am Corbo Post #22

ALL PRAISE YOUR SUPREME LORD CORBO

Mid night mod night madness? :P



fuck you all

Jul 22 2008, 2:07 am A_of-s_t Post #23

aka idmontie

Quote from Corbo
Mid night mod night madness? :P
Exactly, nothing better than modding and then playing mods. Just like this last one! ZOMG



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Jul 22 2008, 7:27 pm Phobos Post #24

Are you sure about that?

I like how you guys think



this is signature

Jul 22 2008, 9:01 pm bajadulce Post #25



Hey that was fun. Thnx to all that participated and Corbo for making it all happen. The mods were all fantastic and the winning mod is a good one! Our mod was scored a bit high compared to the others, but poiuy, myself, and all the scripters that were involved with Entropy II are appreciative of the recognition. thnx.

.... Long live Starcraft and modding! We shall never die!



None.

Jul 22 2008, 10:14 pm O)FaRTy1billion[MM] Post #26

👻 👾 👽 💪

Maybe if I collect and organize all my ideas and then collect appropriate graphics, I can make a mod for the next mod contest and not have to start from nothing. :shifty: It should work because I havn't actually started the mod.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
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Jul 22 2008, 10:19 pm Polaris Post #27



Quote from bajadulce
.... Long live Starcraft and modding! We shall never die!
Until SC2 comes out. We only have to hold out about another year...



If anything cool is ever going on Skype me up under the name "blarghle"

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[07:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
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